X, the champion whose name I don't know because I'm bad with names
base stats:
AD 35+1.8 Hp 500+80 hp5 6+0.55 mana 225+50 mp5 4+0.2 range 525 AS 0.605 +2.3% Armor 8+1.5 Magic resistance 20+0 movement speed 335
Passive - Essence Draw
All of X's abilities draw on the power of nearby allies (with 250 range).
Additionally, if an allied champion is within 1400 range of X, X gains AD, mp5, armor, and magic resist equal to 50% of his base. If there are 4 allied champions within 1400 range of X, ths bonus is doubled to 100%. These bonuses function as "base stats" for the purpose of items.
Q - Draw Fervor
X conjures a storm of cosmic energy over 1 second. During this time, the damage increases from 50% to 100% damage then travels towards the target destination. If an ally is within 250 radius of X at the time of conjuring, the storm will attempt to move towards an enemy champion near the target destination allowing up to 5 degrees per second when turning. This bonus is increased to 15, 30, and 50 degrees per second when cast with 2, 3 and 4 allied champions in range, respectively. After 2 second of travelling, the storm explodes, dealing additional damage. If 4 allies were present at the cast, the storm leaves behind a residue at the explosion site.
W - Draw Perseverance
X inspires his allies within 250 range (including himself) granting a shield and armor. If at least 1 ally other than X is affected, the shield becomes layered, preventing a spell from dealing damage to health if it dealt damage to the shield. Additional allies affected increase the armor bonus. If everyone is affected, the shield gains another layer.
E - Draw Justice
X burns the ground in a target area, dealing damage to enemies based on their current health (capped vs monsters), slowing them. Allies within 250 radius of X increase the strength of the damage and slow. If cast with 4 allies around, the ground erupts violently instead, trapping all enemies inside with impassable terrain. Allies can move through the terrain.
R - Draw Hope
Increase the radius of X's passive by 15/25/35.
X conjures a magical cannon and channels for 3 seconds. The channel cues a global indicator to allies and enemies and creates a spectral map of the target field of effect. Allies are drawn into the cannon and are put into stasis. X becomes immune to damage and crowd control effects while channeling but cannot cast any other spells except items and summoner spells. At the end of the channel, the cannon shoots a beam with range 3000 and width 200, dealing 100/200/300 damage to all enemies hit. The blast gains damage and missile width for each ally in the cannon, with a maximum of 500/1000/1500 damage and 1000 width. If everyone is inside the cannon, the blast also deals 10% missing health as damage. This damage is applied after the normal damage and has no cap vs monsters.