To any Rioters: What are your thoughts on a dancer Champion?

darkdill··5 votes·746 views

I think I've finally gotten a proper kit down for one, but I'd like to know what you guys think a dancer Champion should do.

My thoughts on the design are that a dancer should be fast, maneuverable, and darts around a team fight rapidly. You are constantly able to keep pace with even the most agile carries, and are capable of making plenty of power plays when used right. However, as is with actual dancing, screwing up is extremely easy. Being in the action means you're a target, and if you don't walk that tightrope just right, you're gonna get annihilated. As another tradeoff, you don't get the ability to poke people from a distance like Sona does; you gotta do things up close and personal.

Most supports out there aren't great at keeping up with maneuverable ranged carries like Ezreal or Lucian. Braum is one of the recent few, and while other supports can haste themselves, they can't gap-close to allies or go over walls without Flash. However, Braum is more the "presidential bodyguard" type, not someone who dashes from Champion to Champion in quick succession. My ideal dancer would be more like Lee Sin in terms of agility, but with different specialties.

Lore-wise, a dancer Champion would use her moves to inspire the rest of her team into action, aiding them in pulling off their attack (kinda like Ryze helping Yi kill Warwick in the first League CGI trailer). Think Olivia from Fire Emblem: Awakening or other dancers like that.

Long-story short, I feel a mobile dancer Support Champion is just what the doctor ordered. But what do you guys at Riot think?

P.S. If you've got a moment, check this one out: http://boards.na.leagueoflegends.com/en/c/fancreations/krgIgak5-yousoconcept-freesia-the-spirit-dancer

10 Comments

Leroyswish1 votes

Fiora She's as you described.

darkdill2 votes

Probably I should rephrase, then: Lore-wise, the dancer would inspire her teammates to fight harder.

As for Fiora, she's not a support Champion, and can't play the role.

Leroyswish1 votes

Oh, I see. Sort of like a Bard-type character, but instead of music like Sona, more danced/agility based. Could be interesting.

darkdill1 votes

Basically.

ArtoriusIV1 votes

I like her, and the kit you have for her in the other thread you have, my only two things, 1) give her more stacks with increasing levels, I'd go up to four and 2) she should either come back to life with no stacks, or however many she died with. Giving her stacks for dying seems counter intuitive to high-risk high-reward style of play you mention you want her to have.

darkdill1 votes

That "upon death, respawn with X stacks" thing is supposed to be like Corki's missiles, in that he respawns with full charges. I guess I missed that somehow, so I'll change the wording.

As for more stacks, she gets more maximum Dash Charges based on the rank of her ultimate.

ArtoriusIV1 votes

the respawning with full stacks was clear, but I think it should be closer to akali's stacks, where she keeps the stacks she had when she dies and get's them through waiting. rather then inviting the player to die for the stacks wen they have no better way to get them.

darkdill1 votes

Why would you die for the stacks in the first place? They recharge fast enough (6 seconds each with 40% CDR). Dying in late-game would leave you out of the fight for a good minute or so, meaning your team could lose to a death push.

Pasithee1 votes

Orianna?

darkdill1 votes

Orianna only dances in some emotes, but her gameplay does not involve dancing. It involves The Ball.

Additionally, Orianna lacks a sort of "liveliness" that would appear in a dancer. Since she's essentially a puppet, her movements seem rigid and mechanical, not fluid and emotional.

Long-story-short, Orianna doesn't fit the bill.

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