[Rework Concept] Zyra, the Arboreal Rose

SSmotzer··12 votes·2,099 views

_ Dactylanthus Taylorii is a flower known as the Wood Rose, and Flower of the Underworld, and Flower of Hades, and Fingers of God, it is completely parasitic in nature and is does not have roots or conduct photosynthesis. Instead, it relies on it's host for survival, and when the host dies, so to does the flower. _

_ With the introduction of the Vastaya, the Kumungu Jungle has been relegated to an Easter Egg in Ivern's dialog. I believe Zyra's lore should be changed to be more directly linked with Ivern, the Vastaya, and the **God **Willow. And let's be honest, nearly every aspect of Zyra could use some TLC. _

_ Any criticism or suggestions would be welcome, just please have a reason for your hate. I don't want to hear insults or people whining about me messing with their main and how perfect and balanced they already are. Nothing is perfect, everything is subject to change, we can't live in the past, stop being delusional, and get over it ft. Bennett Foddy. _


https://orig00.deviantart.net/7b15/f/2014/353/e/1/zyra_by_telthona-d8age17.png Zyra by: Telthona

Passive - Planting Roots: Zyra spawns as a simple rose. She can either choose to target an allied champion, and use their body as her host, or she can use any one of her abilities to begin a channel. After the channel she will generate a body for herself. Whenever Zyra dies or recalls she will once again become a rose at the fountain. Zyra dies if her host allied champion or her body dies. If Zyra's allied champion host has more health than her, once their health drops below Zyra's max health, she will be knocked off of them, becoming a vulnerable rose, who's only option is to recall.

  • Vengeful Thorn: When Zyra is attached to an ally, she will retaliate against her host's attackers by attaching a Thorn Spitter or Vine Lasher to the back of her host, depending if they were damaged by a ranged or melee attack or ability. Once the plant decays this ability goes on cooldown for several seconds.

  • Garden of Thorns: Enemy minions Zyra or her plants kills while she is not bound to a host allied champion cause them to be reanimated as an allied minion, but instead of being able to attack, they instead have a Thorn Spitter or Vine Lasher attached to them instead. Once the plant dies, the minion dies.

Q - Deadly Spines: Zyra sprouts thorny spines at the target location that appear after a brief delay, dealing magic damage to all enemies they hit. If Deadly Spines hits a Seed, it sprouts into a Thorn Spitter, which remains on the battlefield 8 seconds

  • Goddess Willow: The thorny spines creates a pillar of thorns, which lasts for a few seconds and acts as terrain. Enemies can attack the pillars of thorns to destroy them.

W - Rampant Growth - Passive: Zyra's stores a Seed periodically, up to a maximum of 2 stored at once.

  • Active: Zyra plants a Seed at the target location, which lasts for 60 seconds and briefly grants sight of the spot Zyra planted it in.

  • Goddess Willow: Any unit that dies from Zyra's damage refreshes Rampant Growth's cooldown.

E - Grasping Roots: Zyra sends a surge of vines in the target direction, dealing magic damage to all enemies hit and Root icon rooting them for a short duration. If Grasping Roots hits a seed, it sprouts into a Vine Lasher, which remains on the battlefield for 8 seconds.

  • Goddess Willow: Zyra's vines will instead pull all enemies hit to her.

R - Goddess Willow: Zyra launches from her host at a target location, and if not on a host, she will cast this at her current location, Zyra will burrow into the ground for 2 seconds, becoming untargetable. After, she bursts from the ground, dealing magic damage and knocking up all enemies around her. She becomes rooted and gains bonus size for several seconds as she reanimates the corpse of the God Willow in her image. All seeds and plants around her become enraged. Zyra's attacks and abilities gain bonus range and deal bonus magic damage. For the duration she is treated as terrain.

  • Once this ability ends, Zyra becomes a rose. She will require an allied champion to walk over her to become her host, or she must survive the channel, uninterrupted, to regain her body.

22 Comments

Hupsis5 votes

I like the idea of a champion being part of another champion in a symbiosis kinda state. However I'm not sure if any of the existing champions should have this mechanic since it's quite unique and would change the playstyle of a champion dramatically. Maybe on a new champion?

I do like the ult and how she becomes the center piece of her deadly garden.

SSmotzer2 votes

Zyra is already a parasite in her lore, Zyra isn't the woman walking around, Zyra was a little flower who wanted more, who planted herself in the mind of a human to get just that.

I want to see Zyra, not the human, but the flower, and see that flower's lust for power bring her to challenge gods. So much of her character is lost when people assume she is the woman, which is why I gave the player the choice to separate the two.

Of course, this wouldn't stop a truly parasitic champion from, say the Void, being made. Zyra still can act on her own, and is arguably more powerful alone.

Hupsis1 votes

Well to be fair Zyra has already conquered a body, the woman who people usually call Zyra. It would be kinda weird if she disposed that vessel and kept switching between vessels. Where does the woman go when Zyra isn't controlling her?

As cool as attaching Zyra to other champions sounds like, it isn't a realistic gameplay change for her.

SSmotzer1 votes

Well from a lore perspective I suppose she could have absorbed the human body into the dead roots of the God Willow, to uproot whenever she needs to walk around, and her new goal in her lore would be to try and take control of Ivern and plant his ass back into the ground. She would still have the seething rage to kill creatures, as humans killed the God Willow who she is obsessed with.

Her kit isn't all that powerful, she just has an above average root and an under powered point and click damage ability. I suppose if she was on a tank there would have to be some kind of damage threshold that would knock her off them, as a way to balance her, but gameplay wise Zyra wouldn't need to change at all really. The only thing separating her from that Zerg in Heroes of the Storm would be Zyra actually has to be put in harm's way, and that she has a root instead of a shield, well, that and the plants.

Arakadia1 votes

Back with another rework Ssmotzer! Well one way or another you've made a name for yourself. I admire your persistence even if I disagree with some of your approaches. [leblanc-funny]

I don't think the parasitic attachment mechanic is fitting for Zyra, sorry. Her lore isn't about her hopping form host to host. She's got her human host and the whole point of her lore is now that she can die and is vulnerable. She has been humanized. She no longer has roots to retreat to.

I understand why you chose this path, but her lore specifically states that with the power she gained by using a human body, she also became vulnerable and truly mortal.

The passive also just changes her gameplay a crap ton without improving it. I do like attaching to another character as an idea, but on a new champion. This feels like a gimick tacked on when it doesn't actually add anything to the kit. Her kit doesn't have anything that synergizes with her position or host, so why bother?

Plus not having control of your movements would fucking suck in solo que.

The minion power on turning enemy minions into her own plants needs to go. Minion power is either horrendously overpowered or goes unnoticed, and either way feels bad because you can't control what the minions do they just march. Compare this to Yorick who controls when the minions spawn, how many, how, who they attack, and can get them to follow him out of lane.

Also seiging isn't an important aspect for Zyra, and could potentially break a support/mage if it was strong at all. Supports and mages aren't supposed to be good at seiging.

Now the ult is hella cool. I'm not sure how it would feel to play in game, it feels like more of a combat mage's ability, but the idea of reanimating a God Willow is fucking epic. When they update Zyra lore, I would love to have her be an enemy of Ivern who wants to become/gain the power of/reanimate or has some connections to the God Willow. Showing the extreme sides of the spectrum in nature is super cool and I wish they put Shaco in the fae so they could do this with Lulu and him. Anyways having Zyra be Nature's Wrath so to speak and Ivern Nature's Gift is pretty cool.

Oh also the 2 second delay on her ult is a little worrying just because it would leave the enemy a lot of time to cast some CC, retreat, prepare, etc. and even after words her zone of control would have to be massive if she wants the enemy to stay within her ranges. I'd make the delay shorter unless you expected to give her really big cast ranges and let her control a massive area so the enemy can't always escape in time the second she takes herself out of battle for 2+ seconds just to unleash her combo.

I do think Zyra could use another update. Her passive is pretty boring and fails to truly bring to life the Garden of Thorns she is supposed to promise. Her ultimate is pretty god damn hard to avoid and its mostly just a big AoE damage knockup, which again could live up to the fantasy better. It seems like Zyra also fluctuates in strength levels and sometimes proves hard to balance, especially while keeping both her mid lane and support lane strengths in check.

Anyways this rework has potential. I would have done the kit differently but I like the thematic direction with the God Willow so much that its honestly inspiring.

SSmotzer1 votes

Which is why I suggested she get new lore. In my theorized lore, Zyra would be a sapient wood rose, a "finger of the God Willow." She would have never had roots of her own, but her species would have been parasites of the God Willow. When it was cut down and became Ivern, Zyra would have been the only survivor by attaching to a girl who was in the wrong place at the wrong time, and used what little magic was inside of the girl to keep the roots of the God Willow alive.

Well they aren't exactly turning enemy minions into her minions. She is turning enemy minions into her plants, so they would only last a few seconds before decaying, just like her immobile plants. That and they would go down in like 2-3 hits like her plants. The delay on her current ult is 2 seconds, and it still seems to land pretty reliably.

I could have changed the kit more, but too drastic of a change never seems to sit well with the community. So I tried to keep her core gameplay in tact.

Cosmic Star1 votes

Her lore got updated few weeks ago, she is born from a cataclysmic catastrophe , rune wars. Thats pretty much all we have but this is her new lore.

SSmotzer1 votes

Her lore wasn't changed, it was just moved and corrected. It's the same now as it was when she launched. Other than the Runewar, Zyra has nothing tying her to any other champion or location or faction in the lore.

Zyra still requires brand new and expanded lore, as 2 paragraphs is no where Riot's current standards. I mean, Gregor the shopkeep or those ghosts on Twisted Treeline has more lore and character than Zyra has currently... they even have more lines of dialog.

Cosmic Star1 votes

yes she need more lore, but her base lore is already set, she will probably be tied with rune wars wich is pretty important and yes it was changed, she used to be a plant in an island that consumed a girl witch something like that and then turns into zyra, now she is born from a rune

SSmotzer1 votes

Wukong's lore was that he is the immortal chosen sapient monkey from the Plague Jungle who was infused with the raw power of a runestone from the Runewar. Now he is just a Vastayan who left his people to train with Master Yi.

No, that is Elise's lore. Zyra's lore has not changed since she was released, outside of some grammar corrections. Zyra's lore can literally be changed to be whatever Riot wants her to be, she could be from the moon for all it matters, she could be changed to have beef with Lissandra or Brand, anything, so long as it ties Zyra to the new lore in any way.

Cosmic Star1 votes

just shut up about things you don't know about, zyra's lore WAS UPDATED, She used to have that trash lore but now she is born and original from the rune wars

SSmotzer2 votes

Zyra's lore has never mentioned an island, but Elise was a young magic girl who ventured to an island at the edges of the Cursed Isles. There was was seduced by the twisted and raw strength of the fauna that had grown there and she was ultimately consumed by her bloodlust, giving up her humanity to become a beast of the Black Mist.

Meanwhile Zyra's lore has always said she was part of a dying race of plants, that feed on beasts, that lives in the heart of the Kumungu Jungle. She was the last of her kind, dying of starvation until a misguided sorceress stepped into Zyra's domain, and she entangled the girl, shattering her body in her vines. Then she sucked the magic from the girl, used it to rebuild her body and then flowed her essence into the girl's body.

I do not know where you get your information, but here is a telling of her lore from 2012, when she launched. https://www.youtube.com/watch?v=9htSJUVB4Lw

Cosmic Star1 votes

Whatever if she was or not from an island, her lore, her actual new lore takes all that part out (about eating the girl), instead she is born from a catastrophe (probably rune wars 99.0%) and just strangles all life.

SSmotzer1 votes

Here is Zyra's current lore from Riot's updated lore page.

Longing to take control of her fate, the ancient, dying plant Zyra transferred her consciousness into a human body for a second chance at life. Centuries ago, she and her kind dominated the Kumungu Jungle, using thorns and vines to consume any animal that set foot in their territory. As the years passed, the animal population steadily died off. Food became increasingly scarce, and Zyra could only stand by helplessly as the last of her kin withered away. She thought she would perish alone, until the appearance of an unwary sorceress presented her with an opportunity for salvation.

It was the first time in years Zyra had sensed a creature wander so close. Hunger drew her to the sorceress, but some other, deeper instinct compelled her. She enveloped the woman in thorns with ease, but as she savored this final meal, foreign memories invaded her thoughts. She saw great jungles of metal and stone where humans and animals thrived. Potent magic surged through her vines, and she devised an elegant but risky plan to survive. Using the woman's memories, Zyra poured her newfound magic into the creation of a human-shaped vessel. She didn't know what sort of world awaited her, but she had nothing left to lose. When Zyra opened her eyes, she was overwhelmed by the raw power ready at her fingertips. It wasn't until she noticed the shriveled remains of the plant she once was that she realized how vulnerable she had become. If this body died, there would be no network of vines to retreat through, no roots to regrow her... but she felt truly alive. She beheld the world for the first time as animals did, and a dark smile crept across her lips. She was reborn, and there was so much now within her grasp.

It's okay to admit that you were mistaken my man. I won't judge.

Cosmic Star1 votes

AHAHAH I am laughing at the figure's you're doing. Dude, read:

Born in an ancient, sorcerous catastrophe, Zyra is the wrath of nature given form—an alluring hybrid of plant and human, kindling new life with every step. She views the many mortals of Valoran as little more than prey for her seeded progeny, and thinks nothing of slaying them with flurries of deadly spines. Though her true purpose has not been revealed, Zyra wanders the world, indulging her most primal urges to colonize, and strangle all other life from it. Just learn to read, that lore you posted, it's the outdated Bio, the new one, that was added on her summary and on PBE few weeks ago.

It's okay to admit that you were mistaken my man. I won't judge.

Step by step: Go to universe - Zyra - Read the small text before entering her Bio

SSmotzer1 votes

You do realize that none of this matters right. Both what you wrote and what I wrote are no longer canonical. Both the snippet you are parading and my copy and paste of her biography are both from 2012 and are out of date and can be changed in any way to suit whatever her rework might be.

Also, did you click the big "READ BIOGRAPHY" button? Zyra being "born" is the same thing as Dr. Frankenstein giving "birth" to his monster, or Batman being "born" out of Bruce Wayne's suffering. It's not her literal birth, she's a plant, she was never born, she was grown.

Cosmic Star1 votes

dude, can you please stop and listen? her lore WAS UPDATED A FEW WEEKS AGO WITH A BUNCH OF CHAMPIONS LIKE : zillian,shaco , nunu, etc and some other champions, zyra was one of those, it was and it is her new CANNON lore, that little paragraph

SSmotzer1 votes

Those little paragraphs are just as canon as their biographies. The only reason those champions got those little paragraphs was to summarize the character in as little words as possible for the new website layout.

That is like saying if you go to Gangplank's champion page, only that little paragraph is all there is to his character, canonically.

Nothing about the paragraph contradicts the biography. Either way, neither of them are canon, they are just place holders until her full lore update.

Cosmic Star1 votes

Whatever, believe in what you want, useless discussion.

SSmotzer1 votes

Whatever, believe in what you want, useless discussion.

LuaDotExe1 votes

I was milling through Gameplay when I saw this, and thought I should point out that generally, skin and champion concepts go in the Concepts & Creations section, not Gameplay. You'll find a lot more feedback there, and we even have an official Discord server.

SSmotzer1 votes

You must have taken a wrong turn then buddy.

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