Aero {The Expeditious Mechanic}

Awnold·8/26/2015, 1:04:37 AM·1 votes·484 views

A skilled mechanic, beloved by many is quick, daring, and loves a intense fight. Using his technology to outsmart others, he depends highly on his weapons and speed. Aero lost one of his arms and legs in a war, increasing his speed and strength. Cast away, abandoned by his parents as a young boy, Aero seeks one thing - to find the true secret of why he was here.


Appearance Aero is in his 20s, and still has a young voice, and talks like a child. He is very cocky, and has one leg that is glowing with a yellow accent, and will glow different colors depending on his skills. Aero's arm also glows different colors depending on his skills. Aero is wearing a helmet, so his face is covered by glass. Aero carries a disc with him.


Passive: Aero's Aura Aero ignores minion aggro, and will reduce the speed of enemies nearby him by 3%/5%/7%, and gaining 0%/1%/3%.

1st Ability: Disc Freeze Aero will throw a disc, that will go in a 650 unit range, and come back in a curve. A line follows the disc as it's animation is being thrown, and will create a U for three seconds after the disc has been tossed. For those three seconds, any enemy who is in the U takes damage, and grants Aero movement speed. Aero's leg and arm turn blue.

2nd Ability: Machine X1 Active: Aero uses one of his weapons equipped with his arm, changing his leg and arms to a orange accent. Aero throws a machine at target location, exploding, giving defense buffs to Aero for X seconds, and giving him X movement speed. If an enemy steps on it, the enemy is slowed, and Aero gains increased defense buffs.

Passive: Aero will dodge every 6 attacks a champion does to him.

3rd Ability: Holographic Launch Aero throws a hologram at a target location, visible to all enemies. Aero can decide if he wants it to explode by waiting three seconds, or can switch places with the hologram for four seconds, and switch back. The range on this ability is 500.

Ultiamate: Disc Wall Create a wall around an enemy unit, trapping the unit in the wall unless he decides to be slowed, and take true damage. Auto attacking a champion in the disc wall will bounce a disc around the wall, and will add 1 every auto attack. Each disc will deal 0.5 of your AP, and 0.2 of your AD.


Aero lacks defense, and is a glass cannon. He can destroy a target instantly, and must escape, or else will die. He lacks an all in, but is extremely strong when it comes to poking an enemy. He is a powerful play maker with his E, His Q, is extremely powerful for wave clear, as at higher levels, it can take out a full minion wave. His passive also makes him a powerful duelist due to not taking minion aggro, making him able to survive situations where normal champions can not.

Aero depends highly on AD/AP, and will not be strong if Aero goes tanky, as his scalings will depend on high amounts of damage. Aero is a duelist/waveclearer, and is extremely good for escaping, having two abilities that can help him with his escape. His ultimate can easily trap an ADC, and easily eliminate them.


Base Stats Base HP: 515 MS: 330 Mana: 600 AD: 67 Armor: 55 Magic Resist: 55

Aero is very powerful with his base stats, due to how mushy he becomes.


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