Ren, the Blade Dancer
Ren, the Blade Dancer
Health: 580 +85/lvl Mana: N/A AD: 58 +3.9/lvl AP: 0 AS: 0.647 +2.9%/lvl MS: 335 AR: 26.12 +3.6/lvl MR: 30
Lore: When Ren was a baby, he was left at the steps of an Ionian sword school where he was raised and trained to be the best. As he grew older, it became clear that he was not Ionian, but Noxian. This led to him being the target of humiliation and hatred by his peers. The years of torment and torture drove him to become better and better until the day came when Noxus attacked the village overlooked by the school. By this point, Ren had already far surpassed his peers and saw his chance for redemption. He slaughtered every single one of his fellow students and then went on to kill the master. When the Noxian army prepared to attack the school, only Ren stepped out, holding the head of his former master by the hair. He tossed it to the Noxian General and said, "mind if I join your little crusade?" He became an invaluable asset to the Noxian High Command in fighting the Ionians and became a target to any and all Ionians, having to fend off multiple attempts at his life outside the battlefield. Even with the life he lives now, nothing can make him regret his decision, because now he is finally accepted.
Passive: Sword Saint Ren gains 0.1% of his bonus AD as AS and 5% of his bonus AD as bonus AD. The latter effect does not stack.
Q: Blade Pass Ren dashes through an enemy dealing 30/50/70/90/120 +(60% AD) physical damage. After being used on an enemy champion, it can be used again on that same target up to 2 more times immediately. After the 3rd time, the cooldown counter will start. The ability must be used again on the target within 2.5 seconds of using it the first time or the cooldown counter will start and Ren must wait to use it. Cooldown: 12/12/11/11/10 seconds
W: Deadly Twist Ren Spins his blade in a circle dealing 50/70/90/110/140 +(70% bonus AD) as physical damage to all enemies within 200 units. If cast while dashing through an enemy, Ren spins twice, dealing twice the damage. Cooldown: 16/15/14/13/12 seconds
E: Split Blade Ren splits his blade in two, making each of his basic attacks strike twice for 3/3.25/3.5/3.75/4 seconds. Basic attacks deal 70% AD for the duration. Cooldown: 20/18/16/14/12 seconds
R: Flesh Wound (Passive): Each of Ren's basic attacks and abilities adds a stack of Wound to the target (up to 5). Each stack of Wound makes the target take 2% more damage from all sources. These stacks disappear after not taking damage for 5 seconds. Ren gains movement speed when moving towards an enemy champion with stacks of wound (+5 MS/stack up to 25). (Active): Any enemy champions with a Wound stack on them within 1000 units of Ren will take 40/70/100 +(30% AD) physical damage per stack. Any champion with 5 stacks on them and less than 5/10/15% of their max health will take an additional (200% AD) as true damage. Cooldown: 90/70/50 seconds