[Mastery Suggestion] RESOLVE Capstone for Squishy Champions

ModThe Djinn··2 votes·890 views

Resolve currently doesn't have a lot to appeal to the squisher characters of League, which I feel is something that should be remedied: all masteries trees should feel viable on most characters. So here's a slightly crazy (and perhaps slightly overtuned) capstone designed to appeal to the fragile champions instead of the durable ones.

PROTECTIVE CHARM: When you take more than 30% of your total HP in damage in less than 1.25 seconds, you gain invincibility for 1 second. 90 second cooldown.


It's unappealing to champions with high HP pools, an opt-in counter for high damage assassination comps, yet has counters (saving your last damage ability, the new Duskblade item on the PBE) and a long cooldown (to popping it early opens up huge windows of opportunity).

Thoughts?

5 Comments

Onimarus1 votes

Incredibly overpowered. There will literally be no reason to not take this as anybody other than somebody like Tahm or Shen.

Not to mention this is from masteries. Your target champion group won't even be the ones who uses it. I'd be picking this up on assassins/people you yourself want to counter with this stupid idea.

ModThe Djinn1 votes

{quoted}

Incredibly overpowered. There will literally be no reason to not take this as anybody other than somebody like Tahm or Shen.

Not to mention this is from masteries. Your target champion group won't even be the ones who uses it. I'd be picking this up on assassins/people you yourself want to counter with this stupid idea.

I did specifically mention that it was probably overtuned. I like to pitch high, and tone down where needed. It's simple to swap it to % damage reduction, or a shield.

Proof of concept =/= final product, my friend. The concept is a burst-resistant defense: the specific mechanics are up for debate.

And Assassins are a target niche. Assassins / mages / carries. Fighters and Tanks and Juggernauts would find it much less appealing.

Onimarus1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=A8FQeEA8,discussion-id=UgKEfhGA,comment-id=00000000,timestamp=2016-02-08T17:38:56.904+0000)

I did specifically mention that it was probably overtuned. I like to pitch high, and tone down where needed. It's simple to swap it to % damage reduction, or a shield.

Proof of concept =/= final product, my friend. The concept is a burst-resistant defense: the specific mechanics are up for debate.

And Assassins are a target niche. Assassins / mages / carries. Fighters and Tanks and Juggernauts would find it much less appealing.

Fighters/Juggernauts will also love this. It allows them to ALWAYS WIN against their opponent in skirmishes. Not to mention Masteries have always been about fine-tuning with minute buffs.

This idea is just an "I am bad please help me Rito!" selection. Hell, even Bond of Stone is being nerfed.

Don't just slap on overpowered masteries and think "it'll be okay since they have to spend points to get it".

ModThe Djinn1 votes

{quoted} Fighters/Juggernauts will also love this. It allows them to ALWAYS WIN against their opponent in skirmishes.

Only if they're getting chunked for huge amounts of health in short times. Again, you could change the time to 30% max health in .75 seconds or less and basically avoid most Juggernaut confrontations.

Don't just slap on overpowered masteries and think "it'll be okay since they have to spend points to get it".

I'm not, actually. Theory crafting the sort of survivability feature needed to make Resolve appealing to non-durable characters. Again, I prefer to aim high and then cut back power: high power makes it easier to slot what feels overpowering and nerf accordingly.


An updated version might look something like this:

If you take over 30% of your maximum health in damage over 0.75 seconds or less, you gain a shield that grants 30% damage reduction for 1.5 seconds. Cooldown 60 seconds.

Foodtank1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=A8FQeEA8,discussion-id=UgKEfhGA,comment-id=,timestamp=2016-02-08T16:33:26.151+0000)

Resolve currently doesn't have a lot to appeal to the squisher characters of League, which I feel is something that should be remedied: all masteries trees should feel viable on most characters.

First of all, I'm not sure I agree with this. I actually think Mastery trees right now need to be tweaked more specifically for certain kinds of play style. If you're gonna play a marksman with the Resolve tree, you should play them tanky/bruisery, and I think Grasp of the Undying would be perfect in this case.

Also, this doesn't feel like a mastery. More like a summoner spell summoner 21 summoner 7 . Most keystone masteries involve player aggression, or at least deliberate action. What you're talking about is pure reaction.

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