2 new On-Hit items

BLIGHTBRINGER··16 votes·8,291 views

https://i.imgur.com/yEgU85V.png Intoxicated Arrowhead (Starter Item) Cost: 450g

+10 Attack Damage +5% Attack Speed

UNIQUE Passive - Toxin: Basic attacks apply a Damage over Time effect lasting 6 seconds (-0.30 per 10% Bonus Attack Speed), dealing 5 (+5 per 10% Bonus Attack Speed) [Adaptive] damage over the full duration.


https://i.imgur.com/6Qi9Js7.png Intoxicated Bow (Finished Item) Cost: 3000g

+30 Attack Damage +30 Attack Speed

UNIQUE - Passive: 25% Armor Penetration UNIQUE Passive - Toxin: Basic attacks apply a Damage over Time effect lasting 6 seconds (-0.90 per 10% Bonus Attack Speed), dealing 10 (+10 per 10% Bonus Attack Speed) [Adaptive] damage over the full duration.

item 3035 (1300g) + https://i.imgur.com/yEgU85V.png (450g) + item 1043 (1000g) + 250g

###EDIT: For those who are wondering, I only changed the colors of existing items only as a way to represent them of what they would look like in similarity. These items would not act as replacements.

47 Comments

Hammermancer18 votes

It sounds fun

but by 'fun' I mean it sounds like i'd be seeing teemo too much

BLIGHTBRINGER10 votes

{quoted}

It sounds fun

but by 'fun' I mean it sounds like i'd be seeing teemo too much

I mean it doesn't have to be poison, but I find it quite boring that there's not a single On-Hit item that grants DoT damage.

Hammermancer1 votes

That's fair but I'd like to see a set of items released, one item for each major class (Adc, tank, fighter, assassin, mage), if adcs get something everyone should tbh

BLIGHTBRINGER1 votes

{quoted}

That's fair but I'd like to see a set of items released, one item for each major class (Adc, tank, fighter, assassin, mage), if adcs get something everyone should tbh

I don't mind that idea.

Necro Warrior871 votes

{quoted}

It sounds fun

but by 'fun' I mean it sounds like i'd be seeing teemo too much

quickly hides my mastery lvl 7 in the satanic arts

Alzon7 votes

Busted with melee Conqueror or Cleaver. Now everyone can be Darius.

BLIGHTBRINGER1 votes

{quoted}

Busted with melee Conqueror or Cleaver. Now everyone can be Darius.

I would prefer this to be a Ranged only item, imagine as you said Darius or Irelia with item 3077 applying this DoT damage to everywhere she dashes.

Alzon2 votes

You’d then see ranged champions stacking this with Cleaver.

BLIGHTBRINGER1 votes

Why? It's not like the item constantly applies On-Hit damage to maintain the Black Cleaver Stacks, if that's what you were thinking.

You only apply DoT damage per basic attack, the DoT damage itself isn't a constant On-Hit effect.

Alzon2 votes

Cleaver is applied/refreshed per instance of physical damage, no matter what that is. Which is why it’s traditionally a core item on Darius, since his bleed passive stacks it very quickly and keeps it up for a long time.

Mokuto Bunshi1 votes

Gnar HI!

Zaghyr1 votes

But I would play with this on Yasuo (without running Conq of course)....

R35URR3C710N5 votes

Can't fool me. They just painted Malady green!

Bjørnetjenesten5 votes

Whats the purpose of the DoT scaling with attack speed? Why is the dmg adaptive if it only grants %armor pen? Maybe it should be %adaptive pen so AP champions can also use it.

Also "intoxicated" means you are drunk. just call it "toxic" instead.

SEKAI2 votes

Apparently Stormrazor doesn't make ADC's early game strong enough even though it already carries them after just a few minute of starting the match, so Riot had the ingenious idea to simply make them OP from the very beginning of the game by giving them permanent DoT on-hit.

BLIGHTBRINGER1 votes

{quoted}

Apparently Stormrazor doesn't make ADC's early game strong enough even though it already carries them after just a few minute of starting the match, so Riot had the ingenious idea to simply make them OP from the very beginning of the game by giving them permanent DoT on-hit.

This really isn't a Crit item, and the damage isn't stackable. It can be refreshed. Besides the damage is really low until you have enough Attack Space, thus making it a more of a Late Game scalling item.

SEKAI1 votes

[{quoted}](name=Darkin Hybrid,realm=EUW,application-id=A8FQeEA8,discussion-id=TUpHLH4v,comment-id=00010000,timestamp=2018-10-29T12:26:49.025+0000)

This really isn't a Crit item, and the damage isn't stackable. It can be refreshed. Besides the damage is really low until you have enough Attack Space, thus making it a more of a Late Game scalling item.

You can just get Intoxicated Arrowhead at level 1, and it should dominate the lane pressure with the DoT poke/harass until a few levels in, and by that point the Stormrazor should just be about completed already.

That is just Riot's slowly cooking the frog so to speak as they've always been, to make ADCs strong in every phase of the game by default.

.......

Also, incoming Twitch meta again. Because apparently after more than a full year of him dominating the meta, Riot just can't wait to have him back. That's gotta be fun seeing him killing the entire team every game. Not.

BLIGHTBRINGER1 votes

{quoted}

You can just get Intoxicated Arrowhead at level 1, and it should dominate the lane pressure with the DoT poke/harass until a few levels in, and by that point the Stormrazor should just be about completed already.

That is just Riot's slowly cooking the frog so to speak as they've always been, to make ADCs strong in every phase of the game by default.

.......

Also, incoming Twitch meta again. Because apparently after more than a full year of him dominating the meta, Riot just can't wait to have him back. That's gotta be fun seeing him killing the entire team every game. Not.

Once again, the items don't have to be fully the same. Intoxicated Arrow could be an Advanced item if it proves to be too much oppressive as a starter item.

Also Twitch is still really good, but not a lot of people are simply playing him. Guess you should be happy about that, seeing as you dislike him.

Zaghyr1 votes

This item would also be a double edged sword because the poison damage would keep you in combat, meaning minions would constantly try to attack until the duration is over and you would be susceptible to tower damage.

DuskDaUmbreon1 votes

You did realize this is just OP's idea, right?

SEKAI1 votes

{quoted}

You did realize this is just OP's idea, right?

I eventually did.

WoΘxer2 votes

Lets add more damage in to the game [sg-lulu]

BLIGHTBRINGER2 votes

{quoted}

Lets add more damage in to the game [sg-lulu]

I try to look at it as different kind of damage, or delayed damage. It's not even major damage until you have enough Attack Speed during late game.

LilxPaprika1 votes

he's adding another damage item, if its balanced it won't be any different then the current damage items. that said, imo we already do have a lot of damage items atm. as much as I'd like a dot item like the old lizard jungle item.

WoΘxer1 votes

{quoted}

he's adding another damage item, if its balanced it won't be any different then the current damage items. that said, imo we already do have a lot of damage items atm. as much as I'd like a dot item like the old lizard jungle item.

We lack jungle items, there is no diversity with jungle items.

Warlord Rhinark2 votes

Nice concept but I cannot find a satisfying way to make it not broken and still viable at the same time.

BLIGHTBRINGER1 votes

That's a rather fair point, I guess it would fall into the same issue as Rageblade.

RookPusher1 votes

Yeah if this is true, it's a death sentence for Support Diversity. You're going to need heals/shields again. It's amazing how few steps ahead these guys can't think.

BLIGHTBRINGER1 votes

{quoted}

Yeah if this is true, it's a death sentence for Support Diversity. You're going to need heals/shields again. It's amazing how few steps ahead these guys can't think.

I'm not saying it has to be in this current form 100%, and I think you're exaggerating just a little bit don't you think?

RookPusher1 votes

[{quoted}](name=Darkin Hybrid,realm=EUW,application-id=A8FQeEA8,discussion-id=TUpHLH4v,comment-id=00020000,timestamp=2018-10-29T12:28:34.754+0000)

I'm not saying it has to be in this current form 100%, and I think you're exaggerating just a little bit don't you think?

Oh you're suggesting these items. Ok. Sorry I thought Riot was going to create them.

No, I'm not exaggerating. That much damage that early would mean the team with the better heals/shields would be mandatory. The only tank that would be allowed would be Taric, and it would be horrible for other tanks with no heals.

BLIGHTBRINGER1 votes

{quoted}

Oh you're suggesting these items. Ok. Sorry I thought Riot was going to create them.

No, I'm not exaggerating. That much damage that early would mean the team with the better heals/shields would be mandatory. The only tank that would be allowed would be Taric, and it would be horrible for other tanks with no heals.

They wouldn't be mandatory, maybe more of a wiser choice yes. But every Support champion has their downside, Heals/Shields is heavy engage, and Tank Supports is poke.

RookPusher1 votes

[{quoted}](name=Darkin Hybrid,realm=EUW,application-id=A8FQeEA8,discussion-id=TUpHLH4v,comment-id=0002000000000000,timestamp=2018-10-29T12:35:04.184+0000)

They wouldn't be mandatory, maybe more of a wiser choice yes. But every Support champion has their downside, Heals/Shields is heavy engage, and Tank Supports is poke.

With respect, it sounds like you don't play top lane often. If I'm a tanky melee champ, and you pick Teemo, I need to be both on my A game and play super defensive. This is the same premise.

AnnieOnlyTRick1 votes

I couldn't wait to see the tank in my game to go this item against my laner and stomp them.

BLIGHTBRINGER1 votes

{quoted}

I couldn't wait to see the tank in my game to go this item against my laner and stomp them.

This would most likely be a ranged only item, considering it's an arrow based item.

SEKAI1 votes

[{quoted}](name=Darkin Hybrid,realm=EUW,application-id=A8FQeEA8,discussion-id=TUpHLH4v,comment-id=00040000,timestamp=2018-10-29T13:12:43.368+0000)

This would most likely be a ranged only item, considering it's an arrow based item.

EDIT: nvm I was not aware that this is a concept thread.

My bad.

Bob the Toastr1 votes

I like it, but the numbers seem a bit high to me.

Starting with the fact that if you have at least 70% bonus attack speed, the DoT becomes flat damage on hit.

Also, take a simple 3 items plus boots midgame build. item 3006 item 3153 item 3124 + this item That's 10 base + 35 boots + 25 botrk + 25-73 rageblade + 30 this item = 125-173 damage on hit. That's a lot of extra damage per auto, especially because it will be applied twice every other auto at full rageblade stax.

Then there's runes: Lethal Tempo or Hail of Blades alone would break this item. Then there's up to 20% from choosing precision, then another 18% from legends: alacrity.

Not mentioning the fact that champions can have their own attack speed bonuses. Ashe gets 20-40% from Q, Kog gets 15-35% passive from Q, Kai'sa gets 40-80% from E, Tristana gets 50-110% from Q.

Let's quickly redo the 3 item build to factor in a Kog'Maw with Lethal Tempo. Assuming full rageblade stax that's: 10 base + 35 boots + 25 botrk+ 73 rageblade + 30 this item + 35 q passive + 20 precision + 18 legends: alacrity + 110 lethal = 356 bonus damage on hit from this item alone.

Long story short, it is an interesting item, and I really like that it has a starter item version, but I think that it would be built on only a few champions because it would have to be broken on those champions to be viable for anyone else (Kog, Kai'sa, Ashe, etc.)

BLIGHTBRINGER1 votes

I like it, but the numbers seem a bit high to me.

Starting with the fact that if you have at least 70% bonus attack speed, the DoT becomes flat damage on hit.

Also, take a simple 3 items plus boots midgame build item 3006 item 3153 item 3124 + this item That's 10 base + 35 boots + 25 botrk + 25-73 rageblade + 30 this item = 125-173 damage on hit. That's a lot of extra damage per auto, especially because it will be applied twice every other auto at full rageblade stax.

That's a fair point, but ideally it would be best to completely rework Rageblade to be a different kind of On-Hit item, since it's the sole reason why...

  • On-Hit champions can't get a new set of On-Hit items
  • Why most On-Hit items suck
  • Why there's such a lack of On-Hit items to start with

Rageblade alone creates all of the problems above. If it didn't exist or existed in a different form, it would open A LOT more options for what to do regarding that playstyle.

As for the scalling, it doesn't have to be exactly the way I described, it can always be changed. It's nothing but a mere rough example really.

Long story short, it is an interesting item, and I really like that it has a starter item version, but I think that it would be built on only a few champions because it would have to be broken on those champions to be viable for anyone else (Kog, Kai'sa, Ashe, etc.)

I'm glad you like it, yeah it would definitely need changes because it could be abused on some champions (Twitch/Ashe/Kai'Sa with Intoxicated Arrowhead). It would also require adjusting regarding the interaction with bonuses outside the item category, ideally it would be for the best if the Rune had 0 interaction from Rune bonuses for balance purposes.

Bob the Toastr1 votes

ideally it would be for the best if the Rune had 0 interaction from Rune bonuses for balance purposes.

Totally agree with you.

Infernape1 votes

The problem with on hit items is that they tend to be incredibly stat checky. Even more so with Guinsoos enabling the stat check play style.

BLIGHTBRINGER2 votes

Honestly I would throw away Rageblade if it meant we get newer and better On-Hit items of any kind.

Infernape1 votes

so would I. The item is pretty unhealthy. It's either OP or useless as shit. It's used as a crutch by champs like Kog and is downright cancerous on champs like Yi.

NightlyRogue1 votes

Teemo Teemo Teemo Teemo

stone the blacks1 votes

numbers are way too broken

Modl Ryden l1 votes

Huh... This whole time I never thought of item 2015 being an arrowhead. I've always thought of it as a glass shank with electrical properties.

Shazzbot691 votes

why would we need teemo but without any of the downsides like a lack of escapes and being squishy af?

Zaghyr1 votes

This is really cool. I like how the poison duration actually scales DOWN with attack speed, meaning the damage is applied in a shorter amount of time, increasing your DPS even more as you build more attack speed to make it more like a normal on-hit item, and with that and the damage scaling with attack speed the damage goes up too. I would love for this to be in the game, but I would re-tune the duration reduction on both of the items, especially the final version, 0.90 is too high.

EDIT: The completed items On-Hit damage needs to be 15, otherwise you are losing 5 on-hit damage upon completion because Recurve Bow gives 15 and the attack speed scaling does not make up for it with the items own attack speed.

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