[Champion Concept] (Rework) Shaid, Lurker of the Dark

BowieTheNifty·11/19/2015, 3:19:13 AM·4 votes·1,255 views

BowietheNifty here! Today I would like to bring you all a champion concept. This one however I have already posted once before. Though due to feed back from the last CCOS I have decided to rework this champion. Now these are some tweaks to his abilities and interactions that I felt are a bit too big for an update to the first post. Like his original concept he still revolves around sight and vision, that hasn't changed. So if you all would like to see the original version of Shaid then feel free to look at him with the link provided below. As well feedback is always appreciated so feel free to leave your thoughts and questions. Anyways onto the rework!

Shaid, Lurker of the Dark

Updates This champion got himself a rework. Look here for the old version

Appearance (I would like to mention that this isn't my artwork. I do not take any credit for the art you see. This is mainly being used for a reference and give a general idea of how he looks like.)

Shaid is basically a being of shadow. He is what you call the embodiment of darkness itself. While he doesn't have a true form per say, most people see him as a bipedal being. This is strange as he doesn't use his legs for walking. Instead he merely hovers from place to place. His body isn't stable at all as it moves as if they were flames. Those red eyes however are always present from all the descriptions. There isn't much more then that.

Lore

Do you ever feel like you are being watched? You know there is no one there. You keep telling your self it is just the wind. Though you keep heading on throughout the night with the feeling. Like something is watching...waiting...and waiting. You turn to see nothing but the shadows. Just the blackness and emptiness of the night. Paranoia sets in, you could of sworn you were being followed. The hairs on the back of your neck stand on end and yet you tread on. Your gut is telling you something but you don't want to listen. You deny your instincts and keeping going. You know that once you make it home that things will be alright. A howl pierces the air. You turn to it only to find out it is the wind. The feeling is still there. At last you can finally see it. Your home is in sight. Going up to the door you take your keys in hand. A force grabs you from behind taking you off your feet. You attempt to scream but to no avail as something is shoved down your throat. Your turned around to see those pure red eyes. Thoughts race through your head. You heard the stories of people disappearing in the night. Now all of it makes sense as your the next victim.

Roles Primary: Mage Secondary: Assassin

Stats

HP: 530 (+82) HP Regen: 6.2 (+0.4) Mana: 306 (+49) Mana Regen: 6 (+0.5) Attack Damage: 47 (+2.65) Attack Speed: 0.625 (+1%) Armor: 18 (+4) Magic Resist: 30 (+0) Movement Speed: 330 Range: 525

Abilities

Passive - Lurking in Shadows Shaid gains 2% + 1% per level bonus movement speed when not within sight of the enemy team. This decay's over one second upon the enemy team gaining vision of him. Must be out of sight from the enemy team for at least 1.5 seconds for it to activate.

In-Depth Shaid's passive is rather self explanatory. He moves faster when the enemy team doesn't have vision of him. Now this is good for several reasons. One he is great with rotating and ganking due to the mobility that it grants. Two this acts as a pseudo oracle lens. Basically when he loses the movement speed it is due to him being sighted by the enemy team. So if an area is warded and he steps into it then he will lose his bonus. While it doesn't give a direct location of the ward it provides him with the knowledge of knowing he has been spotted. This scales per level by the way, meaning he starts out with 3% at level 1 and goes up to 20% at level 18.

  • Q - Bring the Dark Shaid releases a shadowy ball that lands at a target location dealing 60/80/100/120/140 (+ 40%AP) magic damage and leaves a shadowy mist that blocks vision of everything within it and beyond it for 5 seconds. Enemies inside the mist take 8/10/13/15/18 (+ 8%AP) magic damage every second and have "Cover their Eyes" applied to them for 1/1.5/2/2.5/3 seconds. "Cover their Eyes" limits the target's vision and slows them by 30%. 9 Second Cooldown, 40/50/60/70/80 mana cost, 825 range.

In-Depth Shaid's main poking ability and form of wave clear. This is a projectile and can be blocked by projectile destroying abilities. This does little initial damage on arrival and them leaves behind a shadowy mist in a small radius. This mist will act like a bush for the sake of blocking vision. However, unlike bushes everything within the mist can't be seen from the outside, unless true sight is given to the area. Only Shaid, his allies, and enemies inside the mist can see what is within it. Enemies inside the mist take damage every 0.5 seconds. As well "Cover their Eyes" is applied to those damaged by the mist. This debuff reduces the sight range of the target to 675 and disables all shared vision from allied units. As well the unit is slowed by 30% for the duration. How long this lasts is dependent upon the rank of this ability. "Cover their Eyes" doesn't stack but it does refresh every time an enemy takes damage from the shadow mist.

  • W - Watch from Shadows Shaid will place a stalker eye at a target location acting as a ward that has a 600/700/800/900/1000 sight range. The stalker eyes take 1 second before they become active and then last 1 minute. Can have 3 on the field at once and can store up to two eyes at a time. For each active eye, Shaid loses 125 range to his own sight. Enemy champions can walk over the stalker eyes to destroy them but get revealed by true sight for 10 seconds. These revealed targets make an apparition leap out at them from nearby fog of war as long as Shaid has a rank in "Make them Fear". 22/21/20/19/18 Second cooldown for eyes, 0.5 cooldown for placement, 0 Mana cost, 800 Range.

In-Depth A unique little ability that allows Shaid to keep track of the area around him. He is able to reduce his own standard vision to gain vision of other areas. This makes him one of the very few champions able to change their own vision range. The lowest he can have his sight range drop from his ability is 825. Now these stalker eyes act like wards but are completely visible. As well these are not as strong as wards due to their lack of range. A normal ward from a trinket has 1100 range and these eyes can only get up to 1000 at max rank. Though to destroy them an enemy champion must walk over them. Minions, Monsters, or pets can't destroy them. If a champion destroys an eye they will be revealed by true sight and reset the timer for the passive from Shaid's ultimate. Now these eyes don't count toward the total wards placed for him.

  • E - Grasp their Flesh Shaid sends forth two dark claws the converge on a target location dealing 60/100/140/180/220 (+ 60%AP) magic damage to all units they pass through. It deals 40/50/60/70/80% bonus damage if the targets don't have sight of Shaid. 12 Second cooldown, 70/75/80/85/90 Mana cost, 900 Range.

In-Depth This is Shaid's burst damage right here. He sends forth two claws that fly outward from his sides and then coverage on a target location. When activating this ability this doesn't give reveal Shaid, so he will remain undetected while casting. The only warning to this ability is seeing the claws themselves fly out. These claws damage anything they pass through but each claw does 50% of the total damage, but each claw can only damage a unit once. Now the thing is that each claw is an individual projectile meaning each can be destroyed with projectile blocking abilities. Spell shields will block the damage but not the piercing effect of the claws. The bonus damage from this ability only applies if the enemy struck doesn't have sight of Shaid. Meaning he can activate the ability, get out of sight and have it apply the bonus damage.

  • R - Make them fear Passive: Enemy champions within the sight range of Shaid, his stalker eyes, or under the effects of "Cover their Eyes"; will have apparitions of Shaid dash at them. These apparition will dash target dealing 40/80/120 (+ 30%AP) magic damage before dissipating. The enemy can't have vision of Shaid for these to appear. The apparitions appear from the fog of war as long as they are within 675 units of it or of an area with out vision. 16/15/14 second cooldown after being struck by an apparition before they can strike that champion again or if that champion steps on a stalker eye. Active: Shaid dashes to an enemy champion dealing 80/180/280 (+ 80%AP) magic damage. Upon striking the target he will become invisible to only that target for 1.5/2/2.5 seconds. Each second that "Cover their Eyes" is on a target reduces the cooldown of "Make them Fear" by 1 second. 200/180/150 second cooldown, 100 Mana cost, 675 range.

In-Depth So Shaid's ultimate has a passive and active effect. Passively if enemy champions don't have sight on Shaid but Shaid has sight on them via them being within sight of him or one of his stalker eyes, then an apparition of himself will jump out at them if they get too close to an area they don't have vision of. This excludes the edges of the map. So if they go near a bush they don't have vision in then a apparition can pop out of it. Upon impact they will do damage and disappear. To proc this passive you can do several things like create a shadow mist area for an apparition to pop out of. As well enemies within the shadow mist will have an apparition pop out of them no matter what. For the active he act like an apparition and dashes at the target dealing damage. Though he becomes invisible to that targeted champion upon contact. Meaning that they can not see him nor see him on the mini map. Auto attacks or ability uses do not make him visible to that champion for the duration. Other enemy champions can see Shaid just fine for the duration however. As well this ults cool down gets reduced the longer you keep people in the dark with "Cover their Eyes". The passive part of this ability is always active even if this ability is on cooldown.

Anyways that is the rework for this champion. If you like leave your thoughts on this champion and go check out the old version. See which one you like better. Feedback is always appreciated and is taken into account. Your also welcome to check out my other champions in the list below. I will be putting out more concepts soon. Thank you for reading and have a nice day.

Previous Champions: Tragair, Eye Above the Clouds Ian, The Ranger of Will Kulden, The Frostbitten Blade Vivian, The Siren's Song

Next Champion: Essencia, The Malicious Dervish

Newest Champion: Rai, Glimmer of the Calvary

5 Comments

Master of EVIL9011/22/2015, 3:13:07 AM1 votes

This is a lot better than the previous incarnation. Great work Nifty and see on the next NBP podcast >:3*[slayer-jinx-wink]*

Bedl44m11/25/2015, 2:49:32 AM1 votes

Ok the names of ability aside, this champion is sick. His ult is awesome. I love the shadow theme to him. He fills the mage and assassin roles perfectly at the same time. I wonder do the shades from his talker eyes apply true sight to their target? Or only stepping on the eyes does that? I would buy this champ in a heartbeat, there are a lot of concepts trying to fill this shadow, ghost, ... Etc spot. And this one is by far my favorite.

Jalfik1/27/2016, 2:00:11 PM1 votes

I love is passive, I had a concept for a jungler with the exact same passive! As for his abilities; they are all pretty reasonable, the only one I would be worried about is his E. I imagine this guy being played as just a high damage mid laner. Now the base damage is 220, +60% AP, so if I have 500 AP it is 520 damage. I feel like that would be reasonable except that fact that it is amplified 80%... 936 damage, TO ALL ENEMIES IT PASSES THROUGH! I would either take away the 80% damage bonus from being hidden, but that feels like something that is very unique to this champions kit, the idea of not being seen. Instead I would suggest that it stops after hitting the first champion, you can use it for wave clear then and still not half health an entire team just by camping in a bush XD.