[Champion Remake] Yorick the Gravedigger

Fateborn·5/13/2015, 5:53:31 AM·1 votes·589 views

Hello folks, seeing as Yorick is getting reworked leading to only mild solution one way or another, I figured I'd toss in my ideas. This is by means no insulting toward the member working on remaking Yorick.

Beginning with the original concept. Yorick the Gravedigger was all about pet control. PURE pets, he had no actual way of controlling them sadly. However, the pets by themselves provide bonus to Yorick in increased damage dealt and reduced damages taken for each ghouls, so the more ghouls he has, the harder he hits and to be killed. Each ghouls has their own merit and advantage and different method of summoning. First skill, Omen of War is summoned via auto attack modifier and create a quick moving ghoul which in turns make Yorick faster. Second skill, Omen of Pestilence is summoned through freedom target area of effect which creates a decayed ghoul that slows nearby enemy units. Third skill, Omen of Famine summons a hungry ghoul next to a selected enemy target healing Yorick and the ghoul continues to heal Yorick with basic attacks. And the final skill also benefits from Yorick's passive as well granting Yorick his passive bonus, Omen of Death. Yorick creates an undead carbon copy of target allied champion, that includes himself, upon said champion's death, s/he is revived temporarily using the avatar of death and grant freedom until the timer expires. Now why is this problematic? First, as you can see, each of the ghouls has programming that prompt them to target nearby enemy champion if available allowing Yorick to freely pokes without retaliation from them in lane, this is considered unfun for the opposing laner as s/he cannot do anything about this except killing the ghoul that only provides 5 golds which isn't guaranteed since it often kills itself with its own decaying health. Second, this rely on mindless spamming of skills since there is nearly no drawback to it except mana consumption which is solved by buying Tear of Goddess which benefits from it as well granting bonus attack damages in turn making him far lethal. I am certain there are more reasons but I hadn't discovered them yet.

Thus Yorick requires a kit rehaul or a full V/GP remake, with the latter being extremely likely.

So here, I have a proposal of my own ideas.

First, Yorick's title is changed from Gravedigger to Gravekeeper. Why? Because Yorick can now have more freedom of the very theme he represent without being restricted to digging graves.

Yorick the Gravekeeper has a nice ring to it do it not? Beside, this doesn't need changing, it's just a personal preference.

Now, the abilities ideas. Beginning with his passive. Unholy Covenant: Yorick heals with each ghouls he summons and deals bonus damages based on amount of ghouls he raise.

With the Omen of Famine modified into this passive, he no longer rely on spamming to heal, but now can focus on pure skills to survive. With emphasis on skills and specifically... on raise.

Next, his first skill, otherwise known as Q. Omen of War -> Tombstone Yorick raises a grave marker at target location dealing damages to enemies hit and stunning closest enemy champion within the area of effect.

Tombstone is now a term of Zyra's seedlings, but granted a purpose of combat rather than for summonings. Yorick is capable of summoning at least five tombstones with maximum cool down reduction.

Second skill, known as W. Omen of Pestilence -> Mud Bomb Yorick scoops up a pitch of dirt with his shovel and spray in a direction damaging and blinding enemy units hit.

Now he has a reliable anti-attack damage user crowd control designed to counter what he is meant to counter, this requires aiming as compared to Teemo's lazy click.

Third skill, known as E. Omen of Famine -> Raise Ghoul Yorick commands his summoned tombstones to break and spawn a ghoul each, dealing damages with their destruction. Ghouls gains increased movement speed based on Yorick's movement speed. They deals a faction of Yorick's attack damage and has a set rate of decay to their health. They takes reduced damages from champion damages.

Yorick now has ability not unlike Zyra, but in precise measurement of freedom to summon however he wants rather than landing skill shots on the spawned tombstones.

Fourth skill, known as Ultimate. Omen of Death -> Death Absorption Yorick absorb all of his summoned ghouls increasing his health, damages based on how many ghouls he had out at time. When he does so, his form shift greatly from a hunched back man with a shovel into a monstrous mutated zombie with great effect on his abilities. With a tombstone summoned during this form, he instantly spawns the ghoul and absorb it increasing his damage. His mud bomb now chokes enemy champions with stink causing silence to them. His Raise Ghoul has temporarily turned to Maul, allowing Yorick to devastate enemy units in wide arc causing great damages. Upon death during this form, Yorick is instead returned to his original form with a third of his health expelling one to three ghouls based on his ultimate rank.

0 Comments