Chillbert, the Snowballer
Chillbert is a ranged marksman that throws snowballs to maim enemies.
Passive: Frostburn- Chillbert's basic attacks deal 10/15/20/25/30/35/40/45/50(+10% AD)(+10% AP) bonus magic damage on hit and then 2/3/4/5/6/7/8/9/10(+1% AD)(+1% AP) bonus magic damage every second for 4 seconds. The damage over time stacks up to 7 times.
Q: Snowball Stash- Chillbert creates a stash of snowballs at a nearby location, giving him 20/25/30/35/40% increased attack speed while near it. If Chillbert steps on the stash of snowballs, he will gain 60/75/90/105/120% increased attack speed for 2.5 seconds. The snowball stash lasts for 3 minutes and 2 charges of this ability can be stored at a time. Cost: 40 mana Cooldown: 30/27/24/21/18 seconds Range/Radius: 800/800
W: Snow Fort- Chillbert creates a snow fort at a nearby location for 20 seconds that blocks all enemy projectiles. The snow fort loses 5% of its maximum health each second, and has 350/500/650/800/950(+25% of Chillbert's Max Health) health. This can be passed through, but it will block enemies on the other side of the fort from seeing allies directly behind the fort. Cost: 50/55/60/65/70 mana Cooldown: 40/35/30/25/20 seconds Range/Length: 450/525
E: Icicles- Chillbert causes icicles to erupt from enemies affected by Frostburn, dealing 15/25/35/45/55(+12.5% AD)(+15% AP) magic damage per stack and slowing enemies hit by 5/6/7/8/9% for each stack. If they have all 7 stacks on them, they will be stunned instead. The slow/stun duration is 2 seconds. Cost: 80 mana Cooldown: 12/11/10/9/8 seconds Range: 1400
Ultimate: Frozen Winds- Chillbert sends out frozen winds, dealing 150/250/350(+120% AP) magic damage to enemies hit and knocking them back. After the knockback, enemies hit are also stunned for 1/1.25/1.5 seconds. Cost: 100 mana Cooldown: 100/80/60 seconds Range: 700
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