Maa, the God of Sight
History: Maa is the Egyptian God of Sight. He is fairly obscure.
Stats
I don't have numbers yet. He is mana-using and ranged, probably with an attack range of 550 or 600. He is envisioned as a mage/support.
Passive: All-Seeing
As the God of Sight, Maa sees more than most. He also gifts his closest allies with enhanced perception.
- Maa's sight radius increases by 10 units per level (starting immediately at level 1). Allies within his total sight radius have their sight radius increased the same amount.
- Some of Maa's skills' ranges are also increased by this bonus.
Q: Ungift
Maa forcefully rips the Gift of Sight away from the target enemy champion and takes it for himself instead, causing magic damage and blinding them for (0.5/1/1.5) seconds. During this time, Maa has all of the vision that enemy champion would have in addition to his own.
Cooldown 15/13.75/12.5/11.25/10 seconds Range 600 (+ 20%/40%/60%/80%/100% All-Seeing bonus) Deals 60/100/140/180/220 (+90% AP) damage to target champion Reveals area as seen by target champion including hidden/concealed units in its line-of-sight. This will reveal units in brush but not anything blocked by terrain Costs 40/50/60/70/80 mana
W: Consecrated Wrath
As a God, Maa marks an area of ground as consecrated. All enemies who do not quickly leave the area are then subjected to his wrath, suffering blindness and taking heavy damage.
An area is marked, then 1 second later it activates Cooldown 12 seconds Range 600 Area 220 (+ 20%/40%/60%/80%/100% All-Seeing bonus) Deals 80/120/160/200/240 (+70% AP) damage Any unit damaged is blinded for 1.5/1.75/2/2.25/2.5 seconds Costs 60/70/80/90/100 mana
E: Sight Beyond Sight
As the God of Sight, Maa has special abilities known only to him. Foremost among those is Sight Beyond Sight.
Passive: When a unit would leave Maa's vision due to range, stealth, concealment, or otherwise, he retains vision of it for .5/1/1.5/2/2.5 seconds. This extended vision does not grant any additional vision of that unit's surroundings, only that specific unit.
Active: Maa channels for a short time. During this time, he projects his astral self which moves at a very high rate of speed. The astral projection has the same hit points and vision radius as Maa and also benefits from Sight Beyond Sight. This projection is visible to enemy champions as a ghostly, transparent vision of Maa that takes double damage from attacks and single-target spells, but is immune to all forms of CC and AOE abilities. Maa can re-activate the ability to terminate the channel and return to his body. If the astral projection is destroyed, channeling immediately ends.
Cooldown 30 seconds Range Self Maximum Duration 2/3/4/5/6 seconds Move speed bonus 60%/70%/80%/90%/100% current move speed Costs 40 mana + 10 mana per second
R: See Too Much
Maa knows that mortals can only see but a small part and time of the universe. If they are ungrateful, he sometimes chooses to let them see everything -- all that has been, all that is, all that will be, and all that cannot be. It is too much for the mortal mind to handle. Afterwards, if they survive the vision, most mortals are grateful that Maa graciously limits their vision to normal perception.
Cooldown 120/105/90 seconds Range 600 Targets a single enemy and affects a radius of 150 (+ full All-Seeing bonus) around that target Affected enemies' are completely blinded for 1 second except for a bright solid white glowing hemisphere over the AOE. The glowing sphere then disappears instantly and vision fades back in to normal over 1 second. Onlookers just see the white sphere over the AOE but they do not suffer the blindness Affected enemies take 100/150/200 (+25% AP) magic damage every half second for a total of 400/600/800 (+100% AP) Affected enemies are suppressed for 1 second and then slowed by 50% for 1 second as the daze wears off Costs 100 mana
I'm happy to tweak numbers, but I like the basic concept.
or any adc...