Ideas: New Possible Runes
This thread is just for you to consider and ponder, as I said before: I am not saying "implement it cause I say so", just consider these ideas. . . . It has been a long time since I haven't seen any new type of runes in the game; they could have made new ones, like:
- %Mana
- Initial Gold runes
- %Movement While out of battle
- Flat Movement runes
- Tenacity Runes
- Swiftness Runes (resistance to slows)
- Multivamp (hybrid Vamp runes with Life Steal and Spell Vamp) only 1% OFC
- % Base Mana and Life Regeneration; like the Faerie Charm item mechanic.
- Scaling Armor-Magic Pen
- Damage Reduction for Auto Attacks
- % Damage Reduction for crits
- % Armor-Magic Pen (only Quints)
- %CDR for Summoner Spells (Quints only)
- %CDR for activable items (Quints only)
- CDR Cap Quints (increase your CDR cap like the INT mastery)
- %AD, % AP, % Armor, % Magic Resist
- % Damage Runes (variations for magic and physical damage)
- Magicblade Quint, like the mastery that adds a 5% of your AP as magic damage on-hit
- Buff the Experience runes (that so far make no sense at all)
- Buff the %Life Seals
- Rework the Dead Time Runes
. . . Give me your comments, let Riot know what you would like [slayer-pantheon-popcorn]