X, the champion whose name I don't know because I'm bad with names

Z Statistic·6/30/2015, 9:59:18 PM·2 votes·505 views

base stats:

AD 35+1.8 Hp 500+80 hp5 6+0.55 mana 225+50 mp5 4+0.2 range 525 AS 0.605 +2.3% Armor 8+1.5 Magic resistance 20+0 movement speed 335

Passive - Essence Draw

All of X's abilities draw on the power of nearby allies (with 250 range).

Additionally, if an allied champion is within 1400 range of X, X gains AD, mp5, armor, and magic resist equal to 50% of his base. If there are 4 allied champions within 1400 range of X, ths bonus is doubled to 100%. These bonuses function as "base stats" for the purpose of items.

Q - Draw Fervor

X conjures a storm of cosmic energy over 1 second. During this time, the damage increases from 50% to 100% damage then travels towards the target destination. If an ally is within 250 radius of X at the time of conjuring, the storm will attempt to move towards an enemy champion near the target destination allowing up to 5 degrees per second when turning. This bonus is increased to 15, 30, and 50 degrees per second when cast with 2, 3 and 4 allied champions in range, respectively. After 2 second of travelling, the storm explodes, dealing additional damage. If 4 allies were present at the cast, the storm leaves behind a residue at the explosion site.

W - Draw Perseverance

X inspires his allies within 250 range (including himself) granting a shield and armor. If at least 1 ally other than X is affected, the shield becomes layered, preventing a spell from dealing damage to health if it dealt damage to the shield. Additional allies affected increase the armor bonus. If everyone is affected, the shield gains another layer.

E - Draw Justice

X burns the ground in a target area, dealing damage to enemies based on their current health (capped vs monsters), slowing them. Allies within 250 radius of X increase the strength of the damage and slow. If cast with 4 allies around, the ground erupts violently instead, trapping all enemies inside with impassable terrain. Allies can move through the terrain.

R - Draw Hope

Increase the radius of X's passive by 15/25/35.

X conjures a magical cannon and channels for 3 seconds. The channel cues a global indicator to allies and enemies and creates a spectral map of the target field of effect. Allies are drawn into the cannon and are put into stasis. X becomes immune to damage and crowd control effects while channeling but cannot cast any other spells except items and summoner spells. At the end of the channel, the cannon shoots a beam with range 3000 and width 200, dealing 100/200/300 damage to all enemies hit. The blast gains damage and missile width for each ally in the cannon, with a maximum of 500/1000/1500 damage and 1000 width. If everyone is inside the cannon, the blast also deals 10% missing health as damage. This damage is applied after the normal damage and has no cap vs monsters.

1 Comments

Malzahard Mode7/1/2015, 2:17:35 AM1 votes

Name: Menyed - The Syphoning Symbiote (Menyed is part of the Malaysian word for siphon.)

The E cant have inescapable terrain, that would be an ult like Jarvan's, if it made a crescent shape wall in front of the blast zone (front being the direction Menyed is facing) that would be okay because it would be like an anivia wall or trundle pillar. It could be a very THICK wall to prevent flashes as compensation for requiring your whole team.

The ult seems like it could be cool, your wording is weird though. It sounds like its a global "grab your allies from where ever and summon them to set location" which would be way too overpowered. If it's just allies who get to the location within x amount of time, that would be okay.