Tear upgrade for supports

AlienPrimate··20 votes·8,617 views

item 3070 + item 3114 + 800g = 2450g

250 (+750) mana 50% mana regen 10% cdr 10% heal and shield power

Unique passive - Awe - Grants out of combat movement speed equal to 2% of maximum mana. Refund 15% of mana spent.

(second unique acquired when stacked) - there are many different things that could be used here. One example that I think would be cool is:

Unique toggle - someone name me - Double mana spent but shields and heals also apply to one other nearby ally prioritizing the lowest health ally in range (not yourself, 33% effect on AoE). 2 second toggle cooldown.

Note for anyone confused. The toggle cooldown of 2 seconds is to avoid quickly activating it and turning it off only when using heal/shield abilities. This will force you to think carefully about the mana costs of your other abilities and if you will need to use those within 2 seconds of using your shields and heals.

Example of 33% effect share would be Soraka ults and heals her entire team for 600 a piece. This means she heals herself for 600 and the 600 heal on her team would also bounce to one other ally for an extra 200 increasing the total heal from 3,000 to 3,800. 600 of the extra heal can all target one ally if everyone is in range of that ally with their 200 going to someone else.

######Edited error in my example.

Edit - I removed the movement speed only being acquired once fully stacked. The item would have been pointless to spend the 800g to finish until it is fully stacked if that limitation was there.

20 Comments

Yenwai2 votes

as the unique effect id think a point and click heal based on mana would work best, not many champs have heals and since its based on mana it fits the tear items gimmick :D

like...ACTIVE: spend 15% of current mana to heal target ally (or closest lowest health ally) buy the same amount (45 sec cooldown)

AlienPrimate2 votes

I was just thinking a toggle would be cool because we already have an active from seraph's and a passive from muramana. Your suggestion would certainly be the easiest to implement and balance though.

Sir Saltarin1 votes

There's no way they introduce a toggle item again, they removed it from Muramana for a reason that we have to acept even if we like or dislike it: a huge part of the playerbase is too dumb to use properly toggle items and they forget about it.

AlienPrimate1 votes

With that said, how does the same thing I described on an active sound? It could be an active with around a 10 second duration and 2 minute cd with the mana penalty being lowered to 50% instead of double.

Sir Saltarin1 votes

Would love a similar item to be real

DuskDaUmbreon1 votes

Interesting. I like the idea~~, although I'm hesitant about giving MS for mana, since that leads to potentially absurd speeds...Is there some other alternative stat that would work?~~

Yeah I'm blind as fuck nvm lmao.

AlienPrimate1 votes

Movement speed is a useful stat for supports to use when roaming and it makes deep warding faster and safer. The movement speed would never be absurd. I'm a Taric main and commonly build manamune in top or jungle along with other mana items like abyssal mask and iceborn. Even with 4 mana items I only ever get to 3.5k mana which would be 70 out of combat movement speed. Boots of mobility gives 115 bonus speed for only 600g.

DuskDaUmbreon1 votes

Boots of mobility is also only out of combat. This would be +50 MS with 2500 mana, which I'm pretty sure Ryze can easily reach with just RoA and Seraph's...And there's the problem - That's basically a second pair of boots worth of MS constantly.

It's a bit too much for a constant buff.

AlienPrimate3 votes

{quoted}

Unique passive - Awe - Grants out of combat movement speed equal to 2% of maximum mana (acquired when stacked). Refund 15% of mana spent.

.

{quoted}

Even with 4 mana items I only ever get to 3.5k mana which would be 70 out of combat movement speed. Boots of mobility gives 115 bonus speed for only 600g.

DuskDaUmbreon1 votes

Oh.

AlienPrimate1 votes

The misread gets the best of us

[slayer-pantheon-thumbs]

MidnightxPMC1 votes

{quoted}

Boots of mobility is also only out of combat. This would be +50 MS with 2500 mana, which I'm pretty sure Ryze can easily reach with just RoA and Seraph's...And there's the problem - That's basically a second pair of boots worth of MS constantly.

It's a bit too much for a constant buff.

Tear items don't stack anymore, wouldn't that fix this possible problem?

AlienPrimate1 votes

For alternative stats I did some thinking and movement speed was the only reasonably thing I could come up with that would benefit healing supports while staying unique. AP would certainly help them but archangel's already exists. More heal and shield power would actually get absurd really fast if you tied it to another stat %. Armor and magic resist aren't really that desirable for most of the champions this caters to. Ivern, Rakan, and Taric would be about the only ones I can think of that would specifically want those stats. Health from mana could be good but I think that is more fitting for a possible future tear item for tanks if that is ever made.

LordGeovanni1 votes

it would be absurd but thats because of how much free mana on mage items not because the idea is bad and most playable supports are mages in one way or another.

Sir Gusi1 votes

{quoted}

item 3070 + item 3114 + 800g = 2450g

250 (+750) mana 50% mana regen 10% cdr 10% heal and shield power

Unique passive - Awe - Grants out of combat movement speed equal to 2% of maximum mana (acquired when stacked). Refund 15% of mana spent.

(second unique acquired when stacked) - there are many different things that could be used here. One example that I think would be cool is:

Unique toggle - someone name me - Double mana spent but shields and heals also apply to one other nearby ally prioritizing the lowest health ally in range (not yourself, 33% effect on AoE). 2 second toggle cooldown.

Note for anyone confused. The toggle cooldown of 2 seconds is to avoid quickly activating it and turning it off only when using heal/shield abilities. This will force you to think carefully about the mana costs of your other abilities and if you will need to use those within 2 seconds of using your shields and heals.

Example of 33% effect share would be Soraka ults and heals her entire team for 600 a piece. This means she heals herself for 600 and the 600 heal on her team would also bounce to one other ally for an extra 200 increasing the total heal from 3,000 to 3,800. 600 of the extra heal can all target one ally if everyone is in range of that ally with their 200 going to someone else.

######Edited error in my example.

Amazing idea dude hope Roit looks into this but maybe give it a active that works like Janna's ult but shields allies based on your max mana the knockback and shields would be a great tool for supporting your team

Wolfeur1 votes

Supports are meant to build mana regen instead of large amount of mana, unlike mages, for whom it's the opposite.

Yordle Xayah1 votes

You forgot its best effect:

Gain 1 True Damage on your abilities per mana stack. Upon reaching 750 Mana you gain 250 extra true damage on every ability.

Designed by CertainlyT and approved by Meddler. [slayer-pantheon-rainbows]

######Jokes aside, I really like the idea for the item :)

Kenshiro Omega1 votes

Great idea but riot won't add it 100% cuz we rito duuh

robotmaster1 votes

item 3174 isn’t this basically the same thing? Late game scaling item that gives mana, ap, and shielding. I meant be wrong as what you by tear scaling item.

AlienPrimate1 votes

That only has mana regen. Regen isn't as useful in an all in because you run out of mana and then are useless for a time until it regenerates. On my main, Taric, I run totally out of mana in the early game with about 6 spell casts unless I build a catalyst, tear, or glacial shroud.

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