[Champion Concept] Treveylan, the Yordel Marine
STATS:
960 HP (+4.25 per lvl) 1.55 Regen per Sec. (+.15 per Sec per lvl) 55 AD (+7 per lvl) .675 AS (+.125 per lvl) -- Mana (+ -- per lvl) -- Regen per Sec (+ -- per Sec per lvl) -- AP (+ -- per lvl) 450 Range (+0 per lvl) 245 Move (+0 per lvl) 35 Armor (+5.5 per lvl) 30 MR (+5.25 per lvl)
TYPE: Marksman / None Weapon: MkII MSGP-37 SMHT (Mirgrand Supresser Gauss Pistol T-37 with Scilencer and Modified Hair-Trigger)
Passive: Hair Trigger: Treveylans' MSGP-37 has a modified hair-trigger, causing him to gain single-shot accureatcy and rapidity without loss of accureatcy.
Gains .05 AS every consecutive AA. Stacks last for 20 secconds and max stacks at 10 stacks. Revs down like Pow-Pow passive AS boosting.
Q: HE-DP9 Frag Grenade: Treveylan primes and throws a HE-DP9 Fragmentation Grenade. Throws a hand-grenade (890 Range on throwing) that detonates 4 seconds after it was primed (ability's activation) Cooldown starts after grenade has detonated. Grenade deals 120/125/130/135/140 Phisical dmg and Rends armor by 10% of current AD for 5 seconds. Rend: Removes Armor equivalent to the amount of Rend count until the Debuff wears off. Cooldown: 24/23.5/23/22.5/22 Cost: None
W: Augment: Shredder Rounds: Treveylan permanantly changes ammo type to Mirgrand Armories' signature T7 Shredding/Armor Buster rounds.
Passive only: Deals a bonus 85/95/105/115/125 (+5% AD) on-hit as Magic dmg. Cooldown: Passive Cost: None
E: Flackcannon Mod: Treveylan permanantly mounts a underbarell Flackcannon- A powerful CQC Shotgun. Fires a conical blast (25 degrees, 240 Range) aimed at the mouse's current direction, Dealing 85/90/95/100/105 (+110% AD) Phisical dmg and slows enemys hit by 65/70/75/80/85% for 3.5 seconds Cooldown:18/16/14/12/10 Seconds Cost: None
R: Hard Drop and Assault: Treveylan tacticaly repositions himself and 1 nearby ally via Pickup and Hard Drop (takes 5 secconds for confirmed pickup, .5 secconds for aiming, .25 secconds for Hard Drop) (Note this is inspired by the Halo 2 cutsceen "Hard Drop," where In Amber Clad encounters Installation 05) If you or your ally lands on an enemy, they deal 850/1000/1150 Phisical dmg instantly and slow the enemy for 99% for .5 seconds. If the target is below 15% HP, the damadge will stwitch to True dmg and award the kill to the person who ran them over.
This should act like Tahm Kench ultimate, but with you dunking from space. Upon landing, you have a 25% chance of taking 50/45/40 True dmg (Extra Hard Landing) 10% chance to lose 50% of your HP (Near-Catastrophy Landing) and a ultra rare chance of: .000000000000000000000000000000000000000000000000000000000000000000000000001% chance of getting instantly killed by landing.... and permanantly leaving a big fat Universal Slow zone (Trundle tower that doesn't dissapear) slowing for 1% for .5 seconds. (The Worst Way to Die in the Core) Cooldown: 480/360/240 secconds. Yer lucky to get more than one per match.
Tips:
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Try and "Cook" grenades by placing them either as far as you can- and hope you nailed someone with it - or place them VERY close and hope your opponents are stupid and think they deal no damage.
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You have to keep your distance, or you WILL get nailed to the ground and wiped out.
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Taunting after getting a Pentakill makes you do CoD or Halo-style Dancing... Which is tea-bagging. Very fun indeed.
Design and Looks: Mirgrand Supressor Gauss Pistol T-37 Coustom Left Shoulder Pad Chestplate Underneath all that bulk is Green/Dark Green Marine Fatigues.