Fizz the Tidal Trickster (Assassin rework idea pitch)

La Bello·7/29/2016, 5:59:24 AM·1 votes·862 views

NEW Passive(Nuisance):Fizz applys a Annoyed meter to any targets he hits with basic attacks or his abilities. when the Annoyance meter fills the champion is taunted for 1.5 seconds then Fizz gains 50% movespeed and takes reduced damage from them for 1.5 seconds.Once a enemy champion has been taunted they build annoyance at a significantly decreased rate for the next 5 seconds.

Q-Urchin Strike: Fizz dashes through a targeted champion dealing damage and applying on hit effects. If a target is hit Fizz may recast the skill but it deals significantly less damage.

W-Stagger!: (auto reset)Fizz empowers his next attack to deal bonus magic damage and stagger his target slowing them for 2 seconds and interupting channeled abilities. Bonus %Max HP is dealt to targets at or above 50% Annoyance.

E-Playful Trickster :FIRST CAST: Fizz hops onto his trident towards the target location, while becoming untargetable for 0.75 seconds, before splashing onto the ground below him, dealing magic damage to nearby enemies inflicting annoyance.(Fizz automatically /Laugh's while perfoming this animation)

SECOND CAST: Fizz immediately hops off his trident towards the target location, dealing the same damage to nearby enemies inflicting annoyance in an AOE.

R-Chum the Waters: Fizz throws a fish in a line that binds itself onto the first enemy champion it hits, slowing them for up to 6 seconds increasing over the duration. While the Fish is attached It builds annoyance rapidly over its duration and If the Annoyance meter(or If Fizz procs his passive) reaches full a shark comes out from the earth to eat the fish, regardless of its position dealing damage and knocking up enemy targets.


                                                                                                  **_Rework Goal_**

1.Give Fizz a unique goal in a teamfight in contrast to other assassins( to cause as much chaos as possible and whilst simutaneously peeling and distracting ) 2.Allow Fizz's targets more counterplay and spread out the tricksters damage 3.Give Fizz a more unique and versatile play pattern allowing for more planning and premeditated thoughts "Do I open with my ult for the slow and pile on the damage first or taunt them first for a garenteed Ult?" "Do I ult the Tank to put a 6 second super slow on him and dive the backline?" "Do I save my ult for a SUPRISE shark on the nearly annoyed target?" "Or maybe I wait for thier assassin/dive fighter to iniate on my team and force a taunt on them peeling for my carry!" 4. Play into Fizz's strengths as possible one of the most annoying/hated champs concieved (barTeemo or Nunu of course) 5. Reinforce Fizz's thematic as a cocky, smug and nimble fighter


CONCLUSION

First off obviously fizz's numbers would have to be altered across the board but I think this gets rid of Tank Fizz while also making him alot more interesting and dynamic. The rage meter creates a minigame of sorts for both players to play around while also creating windows of strength/weakness for Fizz.

Troll pole more or less stays the same but simply loses its slow and gains interaction with his passive instead. W becomes a active that can be used to even further annoy your targets but if you use it for the channel interuption then you most likely wont get the bonus damage thus creating an important choice and risk/reward. Fizz's shark can also still be used to Zone off targets as it last for 6 seconds and can still be activated so long as Fizz Procs his passive.Fizz also gains a bit extra mobility thanks to the ability to recast his Q allowing him to weave in and out of fights easier granting him an easier route to the backline if he so chooses.

1 Comments

Rozair7/29/2016, 11:34:52 AM2 votes

I looked because I thought you were serious but this is a joke. None of the issues with fizz are fixed and his abilities are the exact same. If anything more op.