Ghostwalkers idea for standard play (SR/TT/HA)

Freewalker··2 votes·1,139 views

https://vignette.wikia.nocookie.net/leagueoflegends/images/6/60/Ghostwalkers_item.png/revision/latest?cb=20180517220600 Ghostwalkers

item 1001 (300) + 600 Gold Total 900 Gold

UNIQUE Passive - Enhanced Movement: +45 Movement Speed

UNIQUE Passive: Whenever you gain a movement speed buff that increases your movement speed by 25% or higher, you are granted Ghosting until you are no longer benefiting from that much movement speed from that buff. Ghosting allows you to move through units.

UNIQUE Active - Spirit Walk: You gain 30% Movement Speed for 3 seconds. (90 second cooldown).

I like the ghosted effect, so I tried to have it return without it being a broken mechanic.

This version of https://vignette.wikia.nocookie.net/leagueoflegends/images/6/60/Ghostwalkers_item.png/revision/latest/scale-to-width-down/36?cb=20180517220600 can be combo'd with: summoner 6 summoner 7 item 3139 item 3800 item 2065 item 3907

Any thoughts? :)

2 Comments

AudioElf2 votes

Sorry for the necro, but I was planning on posting this exact same thing, and the OP did it better.

While the days of "always ban kassadin" are largely over (at the time, the most mobile character in the game, in a game with not many mobile characters), and new mechanics (namely, more champs with a relocation ability) have closed the hyper mobility gap, non-relocating characters still tend to fall behind champs that can't jump over a wall. An entire slew of characters have been rendered obsolete due to this discrepancy.

However, flash still remains king, because relocation at a moments notice is the correct answer in 90% of situations, escape or engage.

This item would close the gap. In fact, it's the one thing that could make flash more balanced, because a character that can dash through a wall is likely to catch fleeing champ that can't outrun a pursuer if the pursuer is not impeded by a wall. Singed, udyr, garen, darius, (relatively stationary champs) would take this and ghost/heal. There is really no reason that abilities other than flash shouldn't see more play, especially after it being a standard pick for the last...

Oh I don't know, since the creation of league.

Freewalker1 votes

{quoted}

Sorry for the necro, but I was planning on posting this exact same thing, and the OP did it better.

While the days of "always ban kassadin" are largely over (at the time, the most mobile character in the game, in a game with not many mobile characters), and new mechanics (namely, more champs with a relocation ability) have closed the hyper mobility gap, non-relocating characters still tend to fall behind champs that can't jump over a wall. An entire slew of characters have been rendered obsolete due to this discrepancy.

However, flash still remains king, because relocation at a moments notice is the correct answer in 90% of situations, escape or engage.

This item would close the gap. In fact, it's the one thing that could make flash more balanced, because a character that can dash through a wall is likely to catch fleeing champ that can't outrun a pursuer if the pursuer is not impeded by a wall. Singed, udyr, garen, darius, (relatively stationary champs) would take this and ghost/heal. There is really no reason that abilities other than flash shouldn't see more play, especially after it being a standard pick for the last...

Oh I don't know, since the creation of league.

I was actually thinking of revisiting Ghostwalkers. I've been working on a support champion concept that uses the passive, and gives it to other champs (along with some slow resistance) whenever he uses his W, E or R on them. But now I'm starting to distance from that idea and give him just a self passive for more identity. But that's not why I want to revisit Ghostwalkers.

So far his name is Alpheus, and his lore is based in Ironwater as a water mage. But his lore isn't interesting enough, but last night I thought of him as a speedster (phaserunner in LoL case) in Piltover (because his W and E are both speed boosts, not as much as other champs individually but great for upkeeping speed in general). His R gives him a passive that provides attack speed and on-hit damage for a few seconds after activating a paired active item or summoner spell, and I designed it specifically for the old item 2065. But now that it's not an AP item anymore, I thought maybe boots would be nice.

Honestly, looking back at the item above, I would nerf the speed boost to 35% or 30%, and maybe increase the cost anywhere from 950 - 1100. I'm going to proofread it though, it's Ghosting, not Ghostly.

EDIT: I nerfed it to 30% just to be safe.

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