Ento - The Aspect of the Forest
Lore : Ento and his sister Susan are twin siblings from Ionia who share Taboo love, to avoid the judgement of their people they parted ways despite their heartbreak, Ento joined Demacia's army as a soldier and an Entomomancer (bug Mage), but When Noxus attacked Ionia he decided to acend Targon to become an Aspect and go to his Home nation's aid, at the top of the mountain he came face to face with his sister who also acended the mountain, they took this as a sign from the gods that despite the taboo nature of their love they where meant to be, they both became Aspects, Ento being the Aspect of the Forest
Class - Fighter SubClass - Juggernaut
Passive - Exoskeleton
Ento can't build Attack Speed or Crit, attack speed is converted to MR and Crit is converted to Armor
Q - Gouge Target/skill shot
First Cast - select an enemy and mystically slash at them with your Black sickle dealing Magic damage scaling with AD and marks them with Mark of the Hive
Second Cast - throw your silver sickle out in a line passing through enemy minions and champions dealing physical damage to them scaling with AD, if a Marked target is hit they are nearsighted for 1 second
W - Hive Builder Target
First Cast - cycle through 3 different hives
Second Cast - target a bush of your choice and place the selected hive in it, granting you vision and infesting it
Scorched Thorn Ants - enemies that walk into this bush have a physical damage DoT scaling with AD applied to them
Void Wasps - enemies that walk into this bush have a magical damage DoT scaling with AD applied to them
Sapping-pillars - enemies that walk into this bush take flat true damage and you heal for 45% of the damage dealt
E - Mana-squitos AOE
Create a swarm of Mana-squitos that fly around him and deals tics of damage scaling with the enemy missing health and restoring mana every tic of damage dealt scaling with your HP
R - Siege Their Hive!
Summons two Iron Crawlers
Iron Crawlers
HP : 300 - 2950 (+ 2% your HP) Armor and MR : 20 - 110 AD : 80 - 225 (+ 5 per 2 of your AD) MS : 372 AS : 0.68
This item can deal more damage with the lightning if you are going to crit. That bonus damage is taken away because your champion is not able to crit at all by design.
These items don't work well with your champion, since he is melee and not ranged.
This would become a better defensive tool for your champion, since it gives resistances now on top of the damage reducing passive.
Every other crit item in the game will be anti-synergetic with your champion.... Making Phantom Dancer a bit better at defense (while giving up damage) doesn't seem worth sacrificing a passive for.
This doesn't work well either, IMO. It applies an on-hit effect, which means that your champion wants to AA as much as possible to unleash the damage on the enemy. Taking away the attack speed from it would make the item weaker, if you ask me. Especially since all on-hit damage from it will heal you, so increasing AS gives you better defense as well.