[Champion Concept] Vaughan, The Renegade Insurgent

The Anagram King··8 votes·2,008 views

Inadvertently freed by Jarvan II during an operation to liberate the Noxian gladiator, Xin Zhao, from the Noxian Fleshing Arena, Vaughan may very well be one of the darker stains on Demacian history. Charismatic, cunning and thoroughly martially adept, confirmed sightings of the former prisoner are far and few between; oft following reports of widespread insurrection or the agricultural destruction of entire provinces.

Considered a "low priority threat" due to his indiscriminate targeting method, Demacia had all but deigned the Renegade to be as much of a problem for other nations as their own and, thus, not worth pursuing. But in lieu of the recent attempt on the life of Jarvan II's son, Jarvan III, in broad daylight, the nobility have finally taken notice; mobilising in the hundreds to secure the head of the assassin who very nearly murdered their king.

But Demacia has long relied on its reputation as an infallible beacon of justice in order to suppress the voices of those crushed beneath their boot. If one man can oppose one broken system, then why not another? Why not a thousand? And if not even Vaughan has an end goal in mind, what could a successful string of insurgencies mean for the rest of Valoran?

⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ ⁦ More importantly... who would be left standing after the dust settles?


⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦CCOS stuff


Good Neighbour stuff:

Outreach Stuff:


⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦Ode to Valoran


⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦https://befunkycartoonizer.s3.amazonaws.com/C4026734-149418736348734large.jpg


⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ This country is so empty. Sick. ... Broken.

Nestled 'neath the towering shade of a slurry of decaying ideals, these people go about ⁦their merry business; trying desperately to wedge themselves into the gap oh so generously provided by the society that nurses them. Man and woman, alike - they fuss from destination to destination, eager to fulfil what trivial obligations bind them; desperate to hold on to whatever tiny slice of self-worth they find comfort in. More drone, than person; self-deluded into believing their own worth, a prize to be earned from the nobility lording over them. The irony! All the while, their children scamper ignorantly about the streets with not a care in the world. Dumb little beasts, but happy. And oh so ignorant.

⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ Oh, but that will change.

How vulnerable they all are. How naive! Structure. Security. They crave it. Yet loathe it! And it's always so easy to draw them in; to give them a taste of the freedom they yearn for. How quickly, motivation can give way to momentum: set on a course that not one man has the wherewithall to steer away from - for fear of reprimand! Of scorn! A commendable defense instinct, to blend in with the crowd. Hah! ... I wonder if they'll learn their lesson?

⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦... I wonder if it even matters?


_ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦"Acting... is sort've like magic. Change your attitude; change your outfit... ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦and you can be just about anything."_


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||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||VAUGHAN, THE RENEGADE INSURGENT |-

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⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ http://i1317.photobucket.com/albums/t627/AllottedTimeframe/c2d40488-0544-4154-916e-1f1c8c23665e_zpszlpwiqyn.jpg

⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦Image Source

⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ HISTORY

Both a master manipulator and a battle-seasoned fighter, Vaughan was groomed from his infancy to be a contestant in the Noxian Fleshing; a brutal event that pits fighters against a steadily increasing number of foes over a series of contests, until they inevitably die in glorious combat.

Aspiring to be more than a piece of meat thrown to the wolves, Vaughan engineered the death of his master, shockingly escaping his obligations to pursue a new life in the criminal underbelly of the city. As time passed, he gradually cultivated a reputation that extended even beyond Noxian borders as a ruthless and bloodthirsty gang boss, but ambition got the better of him; and a successful attack on a Noxian military caravan would inevitably result in his re-incarceration and, ultimately, reassignment to the Fleshing Arena as a member of an utterly absurd contest in which he and 299 other men would face the current champion - a man named Viscero.

As luck would have it, the sheer inane grandeur of this event would attract the Demacian King, Jarvan II, himself, to attempt to free the Pit Champion and secure his loyalty. This was quite the development and, in it, Vaughan saw an opportunity - a chance to seize not only his freedom, but his future:

⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦The chance to fell the King of Demacia.

From the corpse of a felled Noxian soldier, Vaughan liberated a crossbow loaded with a single poison-tipped dart; hastily taking aim on the King's exposed flank. The resulting shot was true; likely to have made contact with the King, had the newly recruited Viscero not taken the dart on Jarvan III's behalf.

Watching the former Arena champion slump over was almost as satisfying as hitting the King himself, however - and Vaughan would retreat into the throngs of the panicked citizenry fleeing the arena, a self-satisfied grin plastered on his face in spite of the opportunity that had narrowly slipped through his fingers. As Jarvan turned to witness the identity of his would-be assassin, Vaughan would raise his arm...

⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ "Your Champion!"


⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ PLAYSTYLE

Vaughan is best described as a walking chaos monsoon. Decked Out with a low-cooldown, high-impact kit that focuses primarily on counter-engage tactics and breathtaking escape manoeuvres, Vaughan also doubles as a versatile saboteur; capable of playing cruel pranks on an uncoordinated enemy.

Vaughan's Passive, Trahison Des Clercs arms Vaughan with Glitterbombs - silencing, asphyxiating, powder capsules that detonate automatically when using certain abilities, or upon being caught off-guard by a hidden foe in close proximity. Used in collaboration with his Q to evade foes and crowd control, or his W to sew chaos, then follow up by rending his enemies to pieces, it becomes quickly apparent that Vaughan is not only slippery... but incredibly dangerous when left to his own devices.

His E, Clustering Decoy Toils focus on ingenuity; something Vaughan possesses in spades. Depending on the terrain on which he stands, Vaughan can set bushes ablaze, block rivers with foam, detonate bombs inside bases or litter the ground with nails. But it is through his ultimate, Revolution!, that Vaughan shines brightest; pulling down enemy turrets, stalling the respawn of enemy inhibitors, detonating explosives to steal jungle monsters - even turning minions against their masters!


Yes, sir - whether leapfrogging enemies, foaming up rivers, yanking down turrets, blowing up barons, or just going all-out renegade on some poor support in the back line, Vaughan has all the tools he needs to excel. All it takes is an opportunistic eye, a careful hand and a whole lotta' skin packs!

Speaking of...


⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ ⁦ ⁦SKIN PACKS


As any insurgent worth their salt will tell you, it's important to look the part if you plan to achieve your revolutionary goals. And Vaughan? Well, when it comes to revolutions, he's a veteran.

Whenever Vaughan returns to the respawn platform, he will switch out his current costume for another, pulling his attire (including interchangeable weapons) straight from the player's own skin collection. Oh, and what a collection! Each skin pack purchased by a player will provide Vaughan with two new, unique, skins - each one fine tailored to either blend in with the population, or inspire fervour amongst revolutionaries on the battlefield.

Whether Soldier or Merchant; Noble or Peasant; Man or Woman; Vaughan embodies the Rebellion. To him... there is nothing else.

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⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ ⁦⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ ⁦ ⁦ Demacian Pride Vaughan

|||||||||||||||||||||||||||||||||||||||◙☼☼◙☼☼◙☼☼◙☼☼◙☼☼◙☼-|-◘-|-☼◙☼☼◙☼☼◙☼☼◙☼☼◙☼☼◙ |- |||||||||||||||||||||||||||||||||||||||https://befunkycartoonizer.s3.amazonaws.com/C4026734-1494296070927439large.jpg||https://befunkycartoonizer.s3.amazonaws.com/C4026734-1494296161997524large.jpg |||||||||||||||||||||||||||||||||||||||------------------------------◘-------------------------------|-◘-|------------------------------◘-------------------------------

||||||||||||||||||||||||||||||||||||||||||||||||||||||||Masked Insurgent||||||||||||||||||||||||||||||||||||||||||||||||House Kingreverence |- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||Image Source||||||||||||||||||||||||||||||||||||||||||||||||Image Source

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⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ ⁦⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ Crimson Advent Vaughan

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||||||||||||||||||||||||||||||||||||||||||||||||||||||||The Faceless Jester||||||||||||||||||||||||||||||||||||||||||||||||The Blind Juror |- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||Image Source||||||||||||||||||||||||||||||||||||||||||||||||Image Source

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⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ ⁦⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ ⁦ ⁦ Noxian Flesher Vaughan

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||||||||||||||||||||||||||||||||||||||||||||||||||||||||Noxian Flesh Render||||||||||||||||||||||||||||||||||||||||||||||||The 300 Man-Slayer |- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||Image Source||||||||||||||||||||||||||||||||||||||||||||||||Image Source

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|⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ |Primary Role----------------------|Secondary Role(s)--------------------|Attack Range |- ||JUNGLER| FIGHTER | MELEE (125)

|⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ |Base Stats-------------------------|Growth per/level|-----------------------|Stats @ 18| |- ||Health: 545| (+85 | | 1990 | ||HP/5: 9.5| (+0.8 | | 23.1 | ||Mana: 265| (+40 | | 945 | ||MP/5: 8.5| (+0.8 | | 22.1 | ||AD: 60| (+3.2 | | 114.4 | ||AS: 0.650| (+3.25% | | 1.009 | ||Armor: 24| (+3.5 | | 83.5 | ||Magic Resist: 32.1| (+1.25 | | 53.35 | ||Movement Speed: 335| (+0 | | 345 |



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⁦ #PASSIVE ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ ⁦ ⁦۩ Trahison Des Clercs ۩ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ https://befunkycartoonizer.s3.amazonaws.com/C4026734-1494177130924867large.jpg #﹉﹉﹉﹉ ⁦ ⁦⁦ ⁦ ⁦⁦ ⁦⁦⁦ *⁦The destructive influences of the Renegade put the court on edge, leading to a crackdown ⁦ ⁦⁦ ⁦⁦ ⁦ ⁦⁦⁦ ⁦⁦ ⁦ ⁦⁦ ⁦⁦ ⁦ on trade and travel. But the nobility, fearing public backlash, began to pander to citizen⁦ ⁦⁦ ⁦⁦ ⁦⁦ ⁦⁦ ⁦⁦ ⁦⁦ ⁦⁦ ⁦⁦ ⁦ ⁦ ⁦⁦ ⁦⁦⁦ ⁦⁦ ⁦⁦ ⁦⁦⁦ ⁦⁦ ⁦⁦ ⁦⁦⁦ ⁦⁦⁦ ⁦ ⁦ interests, only too aware that their actions put the throne in jeopardy. *⁦⁦

|۞ Radius (Self-Targeted AoE)||||||||||||||||||||||||||||||||||||||| |- |☼ 250)|||||||||||||||||||||||||||||||||||||||

Whenever Vaughan uses his Q, W or is caught off guard by an opponent, he will detonate a Glitterbomb at his current location, expelling an asphyxiating powder cloud that silences foes and persists for 0.5 seconds. Vaughan also deals 25% of the damage he takes from minions or monsters as a flat value to nearby enemies and structures.

  • Vaughan will count as caught off guard if he gains vision of a foe while they are in his passive radius. In order to trigger on a foe, Vaughan must not have had personal vision of that particular foe for 10 seconds (enemies viewed by wards or teammates do not count).

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#Q﹍﹍﹍ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ ⁦ ⁦⁦ ⁦۩ Disassociation ۩ ⁦⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ http://i1317.photobucket.com/albums/t627/AllottedTimeframe/Disassociation_zpssgk1eyd7.jpg?t=1494079330 #﹉﹉﹉﹉

⁦ ⁦ ⁦ ⁦ Vaughan sunk his claws into those of noble statute, funding his game with the resources ⁦ ⁦ ⁦ ⁦ ⁦⁦⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ they offered. When the city became ash, the conspirators lamented - only now, ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ cold and hungry, could they recognise the true depth of their folly.

|۞ Ability Cooldown||||||||||||||||||||||||||||||||||||||||۞ Initial Leap Distance||||||||||||||||||||||||||||||||||||||||۞ Swing Distance |- |☼ 16/15/14/13/12||||||||||||||||||||||||||||||||||||||||☼725||||||||||||||||||||||||||||||||||||||||☼250 - 875 |۞ Ability Mana Cost||||||||||||||||||||||||||||||||||||||||۞ Max Tether Range |☼50/55/60/65/70||||||||||||||||||||||||||||||||||||||||☼ 1150

For the next 2/2.25/2.5/2.75/3 seconds (+1 second per Glitterbomb detonated during this period), Vaughan pushes through crowd control, gaining 100% bonus tenacity that decreases to 0% over the duration, based on time remaining. During this time, Vaughan may reactivate Disassociation while in melee range of an enemy champion to leapfrog a considerable distance over his target in a straight line, tethering himself to the champion, with his grapple, for the remainder of the ability duration. Vaughan will detonate a glitterbomb when he lands.

  • Vaughan can leapfrog while displaced and gains brief untargetability when the jump begins, enabling him to evade damage from on-contact abilities (ie: Rammus' ram, Lee's Q dive) if he reacts quickly enough.
  • Tethered players who attempt to exit the tether radius pull their opponent slightly inwards (this can happen to both players at once). Reactivating Disassociation a third time while still a moderate distance from the target will cause Vaughan to use his grapple to Swing around and behind his tethered target. Swing arc and distance travelled increases, the further Vaughan is from his tethered target. Colliding with non-tethered champions while Swinging will deal 50/110/170/230/290 (+0.7 AD) damage and knock them aside.

⁦ #W﹍﹍﹍ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦۩ Fervid Onslaught ۩ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ https://befunkycartoonizer.s3.amazonaws.com/C4026734-1494252867857781large.jpg #﹉﹉﹉﹉

_When the peasantry attacked, there was no hint of formation. What few survivors there ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ were, resigned from the Guard, spinning tales of demons wearing the faces of ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ neighbours; spitting foam and bile beneath murderous eyes. _

|۞ Ability Cooldown||||||||||||||||||||||||||||||||||||||||۞ Dash Distance||||||||||||||||||||||||||||||||||||||||۞ Ability Mana Cost |- |☼ 9/8.5/8/7.5/7||||||||||||||||||||||||||||||||||||||||☼325||||||||||||||||||||||||||||||||||||||||☼ 20/30/40/50/60

For the next 3.5 seconds, Vaughan's attacks deal 25/20/15/10/5% less damage and apply stacks to their targets.

  • At the end of the duration, successive auto attacks made against a stack-bearing target will cause Vaughan to dash a short distance and consume up to 2/2/3/3/4 stacks per hit to deal 60/65/70/75/80% bonus damage, per stack consumed.
  • Stacks can be applied to multiple opponents. The first stack - and every 5th stack - applied to any single Champion will cause Vaughan to detonate a Glitterbomb and apply 1 bonus stack.
  • All stacks on a target will dissipate after 12 seconds if no new stacks are added or consumed.

⁦ #E﹍﹍﹍ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦۩ Clustering Decoy Toils ۩ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ https://befunkycartoonizer.s3.amazonaws.com/C4026734-1494256181188751large.jpg #﹉﹉﹉﹉

When Swain's guard espied explosives fitted to his warship's rudder, the general was forced ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ to remain docked until an expert arrived. In a stroke of bad fortune, Saltwater Pirates ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ liberated his property; but the inevitable explosion never came...

|۞ Ability Cooldown||||||||||||||||||||||||||||||||||||||۞ AoE Size (Nails/Toil/Foam/Bomb)|||||||||||||||||||||||||||||||||||||||| |- |☼ 15/14/13/12/11||||||||||||||||||||||||||||||||||||||☼ 255/350/100/300|||||||||||||||||||||||||||||||||||||||| |۞ Ability Mana Cost||||||||||||||||||||||||||||||||||||||| |☼ 40/45/50/55/60||||||||||||||||||||||||||||||||||||||||

Vaughan throws 1 of 4 toils into the air, directly above him, where they hang briefly before falling to the ground and activating. Ability used is determined by the terrain he is standing on.

  • Grass/Ground - Bed of Nails: 30/35/40/45/50% slow and 100/170/240/310/380 (+0.2 AD) damage over 7 seconds. Moderate area of effect.
  • Bushes - Incendiary Toil: 120/240/360/480/700 damage (+0.7 AP) over 5 seconds. Wide area of effect, but does not burn or do damage outside of bushes.
  • River - Sticky Foam: 70/75/80/85/90% slow. Fairly narrow column of foam that bridges from one river wall to the other. Spread can be impeded by terrain modifiers (such as J4's ult or Ivern's bush). Obscures vision.
  • Base - Nailbomb: Bounces in place for 2 seconds, then explodes. Deals 70/125/180/235/290 (+0.5 AP) damage and slightly knocks targets back from burst point.

⁦ #R﹍﹍﹍ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦۩ Revolution! ۩ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ https://befunkycartoonizer.s3.amazonaws.com/C4026734-1494262131586522large.jpg #﹉﹉﹉﹉

When the King, Jarvan II, led his troops on the Fleshing Arena, it rekindled in Vaughan a ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ semblance of hope. But with Xin Zhao by his side, the King made his escape, ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ ⁦⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ ⁦leaving the tarry as though he'd not come at all...

⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦PASSIVE - Battlefield Momentum

Whenever Vaughan successfully uses his ultimate in the name of the Revolution, he gains a permanent 1 second reduction its the base cooldown as well as a 1% increase to his base Attack Speed and Movement Speed values.

|۞ Ability Cooldown|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||۞ Ability Mana Cost |- |☼ 70/65/60/55|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||☼ 80

Vaughan begins the game with 1 point in his ultimate ability, Revolution. Revolution has a variety of different functions, depending on the target.

  • Enemy Turret = After a brief set-up period, Vaughan hooks his grapple to the target turret and tries to topple it, periodically dealing his standard attack damage x(1.25/1.5/1.75/2) from a distance at a rate equal to his attack speed. Allies who stand adjacent to Vaughan during this time will add to the strength of the pull, channelling to add their own damage to each tic of the ability. Damage is increased by 15% for each ally channel. Upon successfully pulling down a turret, Vaughan will gain a stack of Battlefield Momentum and inspire nearby allies for 8 seconds. Inspired allies gain 15% bonus MS. If Vaughan is stunned, knocked back, suppressed or takes damage from the turret, he will automatically cease pulling; and the bar will empty.

  • Large Monster or Higher = Vaughan fits an explosive to the target Large or Epic monster, indicated by a 'dynamite' icon above their head. If the monster falls below 25/40/45/70% hp (halved for epic monsters), a 6-second countdown timer will begin. Monsters not defeated before the timer expires will be destroyed by the blast, awarding Vaughan all the relevant benefits and a stack of Battlefield Momentum.

  • Broken Enemy Inhibitor = Vaughan places an inhibitor inhibitor on the enemy inhibitor! When the 'ally/enemy inhibitor is about to respawn' message begins to play, it will instead be cut short by the crackle of static and surrounded by violent sparks, increasing the inhibitor respawn delay by 15/20/25/30 seconds and awarding Vaughan a stack of Battlefield Momentum. Enemy minions and champions who pass by the inhibitor during this time will take 3/4.5/6/7.5% Current HP damage every second, until the sparks clear (max 4 targets at any one time, prioritising enemies closest to inhibitor)

  • Ally Turret = Vaughan arms the current turret with a temporary arsenal. When the turret gains vision of an enemy unit, this arsenal will charge up for 5 seconds. If there are still enemies in range when the charge is finished, the turret will unleash a devastating cone of energy that kills all enemy minions in range and applies a 1/1.75/2.5/3.25 second stun to enemy champions. If the blast kills 10 or more minions, or a stunned champion is killed within 10 seconds, Vaughan will gain a stack of Battlefield Momentum. Turrets do not cease normal attacks while "charging up".

  • Ally under Crowd Control Effects = Vaughan tosses a glamour bomb at a nearby CCed ally (Range: 800) camouflaging them and inflicting darkness upon enemies within 325 units for 1.5/2/2.5/3 seconds. For the next 6 seconds, Vaughan's team gains 5/10/20/40% movement speed while moving towards affected ally/enemy champions. Vaughan gains a stack of Battlefield Momentum for each affected enemy defeated within 10 seconds.

  • While within a crowd of 5 or more minions/monsters = Vaughan riles up nearby enemy minions or monsters, turning the chaos to his advantage and camouflaging for 1.5/3/4.5/6 seconds. Frenzied monsters/minions that remain within a 550 unit radius of Vaughan will deal 10/35/60/85% bonus damage, prioritise enemy champions and will not attack Vaughan or his teammates for 6 seconds.



||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||▬▬▬▬▬▬▬ |- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||◙ Quotes & Personality ◙| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||⁦ ⁦ ⁦ (Under Construction!) ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||▬▬▬▬▬▬▬ |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||



http://i1317.photobucket.com/albums/t627/AllottedTimeframe/C4026734-14944463553004large_zpsvpz4sfom.jpg?t=1494360402 ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦QUOTE(s) AT CHAMPION SELECT

  • "The best lain plans require... improvisation."
  • "To the arena!!"" (RARE) - Mock imitation of Xin Zhao

STARTING A GAME OR SWITCHING COSTUMES

  • "Let's get to it."
  • "Hm... Feels like somebody's watching me...."
  • "Oh I can't wait to see the looks on their faces!"
  • "We must fight them on the Rift so we don't have to fight them here!"
  • "Don't look! I'm indecent! Heehahaha!"
  • "Let's liven this party up a little!"
  • "They don't trust me?! How fortunate, I think I may just know somebody who could change their mind..."
  • "He killed my brother! My sister!! ... Sorry - just practising."
  • "Why, sir, I've never seen that man before in my life!"
  • "Ugh. I hate buckles."

MOVEMENT

  • "They can't stop me."
  • "Nothing suspicious about a casual stroll..."
  • "Now comes the fun part."
  • "Somewhere new?"
  • "Awfully quiet for a battlefield... but I can use that."
  • "Let's set something on FIRE!"
  • "I just love the waiting!"
  • "Hm. Should I switch sides?"
  • "What would they ever do without me?"
  • "I don't play well. with others."
  • "All work and no play..."
  • "New objective!"
  • "I have better things to do."
  • "Time to see the sights!"
  • "Need a vantage point."
  • "Eyes open."
  • "Focus. Focus."
  • "If I walk there... then they'll probably go... here... hmm..."

ATTACKING

  • "Chumps."
  • "Poor saps don't even realise they're surrounded."
  • "Let's play it by ear, then."
  • "Dibs on the big guy."
  • "Worried yet?"
  • "The panic's setting in."
  • "Out of options, buster."
  • "You can't buy me off."
  • "Can't back out of this one."
  • "I love it when they say my names."
  • "It's just a matter of time..."
  • "One swift strike to the back of the head'll do it."
  • "Oops. Looks like somebody made a wrong turn!"
  • "Well how convenient!"
  • "All I want is to go home!!"
  • "Somebody, help, please! They're killing us!"
  • "My family, my family!!"
  • "Didn't I tell you all this would happen?!"
  • "Please, don't hurt us!"
  • "Why are you doing this to innocent people?!"
  • "Please, I'm unarmed!!"
  • "Run, run! The guard's gone crazy!!"
  • "Ahahahaha!"
  • "Blind! You've been so blind!! Hahaha!"
  • "You could have stopped all of this, you morons!!"
  • "Oh no - what will I do now?"
  • "ONE... right... in... your... eye!"
  • "Stop, I'm unarmed! Noooooo!" (Sarcastic Version)
  • *"Gonna feed you to each other!"
  • "Oops... my hand slipped."
  • "So much for the plan. Time to improvise!"
  • "Sometimes things just have to get messy."
  • "Ignoring me doesn't work."

RECALL ANIMATION

Vaughan surveys his surroundings for a means of 'escape' amidst loud mob chants. The method of escape differs depending on his immediate terrain.

  • Near Wall - Throws grapple at wall, then scales it.
  • Near Bush - Casually spins, then darts into bush.
  • Near River - Procures reed to breathe through, then sinks nonchalantly into river. Reed is visible for a period.
  • Anywhere Else - Detonates a glamour-bomb with extra glitterbomb sparkly particles (obviously visuals only)

RECALL QUOTES

  • "Hm. I may've overdone it."
  • "I'll just let things develop on their own."
  • "Nah, I can't do this."
  • "Timing's off. Maybe later."
  • "Maybe... a change of attire."
  • "Gotta cover my tracks."
  • "Too much exposure can be a bad thing."
  • "Damage done."
  • "That oughtta' help things along."
  • "One... step... closer."

TAUNT

Vaughan pirouettes on one leg whilst entwining himself in his grapple. For a brief moment, he pretends to be trapped, before allowing the rope to loose and shrugging, dismissively.

  • "Oh no! You caught me! What will I do now?!"
  • "Now's our chance! Quick - grab him! ...awwww, too bad."
  • "Have mercy, I'm defenceless! Oops, no I'm not."

TAUNTING AN ENEMY Jhin JHIN

  • "Not my problem."
  • "I'd be doing the world a favour. But I've never been the charitable type."
  • "So you decided to devote your life to splatter art? No, don't answer. I'm not interested in conversation."
  • "You didn't even need my help to turn violent, did you?"
  • "Why waste my breath?"
  • "Bang bang! I'm an artist, too!"
  • "The reason you're still alive, is because you're irrelevant."
  • "Shot any house pets lately? Fascinating."

TAUNTING A NON-Zed ZED ENEMY Akali Shen Kennen NINJA:

  • "I hear you're into balance. But can you do this?"
  • "You should understand better than anybody! I'm just evening out the playing field."
  • "Must be a chore, balancing hypocrisy with sincerity."
  • "I've always wanted to fight a ninja!"

TAUNTING AN ENEMY Zed ZED

  • (snort) "You look like an action figure! Go on, show me your Kung Fu grip."
  • "Shadow clones? That's a neat trick. Too bad it's the only good one you've got."
  • "Oh wow, you rebelled against an entire ninja clan, did you? That's craaaazy!!"

TAUNTING AN ENEMYDrMundo MUNDO:

  • "Oh... my.... god."
  • "Nope! Nopenope - not interested."
  • "I think... that's my queue to exit."

TAUNTING AN ENEMY Camille CAMILLE:

  • "Intelligencer! Come to see me off?"
  • "Is your heart beating as fast as mine?"
  • "Even for a lady who operates outside the law, there has to be etiquette. If you catch me, at least have the decency to kiss me."
  • "A mind sharp as yours could reshape Valoran. Don't you think it's high time for a career change?"
  • "Is there really any point in talking? You're just going to try to stab me again."
  • "Not many girls who can keep up with me. Oh just imagine what could have been!"

⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ THE FALL OF THE KING ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ --In Progress--

The room was dimly lit; two silhouettes fading in and out of vision as a flickering candle burned its last upon a rattling tabletop. The first of the two stared up at the ceiling of the unkempt store room, dust and dirt falling from various cracks and crevices as the chanting outside increased in volume.

"...Do you see that? The very castle is shaking with their voices! They're banging on the doors! This could be... no, this is it, brother! The dawning of a brand new age!"

_Raving, riling... yes... he could hear them - the peasantry of the great and proud Demacian shield, their society slowly crumbling at its very seams; though none of them seemed able to understand why. Suggestive influences and unanswered questions - that's all it took. Wrought by distress and dissolution, they were so eager to speak out against the injustices perpetrated by their nobility, that they wouldn't even ask why. It was an ugly fact of existence - the world could only function under the blanket of its own delusional perceptions of truth and justice. The only difference between this broken nation and its ugly stepbrother in Noxus was the form that this justice took. Oh yes, take the veil down, and paranoia would always set in. Piece by tiny piece, it had been whittled away; and the proud ideals that the peasantry had lived by for so long, so loyally, had been soured with a toxic taint in their memory. They were hungry. They were angry. But this would not last for long. Hatred; despair; boredom; it was never self-sustaining. They always needed more - a symbol to rally behind; a key to the latch on the floodgates. What they needed... _

⁦

#...Was a sign ⁦

⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ Three Months Earlier... ⁦ ⁦ "Introducing the head of House Laurent, Fiora Laurent!"

The soft footfall of leather upon the crimson carpet that lined the limestone floor echoed, audibly, throughout the family halls of House Kingreverence, as Fiora took her very first steps into the expansive palace. She was not impressed.

The walls and floors had been decorated as though with the intent to affront the eyes; dashing - if not clashing - colours and mis-placed furniture, cruelly accentuated with generous use of the Family Insignium in any location the space seemed to allow. Amidst this, the only saving grace - that there were no others in in the hall to bang their knees or collapse when treading carelessly upon a wayward curtain. Behind her, a member of the entourage that had accompanied her, groaned.

".. this is..."

Fiora "Who is it, precisely, that I am being announced to?"

The attendant's face was flush. Surveying the room, he could not help but break into a sweat under the scrutiny of the Master of House Laurent's gaze. But then, suddenly, relief dawned in his eyes; for, with all the urgency of a man waiting for paint to dry, a second attendant paced, dutifully, down the main hall stairs.

"Mistress Laurent?"

Fiora "Master."

"Of course. Aldrick Kingreverence is currently entertaining guests on the palace grounds. If you and your escort will kindly follow me..?"



⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ ⁦ ⁦⁦A Lament of Vapidity


⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦https://befunkycartoonizer.s3.amazonaws.com/C4026734-149418736348734large.jpg


I'll never forget the look on his eyes as the knife pierced his gullet. Shock, despair... regret. No doubt he would have asked why, had he not begun to suffocate in his own juices. Or, perhaps, he might have apologised. For failing me. For failing himself. He was, after all, a good man. So far as "good" can be measured. Sheltering the ill and invalid, lending beds to petty criminals who would otherwise lose limb and life to the state.

Yes, the proud Damacian state. Rigid. Paranoid. Prejudiced.

The man had despised it. He had defied it. For he was fool; but a perceptive one. He had become a man of law; intent to join the court and reverse the damage he'd seen done to his country, through his lifetime. But he did not succeed. He was despised; ostracised. A world as black and white as Demacia had no place for philosophers. He aged. He never married. And it was grief that compelled him to adopt and legitimise a son.

As he slumped to his knees, then toppled to his chest, he stretched his hand out, towards me. I took it and smiled.

⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ "Rest easy, father. What you've given me, tonight... will change this country."


Fiora's eyes adjusted to the midday sun as she and her escort were led out of the overgrowth of the Palace Garden, "Garden", being a term she used loosely. It was nothing more than a glorified maze; overgrown with trees, hedges and thorned bushes. Come to think of it, nobody actually knew, precisely, what had happened to Foley Kingreverence - the previous head of the household. Having, herself, experienced the garden he supposedly tended, however, a rather morbid guess had had crept, conspiratorially, into her mind.

"Introducing the head of House Laurent, Master Fiora Laurent!"

For the second time this day, Fiora's arrival was announced. And, for the second time, it went unnoticed; falling deaf upon the collective ears of a large gathering on the far side of what could only be described as a misplaced, second courtyard. Sounds of steel, clashing, were barely audible over the cheers of the assembled nobility.

Behind her, the attendant cleared his throat, once more. Fiora raised her hand and shook her head, moving, in stride, toward the source of the crowd's excitement.

"Cease your flourishing, you nitwit! Why, if this were a real fight, you'd be run through seven times over by now!" "I suppose your girth gives you an advantage in that regard. There's not a sword in all of Valoran thick enough to pierce your fat stomach!"

Laughter and applause erupted as Fiora pushed her way to the front of the crowd in time to see the chubbier contestant prodded, inexpertly, in the gut. Laughing between wheezing breaths, he gripped the fencing blade with his right palm, then the arm of his opponent with the second; drawing him into a friendly embrace.

"A marvellous thrust, Eigdar! Truly, you are the heir to your father's legacy!" "You're not so bad, yourself! Deceptively quick, for a ball of meat and gravy."

And, in that moment, another chorus of laughs erupted, amidst a rumbling applause. But whatever enthusiasm was washing over the crowd was lost on the Grand Duellist, for, behind her, Fiora was aware of a hand; drifting precariously close to her--

http://i1317.photobucket.com/albums/t627/AllottedTimeframe/Pride20of20Demacianoble_zpssyikbdvx.jpg "Miss Laurent. You came. I'm delighted."

⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ (To be continued... Keep checking back!)



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As always, thanks to anybody who got this far! If you like what you read, leave a like! If you hate it? Downvote me! Comments and feedback are always welcome. They make me better.Thanks so much, guys.

33 Comments

ModEchoing6 votes

I really, really want to like this with how much effort you've sunk into this.

Let's start with the lore, since you're in the CCOS.

It's not that Demacia can't fail, it's that Demacia cannot be so stupid as to brazenly ignore a guy that runs around ruining entire provinces. Any self-respecting city worth a damn can't ignore a threat like that, and Demacia's advanced enough, complete with its own black ops unit of sorts, that it'd end Vaughan for that reason alone.

Never mind the problems inherent in trying to assassinate Jarvan III in broad daylight. This reveals several things:

A: Vaughan SUCKS at being an assassin since he does so in the most unsubtle way possible that would get him killed. B: Vaughan SUCKS at being an assassin even more since he FAILED to kill Jarvan III. C: Demacia is apparently so inept that they can't even catch this guy after he leaves himself open in the most obvious way.

The lore as a whole paints an unflattering picture of Demacia and inadvertently downplays Vaughan by making him out to be rather terrible at what he's supposed to be doing. I strongly recommend reading the recent Demacia lore before refining your lore, since a "revolutionary" could work without having to unnecessarily demonize/stupefy Demacia.

On that note, the kit.

That passive is bad and tells me that you're trying to cheat the requirements of a jungler by leeching exp from lane so you're not actually set behind when you gank and fail to secure a kill. It doesn't help you when you come in for a gank because you shouldn't be there long enough to benefit from more than one or two kills, and doesn't help you get a kill. It does help you jungle because you are a dirty cheater that has to reflect damage onto monsters to compensate for unoptimized kit design.

The glitterbomb obnoxiousness is just that - obnoxious. Spamming silences on basic ability use, even for a half-second, is incredibly powerful due to how it can lock up combo casters and deactivate channeled abilities.

More importantly, though, this doesn't really build upon your super-vague revolutionary theme. Partly, you're hamstrung by how "revolutionary" doesn't really mandate anything, but when the passive can't even make sense within that broad category, you've got a problem.

The Q is obnoxious for everyone involved. No one likes seeing their CC blocked - which is peculiar in how unnecessarily specific it is instead of just being an all-around spell shield. Meanwhile, you end up with a gap-closer...that requires you to touch your enemy? This is incredibly self-defeating and, while very flashy, suicidal, as your jump range is so long you'll end up jumping into a tower or the rest of the enemy team, whereupon you will be CCed and your failure will be complete. The tether effect is ultimately meaningless due to the absurdly long range of the tether, yet it's there as another thing to keep track of on an ability with so many different moving parts.

It also still doesn't play into the revolutionary theme. While a grapple might be a handy thing to have for a revolutionary, a grapple that requires you to RAM YOUR TARGET to apply is significantly less handy.

The W is...bad. Before you get any AD, you're going to be penalizing yourself for 3 seconds for the sake of...what, two hits? Maybe three if you luck out with CC? This gets you one powered up hit and a dash, which means nothing because you've lost out in DPS and now your W is on cooldown. By the time you get the attack speed and AD to make this actually useful, you inexplicably consume MORE stacks (limiting its use) to get that bonus damage.

Also worth noting: you'd only be able to accumulate a total of 8 stacks. This requires 2.5 attack speed - and if you have this, you are inexplicably fed and also building like an idiot since you're neglecting your AD and are one CC away from doom.

This one's particularly bad since this looks like your main damage ability, but since it penalizes your DPS so heavily, it's more or less worthless to you. You can't clear the jungle with this, or deal with people invading your jungle, or duel, or even gank since you make yourself ignorable for 3 seconds.

And again, doesn't play into the revolutionary theme. The constant dashing is more reminiscent of a duelist type than anything a revolutionary would do.

The E slams hard into the burden of knowledge. Being four abilities in one, it demands both player and enemy remember what each of these things do and when Vaughan is on specific terrain. Except that the river and base terrains are too specific to really come into play often, so in practice it's just the grass and bush ones.

They're both bad, too. I can see the theoretical use here - vault over an enemy with your Q, drop the trap in their escape path, then reactivate the Q, activate the W, and go to town. The problem arises in that neither the Q nor the W are very good at what they do, and you have no way to actually make the enemy stay in range because you have no hard CC on the kit. Since it drops on top of you, their utility is incredibly limited - any time you'd be in a position to exploit this, you're in danger.

It plays into the revolutionary theme as an underhanded and unconventional means of warfare, but it can't carry the kit by itself.

As a whole, your basics attempt to stick to a target, but do so in an incredibly clumsy way and do nothing else but stick to that target, with extremely low DPS and no hard CC. This is not the mark of a capable jungler. Without damage, CC, or durability, there's no reason to pick Vaughan over anyone else. I can take Graves, Kindred, or Kha'Zix for far more damage, and Sejuani, Nautilus, or Amumu for the CC and durability, or just pick Lee Sin because why the hell not. I'm incredibly hard-pressed to find a reason to pick Vaughan over anyone else, and that's something you really need to work on. What truly makes him unique? What defines his playstyle? What are his strengths and weaknesses, and why does no other jungler do that?

Because if you're looking to his ultimate to answer that question, boy, are you in trouble.

It has a whopping 6 different effects - creating a tooltip that blots out your screen and gets you killed by aforementioned Lee Sin jungler while you're trying to navigate that, while also adding EVEN MORE burden of knowledge since now you and the enemy have to remember these 6 distinct effects. It's available at level 1 - for all the good that'll do you with its long cooldown and effects that are generally impractical. Actually, let's talk about these effects a bit more:

Pulling an enemy tower down is pointless. Just hit it. Without any details on this Tug meter's rate of filling, you're better off just hitting it so everyone can help kill it faster. If you're trying to kill turrets faster, you'll never do it as fast as Ziggs or a decently-farmed ADC.

Having an UNDETECTABLE (and therefore no counterplay is available) bomb on a large monster is pretty unfair, except that the execute range and timer combined make it nearly impossible for any jungler worth a damn not to finish off the target before the bomb explodes, which means it's a wasted cooldown unless you put an active effort into making sure it works (which is self-defeating given the intent is to steal the monster without you investing work). Remember Lee Sin? He can jump-kick that thing for 8% of its missing health - at 10%, that would mean 8% of 90%, which ends up being 7.2%, which is more than half of what's left of the monster. Not even getting into Smite here, which will most assuredly kill anything you could bomb.

Blocking an enemy inhibitor from respawning is really niche and not at all worth the use of an ultimate. You'll inconvenience them up to one more minute. By contrast, Lee Sin has punted you through your team into his team with his ultimate, leaving you dead for up to a minute.

The ally turret use case is probably the strongest use - except even then you're never catching a champion in it because of its very obvious 5 second charge time, and letting a minion wave build up to the point where you'd get 10+ minion kills requires you to visit a pushed lane and let the tower eat 5 more seconds of two or more minion waves hitting it before frying it. Even then, a 4 second stun is pretty absurd given that the longest stun in the game - Ashe's ultimate - requires the arrow to fly so far away that Ashe most likely won't even be there to enjoy it, and most stuns hover around 2 seconds at the absolute max.

Being able to smoke bomb allies under CC is almost neat - except for the part where you don't actually help the ally directly. A CCed ally really doesn't need the move speed boost towards enemies in most cases, and nearsighting enemies around your ally doesn't actually do anything if they're not melee. There's something resembling a good idea here, but it's executed in all the wrong ways.

Camouflaging yourself for up to 6 seconds is not worth a 60 second cooldown in any way, shape, or form, especially when you need a specific condition fulfilled that makes it easy to figure out where you're going.

In all, the ultimate is a huge pile of random tools that doesn't actually help you do anything useful. It fits the kind of indiscriminate terror a revolutionary would cause, but that's it - and by shoving all of that in the ultimate, you've deprived that kind of thematic connection from the rest of the kit.

Vaughan right now is an utter mess. You need to take a long, hard look at him and figure out what, exactly, he should be doing, because his entire kit is more or less irredeemable in its current state.

You'll be best served by figuring out SOME thematic that fits within revolutionary that he can fit comfortably in, so you have some direction with your skills. If he's the kind of guy that goes after kings, he'd probably have some sort of high single-target burst or really debilitating poison that would leave his targets open. If he's a rabble rouser kind of revolutionary, he should be interacting with allies far more and leading them into any kind of fight possible with focused benefits that only really shine in combat.

I hit the word limit. I'll keep watching.

The Anagram King4 votes

Hey, looks like you're struggling to understand a few of the intricacies of Vaughan's kit. I'll try and tackle this piece by piece.

{quoted} It's not that Demacia can't fail, it's that Demacia cannot be so stupid as to brazenly ignore a guy that runs around ruining entire provinces. Any self-respecting city worth a damn can't ignore a threat like that, and Demacia's advanced enough, complete with its own black ops unit of sorts, that it'd end Vaughan for that reason alone.

Never mind the problems inherent in trying to assassinate Jarvan III in broad daylight. This reveals several things:

A: Vaughan SUCKS at being an assassin since he does so in the most unsubtle way possible that would get him killed. B: Vaughan SUCKS at being an assassin even more since he FAILED to kill Jarvan III. C: Demacia is apparently so inept that they can't even catch this guy after he leaves himself open in the most obvious way.

Vaughan is not a professional assassin by any stretch of the imagination. Indeed, nearly getting caught is a part of his character identity; hence why his passive rewards him for being jumped on when he isn't paying attention. As far as lore is concerned, it seems you think Vaughan is a terrorist, more than an insurgent. This is not the case. He's a fighter, a manipulator, and has a penchant for underhanded tactics. He'll kill in secret, but he's no Talon.

Every government has a 'kind-of' black ops unit. :P This is not something particular or unique to Demacia.

That passive is bad and tells me that youre trying to cheat the requirements of a jungler by leeching exp from lane. It does help you jungle because you are a dirty cheater that has to reflect damage onto monsters to compensate for unoptimized kit design.

The exp/gold passive was removed before you posted this for clutter purposes. That said, it actually reduced the exp you earn from lane. Indeed, it limits his capacity as a support, forcing him to roam and ult/counterjungle/take objectives in order to keep up. His (IC) goal is to mess with the standard order of battle; and turn it into something nobody has any experience with. Redirecting damage with his passive emulates the chaos of a banner-less melee. This is how Vaughan fights. He does not perform wide-sweeping power moves to clear waves; and he's not a plague-inducing master chemist. It just wouldn't make sense. :P

The glitterbomb obnoxiousness is just that - obnoxious. Spamming silences on basic ability use, even for a half-second, is incredibly powerful due to how it can lock up combo casters and deactivate channeled abilities.

Exactly.

The Q is obnoxious for everyone involved. No one likes seeing their CC blocked - which is peculiar in how unnecessarily specific it is instead of just being an all-around spell shield. Meanwhile, you end up with a gap-closer...that requires you to touch your enemy? This is incredibly self-defeating and, while very flashy, suicidal, as your jump range is so long you'll end up jumping into a tower or the rest of the enemy team, whereupon you will be CCed and your failure will be complete.

The glitterbomb masks his landing; the swing enables an escape. This is simplistic in design, being all about landing in the enemy's backline, perhaps pulling the initiator backwards and causing disarray.

It doesn't play into the revolutionary theme. While a grapple might be a handy thing to have for a revolutionary, a grapple that requires you to RAM YOUR TARGET to apply is significantly less handy.

You've a specific idea in your head of what a revolutionary SHOULD be, but that is not the character you're reviewing. :P

The W is...bad. Before you get any AD, you're going to be penalizing yourself for 3 seconds for the sake of two hits? Maybe three if you luck out with CC? This gets you one powered up hit and a dash, which means nothing because youve lost out in DPS and now your W is on cooldown. you inexplicably consume MORE stacks (limiting its use) to get that bonus damage.

Each stack applies bonus damage. The stack consumption rate limits the amount of stacks you can consume in one hit, to slow the ABSURDLY HIGH burst down. Hope that helps.

The E slams hard into the burden of knowledge. Being four abilities in one, it demands both player and enemy remember what each of these things do and when Vaughan is on specific terrain. Except that the river and base terrains are too specific to really come into play often, so in practice it's just the grass and bush ones.

River pursuits are quite regular. Fighting in the base, too, will happen every game. River foam dissuades pursuit (or enables counter-engages), nails is a simple lane-disengage (or way to punish an enemy retreat, mid-gank), fire gets the enemy to leave the bush (or punishes them for pursuing through it), bomb disengages and slows a push (or respawn platform counter-attack). There's little fear of burden of knowledge, as each ability associates with a terrain visual; which is a primary method of memory retention. I's already thought of that.

What truly makes (Vaughan) unique? What defines his playstyle? What are his strengths and weaknesses, and why does no other jungler do that?

His back-line, chaos-inducing, offense. And, of course, his ultimate. He may also be one of the SAFEST counter-junglers in the game.

Pulling an enemy tower down is pointless. Just hit it. Without any details on this Tug meter's rate of filling, you're better off just hitting it so everyone can help kill it faster. If you're trying to kill turrets faster, you'll never do it as fast as Ziggs or a decently-farmed ADC.

You're ACTUALLY on to something with this one. Though Vaughan's stats and pull capabilities go up as he scales, There's no incentive for early-game use beyond getting Battlefield Momentum stax. I'm going to change that.

Having an UNDETECTABLE bomb on a large monster is pretty unfair, except that the execute range and timer combined make it nearly impossible for any jungler worth a damn not to finish off the target before the bomb explodes, which means it's a wasted cooldown unless you put an active effort into making sure it works (which is self-defeating given the intent is to steal the monster without you investing work). Remember Lee Sin? He can jump-kick that thing for 8% of its missing health - at 10%, that would mean 8% of 90%, which ends up being 7.2%, which is more than half of what's left of the monster. Not even getting into Smite here, which will most assuredly kill anything you could bomb.

Numbers can be tweaked as necessary, but the point is to let junglers still have a shot at getting their buffs once they see the timer. If they're low on cooldowns, 6 seconds is not a long time. If they've no smite or inherent non-ability damage, then lucky Vaughan. It also disrupts leashes for the midlane. The genuine intent of the ability is to secure dragons and barons - something that it is much better tailored towards.

Blocking an enemy inhibitor from respawning is really niche and not at all worth the use of an ultimate. You'll inconvenience them up to one more minute. By contrast, Lee Sin has punted you through your team into his team with his ultimate, leaving you dead for up to a minute.

Considering Vaughan's ult is potentially circling a 30 second or lower mark, I think passively messing with super minion inhibitors (to gain MORE stacks) is a fantastic use of his ultimate. In fact, limiting inhibitors helps to isolate the enemy team in their base. This is very subtle; but subtle control tactics are what Vaughan's all about.

The ally turret use case is probably the strongest use - except even then you're never catching a champion in it because of its very obvious 5 second charge time, and letting a minion wave build up to the point where you'd get 10+ minion kills requires you to visit a pushed lane and let the tower eat 5 more seconds of two or more minion waves hitting it before frying it. Even then, a 4 second stun is pretty absurd given that the longest stun in the game - Ashe's ultimate - requires the arrow to fly so far away that Ashe most likely won't even be there to enjoy it, and most stuns hover around 2 seconds at the absolute max.

It's not about taking out champs - it's about preventing super pushes. Unless there are only 1 or 2 minions, there is no way in hell the turret's going to take more damage by the time t fires off its cone. :P The stun is there to punish champs who try to finish the turret off, anyway, but fall short. The 4 second stun is incredibly late game - WHILE being pushed - IF the champs stay in the vicinity. Ashe's global stun has no bearing on this.

Being able to smoke bomb allies under CC is almost neat... A CCed ally really doesn't need the move speed boost towards enemies in most cases, and nearsighting enemies around your ally doesn't actually do anything if they're not melee. There's something resembling a good idea here, but it's executed in all the wrong ways.

I knew this would be worth it, eventually. This is a good point. I've already a few ideas.

Camouflaging yourself for up to 6 seconds is not worth a 60 second cooldown, especially when you need a specific condition fulfilled that makes it easy to figure out where you're going.

This is a lane ability to punish all ins, or elude ganks. Not necessarily an escape tool in the traditional sense. That said, it doesn't matter if the enemy 'knows' what you're doing, if it still works. This is a subtle running theme in Vaughan's kit, in fact.


Though there was a heavy amount of misconception and passive-aggressiveness early in this post, the ultimate feedback was quite solid. So we DID achieve something, here. That said, I am not a fan of confrontation and consider forum feuds a waste of time. Let's not do that. After all, a good deed done with a bad attitude may as well be a bad deed, cause nobody's going to appreciate it. Let's be friends - not enemies.

Thanks for putting the time in.

ModEchoing5 votes

You can't try and extend the olive branch and say "let's be friends" when you lead your post with "WELL IT SEEMS MY CHAMPION WAS JUST TOO COMPLEX FOR YOU, LET ME JUST EXPLAIN WHY IT'S PERFECT" in not so many words and accuse me of passive-aggressiveness while conveniently omitting a bunch of my words that you have no proper argument against, then trying to misrepresent my actions as a bad attitude.

I mean, really. Look at your own post. All I'm getting from you is this smug, self-righteous (insert insult of choice here) who thinks he's got the moral high ground. I'm just here to tell you why your champion falls short because someone who puts this much work in probably deserves a second shot, and while I am pretty slighted by the last time I tried to help you, I figured this time you COULDN'T miss it. I'm not here to judge your behavior. You're the one who decided to start making personal attacks.

The amount of work you've put in is not, in any way, representative of the quality of the champion. It wasn't the case with Ceilidh, it wasn't the case with Oamalea, and it sure isn't the case with Vaughan, who has no niche, no actual dueling capability, no ganking capability, and no hope at being picked over any other jungler.

I urge you to go back over my post, actually consider the points I make, and make changes accordingly to give Vaughan some sort of niche that would demand he be picked over any other jungler, because as it stands, I'd take Lee Sin over Vaughan every day of the week.

The Anagram King3 votes

Of course I can. Why not? It's not worth it to fight or get riled up over something so trivial as an art contest and, frankly, I'm pretty certain that you're aware of this. I didn't imply that Vaughan was too complex for you, either. You misread or misinterpreted a number of abilities. You also posted this:

A: Vaughan SUCKS at being an assassin since he does so in the most unsubtle way possible that would get him killed. B: Vaughan SUCKS at being an assassin even more since he FAILED to kill Jarvan III. C: Demacia is apparently so inept that they can't even catch this guy after he leaves himself open in the most obvious way.

So clearly you're struggling to understand core concepts of his kit. Or, in the latter example, his identity. This is hardly the personal attack you took it as. Translators can struggle to understand dialects or accents. That doesn't mean the language is too 'elitist' or 'smug' for them. :P

The passive-aggressiveness is overt, and more an observation, than an accusation. You're more direct now; and reference a couple of my older champions. You've also known my name longer than I've known yours. This, coupled with your general attitude towards me, likely means you think we've been feuding for a while. Or you've disliked me for a while. And I entered the contest you host! It's like an episode of a soap opera!

I think I'm starting to catch on.

This:

The amount of work you've put in is not, in any way, representative of the quality of the champion. It wasn't the case with Ceilidh, it wasn't the case with Oamalea, and it sure isn't the case with Vaughan, who has no niche, no actual dueling capability, no ganking capability, and no hope at being picked over any other jungler.

Is just trying to pull a cheap shot. I don't respond to that sort've stuff, but you didn't like me omitting parts of quotes to free up text space for a response to your review, so it's featured.

How long have you been waiting to get back at me? I must've done something bad. It wasn't just not replying to you. You're not that crazy. What was it?

ModEchoing2 votes

If you're interpreting my honest attempt at helping you not meet a similar fate as your previous CCOS entries that I happened to witness (and pass judgment on, in Ceilidh's case) as some sort of petty personal payback attack, then there's nothing I can do for you.

If I really wanted you to fail, I'd have just kept quiet and, when judging came around, mark you down for all the reasons I just posted. I'm not interested in seeing people mess up, I'd like to see them succeed. You're pretty adamantly opposed to taking my help while at the same time trying to secure some sort of moral high ground, so I'm done here.

The Anagram King2 votes

Ah! You're lucky I'm great at picking up on subtle hints and intentions in text. I found it.

Yoouuu... scored me low on lore, effort and cohesiveness. And I go:

"Was this an example on how to ignore bad feedback?!"

Haha! Oh totally something I would say. No wonder you called me smug!!

This was for that!! Your tendency of scoring 1s threw a competition into disarray and I was so vocal about it. Is there more? Or is that when it started? I'm asking for purposes of gaining a genuine understanding of our relationship. I must weigh facts before giving my opinion! Don't let the head-doctor thing throw you off. I'm quite tame and ignorant. But I'm good at reading intentions. ;p


I also came 3rd! If that's the 'similar fate' you were trying to save me from, then though I appreciate it, I don't think it's all that bad. I mean, considering I'm more interested in a character, than their mechanics. :P

Raxistaicho3 votes

You're arguing with the judge of this whole contest and trying to convince him of why he's wrong. I shouldn't have to explain why that's unlikely to go well for you.

The Anagram King3 votes

Judges are there to weigh information. Not to enforce absolute rule. :P Most legal systems centre around this very idea. Regardless of post or stature, I am obligated to argue my perspective. Why make a champion concept, if not to parlay an idea? =P

Friendly Ram3 votes

wow this is a giant concept so i'll just give my 2 cents. The idea of him being an annoying spastic pos to the enemy team is well done but there's some things that just don't click for me.(also ignoring lore since not my cup of tea. seems kinda overloaded but really new. P:The silence in itself isn't too powerful but is it 450 radius or diameter(don't want to assume) Q:seems to be intended as his ganking tool. does he avoid the spell if a secondary effect is cc(rylais/iceborn)? why does it place him so far away if he's supposed to assist in getting kills? W: my opinions is it would be better if 25% was dealt as a dot instead of just vanishing and the pops just consume the dot. definitely a unique ability though. E:when you say one river wall to another does it include the pits? does the incendiary one affect ivern bushes? also when you say traps it means an enemy champ needs to proc it(some seem to rely on enemy champs while the foam and nail bomb i can see starting up as soon as he drops them)? R:is he within tower range for turret ripping? Monster one i could see as a trap but not an undetedctable one.

The Anagram King2 votes

[{quoted}](name=Happy Honker,realm=NA,application-id=A8FQeEA8,discussion-id=RafOVUPP,comment-id=0003,timestamp=2017-05-11T20:24:42.340+0000) wow this is a giant concept so i'll just give my 2 cents. The idea of him being an annoying spastic pos to the enemy

I LOVE this description. You also bring up a number of good catches and points; which I will tackle, presently:

P:The silence in itself isn't too powerful but is it 450 radius or diameter(don't want to assume

It's the diameter, sort've not-so obviously (in retrospect) hinted at by the "self-targeted AOE" description. Easy fix. I'll make that more obvious. Not even I'm ambitious enough to create an 800-unit-wide silence cloud. ;p

Q:seems to be intended as his ganking tool. does he avoid the spell if a secondary effect is cc(rylais/iceborn)? why does it place him so far away if he's supposed to assist in getting kills?

Though the Q can be used as a ganking tool, it's sort've situational; and better relied on for counterganking or escapes. It may not look it at first, but Vaughan is very very capable of snowballing some serious movement speed through use of his Ult's Passive. Thus, I decided to make Q less about ganking (his W is a pseudo-stand-in for that), and more about messing up straightforward situations. It is, though, by far, the oddity in the kit. And SUCH a mess to explain, concisely.

As far as on-hit effects, passively-applied item CC and CC patches go, he doesn't evade that sort've stuff. Empowered attacks would likely be an exception, though I can't think of anybody off've the top of my head who applies CC at a distance through an empowered auto (meleers would just get jumped over once they touched him).

W: my opinions is it would be better if 25% was dealt as a dot instead of just vanishing and the pops just consume the dot. definitely a unique ability though.

This is an interesting thought. I sort've wanted to make the first hits about disorder, and the follow up about heavy, relentless, pursuits. But this gives me pause. I'm definitely going to consider it. The question is, though, how weak would the dot have to be over time, to justify consuming it all at once? And how long could it last, without it being considered ant-fun (a 10 second bleed effect would be rather yucky). This is an interesting suggest--I already said that. :P

E:when you say one river wall to another does it include the pits? does the incendiary one affect ivern bushes? also when you say traps it means an enemy champ needs to proc it(some seem to rely on enemy champs while the foam and nail bomb i can see starting up as soon as he drops them)?

This is an excellent catch. The foam going into the pit is something I didn't consider. Maybe yes? The incendiary trap would totally affect Ivern's bushes (it's a bush, after all). But maybe bushes could STOP the foam's spread! There's a fun counter-interaction. You also caught that I named it a trap. And it DOES imply that they need to activate it, doesn't it? But that's not the intent.

I'll change it. I love it when people catch my tendency to not think before explaining something. Thank you!

R:is he within tower range for turret ripping? Monster one i could see as a trap but not an undetedctable one.

Yes, he needs to be in range of the turret to pull it down. I'll make sure to accentuate that fact. The monster one is tricky, I think. Either I can make it invisible, but sort've weak, and then POP UP with the timer... or I can make it obvious, but strong, requiring a little bit of forethought on the enemy's part.

I want it to be a SURPRISE effect, but when I visualise a jungler walking up to baron or dragon or a buff, and seeing the bomb hovering over the enemy's head... that could be interesting, too. A psyche-out effect. A way to dissuade the enemy going for an objective.

Hrmmm... I might play with numbers.


This was a shockingly useful hunk of text. Thanks, Honker. I'll fix the parts that felt ill-defined and maybe change the bomb in some fashion, in the next edit. I'm also going to mull over the W suggestion you made. Cause it seems potentially fun. But I have a thematic goal in mind!

In any case, this was great. Thanks so much.

Ph0neS3 votes

Howdy! I'm here to be a good neighbor and review your champ, Vaughan. if you wouldn't mind taking a look at Cara, since you seem to have an intense eye for detail, I'd appreciate it. She's found here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/qdvPW4TP-ccos-entry

Now, I'm not going to get into lore. I am bad at lores. So I'm just operating under the kit and the title "regenade insurgent". That sounds pretty cool actually. Like, a rebel or somesuch in the league. There's a lot to go on with a title like that!

The passive here sounds a little much. Free splash damage (that usually requires Tiamat), a pbaoe silence, and all this triggers if he sees an enemy within the passive radius or uses his Q or W? Well, his passive radius (I assume) is 450, so well beyond melee range. That means any melee-ranged bruiser cannot duel him and expect to win since he has abilities and they do not. It also makes escaping a near-guarantee for the same reason. If Quinn hunts you down, say, then you just pop that while you're running away and suddenly she can't gap close nearly as well. Same with, say, Nautilus, Warwick, or Lee-Sin. Just the silence would be a lot and powerful on a passive, but you gain damage reflection on neutrals too - and not just to nearby minions, but towers and enemies! So even if you don't push the lane, you'll be getting free damage. A reward for doing badly seems really against league philosophy, but imagine this while contesting Dragon or Baron! That would seriously wreck somebody's day and, again, this is just a passive effect. It's too much. I also don't understand how the reflection can be seen as an insurgent or renegade thing - is it a tool of his? I don't know - but I guess the glitterbomb can be. It's a handy tool so that gets a pass. Still way too strong of a passive though. If this was an active it'd be a little better, but still overloaded.

Now, his Q. It reads like a combo of a 'get out of hell free' card and a mechanically odd initiate. After all, what kind of initiate requires explicit contact with an enemy champion? A counter-engage, maybe? But then, again, this rewards bad play - getting hit, willingly letting enemies engage first - to function. I'm not sure why. Anyway, the CC evasion would be fantastic all on its own, maybe as like a shield that protects and then explodes. The initiate is deeply unorthodox and does not read as very effective unless you have a passionate hatred for Blitzcrank, Nautilus, Singed, or other bulky melee champions who can affect your positioning. You rely on enemies to do your own engage, which rarely works well. You become separated if you dash to their back line and get overwhelmed if said back line focuses you. This happens to Karma a lot and she has a tether, much the same as Camille's ult. The glitterbomb portion can be annoying but you better have more coming or you're just dead after .5 seconds. Maybe just dashing the distance or until you slam into someone for damage would be good, with the tether if you really want, as an initiate, but as this is it both rewards playing badly and cannot be executed reliably enough to matter.

Vaughan's W just strikes me as weird and counterintuitive. You gain a damage reduction, to the tune of 25%, just so you can, later, get bonus damage and chash them? Why not just have a dash that does increasing bonus damage the more champions it hits? This would also help give him an escape and plant glitterbombs strategically rather than pray he can survive all these autoattacks for 3.5 seconds. Also, every first stack detonates a glitterbomb? Sweet mother of mercy, that's way too much. Look at vayne for an example, or Darius, on stacking mechanics if you want to keep this. Personally, I like the dash/charge idea more. It's also worth noting that the absolute max stacks you can get is 8, at 2.5 attack speed no less. That... isn't a lot and even if you spread them around at best you're not gonna do very well for yourself.

His E is already way too much to keep track of. Take note of Taliyah and how her terrain effects are both very simple and intuitive to both understand and avoid. Vaughan has neither of these things. I can get behind the idea of traps, as a fan of Nidalee, Caitlyn, Jinx, Singed, and so on, but there's not much counterplay here beyond 'don't go in lol'. This doesn't even really synergize with the Q or W, as the Q displaces you and the W reduces your damage right when you'd need it most to kill someone. Even if you did, say, a direct QWE combo then you better pray you land on something that can hurt others as otherwise you're kinda doomed. Not to mention, why does he need to lay it down directly at his feet? Why not a range like every other trap in League? This just doesn't fit as it stands. Make the skill do one thing well rather than four things badly; and I do mean badly, as the places you want to contest, like the river or base, either don't do any damage or apply anything beyond a slow, or do way too little damage to be meaningful given the wind up.The brush variant ramps up way too hard and is entirely too niche to function, as well.

His ultimate. Oh god. Everything I said about doing one thing well instead of four things badly applies here. The enemy turret component is a waste; why not just attack it and do the same thing? First turret blood isn't that important, man. As for the monster bomb, it, uh, its fuse is too long to work. Seriously. Jungle monsters are not hard to kill and, even if they were, smite exists for a reason. This is not worth the effort and is a terrible execution of an interesting counter-jungling idea. The broken enemy inhibitor variant... why even bother? Functionally speaking, an extra minute will make no difference on the battlefield. Do you really need super minions that much? One and a half minutes is three waves, so you'd get, at best, two more waves of minions. Just... why even bother? That's insignificant and inconsequential to everything except the thematic, which it fits perfectly. Kudos for that. The arsenal variant is interesting in that league already did this with a game mode. It was pretty fun! This is a suped up version though and isn't likely to hit a champion. Might be good for stopping a push, but that's kinda... underwhelming... for an ultimate. Orianna, for comparison, can wave clear, set up foes for kills, and do terrible, terrible damage with just one ultimate skill. The crowd variant I can almost see as useful because of Camoflague, but you have no wya to follow up on it, do any damage, or anything really that would make this scary. Why not just have a camoflague ult and redesign your kit around following that up if you like it? Minion damage is utterly forgettable unless you have super minions and unless you made Baron Nashor rip-roaring angry then there's not much point or circumstance to this.

Overall, this is a cool idea. Really, it is. Unfortunately, your execution of the idea just doesn't stick well with either the thematic or mechanical effectiveness. The kit fights itself a lot, the skills are overloaded, overdesigned, and counterintuitive, and, overall, the only thing it can do well is try to reward bad gameplay. It certainly can't function like every other champion; he has no follow up damage to be an assassin or bruiser, he has no peel ability to be a tank, he can't really support, his jungling could be a lot better, and has no range for mid lane. Where does he go? Nowhere I guess. He certainly isn't overpowered, that's for sure, but nobody would want to play him.

I'd earnestly suggest taking this and other feedback you received to heart in the future, as a lot of these people in the CCOS community tend to be very clever about these things - if a bit abrasive. Good luck and have fun!

The Anagram King2 votes

Hey there, thanks for the post. I'll tackle this like the others - one piece at a time:

{quoted}

The passive here sounds a little much. Free splash damage (that usually requires Tiamat), a pbaoe silence, and all this triggers if he sees an enemy within the passive radius or uses his Q or W? Well, his passive radius (I assume) is 450, so well beyond melee range. That means any melee-ranged bruiser cannot duel him and expect to win since he has abilities and they do not. It also makes escaping a near-guarantee for the same reason. If Quinn hunts you down, say, then you just pop that while youre running away and suddenly she can't gap close nearly as well. Same with, say, Nautilus, Warwick, or Lee-Sin. Just the silence would be a lot and powerful on a passive, but you gain damage reflection on neutrals too - and not just to nearby minions, but towers and enemies! So even if you don't push the lane, you&'ll be getting free damage. A reward for doing badly seems really against league philosophy, but imagine this while contesting Dragon or Baron! That would seriously wreck somebody's day and, again, this is just a passive effect. It's too much. I also don't understand how the reflection can be seen as an insurgent or renegade thing - is it a tool of his? I don';t know - but I guess the glitterbomb can be. It's a handy tool so that gets a pass. Still way too strong of a passive though. If this was an active it'd be a little better, but still overloaded.

It... sounds like you're aware of this, judging by the end of this section, but I'll just reiterate to make sure: Vaughan is only splashing a quarter of the damage he takes from minions or monsters in a 450 unit diameter (not radius). In effect, he is taking 75% more damage. This is not an offensive tool, and should not be considered as such. Thematically (as you raised this concern), it plays into the chaos of a colourless melee. That is, a fight between people without a banner. A pub brawl is a good example - fists and blades fly, people get winged. This is Vaughan's style of fighting - cheap and with a backup plan. You make a good observation of his interactions with the like of Warwick and Nautilus. Indeed, this is entirely intentional. Vaughan is not a fighter who excels in a straight fight - He's a chaos inducer. A slimy, cunning, mess who should not be treated as the kind of jungler who lazily charges into a lane. He counter-engages, he flees, and he stagnates the momentum of the enemy team - all while adding to his own.

I should also note that his passive glitterbomb only goes off in VERY close proximity, IF he did not have vision of a champion. Ie: Bush sitters. Sometimes wall jumpers (if he's standing super close to the wall). 225 radius is barely above melee range, after all, and really really really unlikely to factor in while doing barons unless the enemy is a Kassadin (who instantly teleports, instead of appearing on the edge of vision). This is also a non-factor with Lee, Quinn or ranged carries. Unless they're standing right next to him when they first pop out of the bush; in which case they have a maximum 1 second silence (assuming he uses his W). This is hardly overloaded. :P Yes, Vaughan may use the opportunity to escape, but that's the idea of the kit.

Now, his Q. It reads like a combo of a 'get out of hell free' card and a mechanically odd initiate. After all, what kind of initiate requires explicit contact with an enemy champion? A counter-engage, maybe? But then, again, this rewards bad play - getting hit, willingly letting enemies engage first - to function. I&'m not sure why. Anyway, the CC evasion would be fantastic all on its own, maybe as like a shield that protects and then explodes. The initiate is deeply unorthodox and does not read as very effective unless you have a passionate hatred for Blitzcrank, Nautilus, Singed, or other bulky melee champions who can affect your positioning. You rely on enemies to do your own engage, which rarely works well. You become separated if you dash to their back line and get overwhelmed if said back line focuses you. This happens to Karma a lot and she has a tether, much the same as Camille's ult. The glitterbomb portion can be annoying but you better have more coming or you're just dead after .5 seconds. Maybe just dashing the distance or until you slam into someone for damage would be good, with the tether if you really want, as an initiate, but as this is it both rewards playing badly and cannot be executed reliably enough to matter.

Hm. Consider it a leap over an advancing front line, to scatter the back line. That's a good visual, I think, to convey what this ability is during a teamfight. Say you see your teammate being chased down by Darius. Being the good samaritan you are, you cease your retreat and leap RIGHT over Darius' head (baiting his pull, if you're lucky). Darius, now, has two options - turn to face you, or continue chasing the team. If Vaughan continues forward, he and Darius tug on one another, pulling each other inwards. This secures his ally's retreat. But let's add some enemy backliners into the mix. Vaughan lands (optimistically on all of them), throws down a glitterbomb. Qs. Another glitterbomb. Darius turns back; Vaughan swings past him and throws down some nails. REWIND: what just happened?

Vaughan stunted the enemy advance, then got away.

Though Q can be used as an initiate... it's not the kind of thing you should be RELYING on. If you're fed, sure! But the threat of being pulled back by the tethered Darius and being unable to chase the backline makes this risky. In actual fact, Vaughan's base speed is going up as the game progresses. The better option is to switch out your mobility or swiftness boots MS% items. You are, after all, capable of ignoring CC.

I hope you're catching onto the playstyle at this point. I'll concede, I sort've expected people to consider Q an initiate - and it can be - but it's very situational.

Vaughan's W just strikes me as weird and counterintuitive. You gain a damage reduction, to the tune of 25%, just so you can, later, get bonus damage and chash them? Why not just have a dash that does increasing bonus damage the more champions it hits? This would also help give him an escape and plant glitterbombs strategically rather than pray he can survive all these autoattacks for 3.5 seconds. Also, every first stack detonates a glitterbomb? Sweet mother of mercy, that's way too much. Look at vayne for an example, or Darius, on stacking mechanics if you want to keep this. Personally, I like the dash/charge idea more. It's also worth noting that the absolute max stacks you can get is 8, at 2.5 attack speed no less. That... isn't a lot and even if you spread them around at best you're not gonna do very well for yourself.

Vaughan is not a crowd clearer or an assassin. Though a sweeping arc of kill the backline is a nice and straightforward method of building a backline assassin, it does not mesh with the rest of his kit (or goal playstyle). Vaughan will not be likely to stack 5 glitterbombs, either.

His E is already way too much to keep track of. Take note of Taliyah and how her terrain effects are both very simple and intuitive to both understand and avoid. Vaughan has neither of these things. I can get behind the idea of traps, as a fan of Nidalee, Caitlyn, Jinx, Singed, and so on, but there's not much counterplay here beyond 'don't go in lol'. This doesn't even really synergize with the Q or W, as the Q displaces you and the W reduces your damage right when you'd need it most to kill someone. Even if you did, say, a direct QWE combo then you better pray you land on something that can hurt others as otherwise you're kinda doomed. Not to mention, why does he need to lay it down directly at his feet? Why not a range like every other trap in League? This just doesn't fit as it stands. Make the skill do one thing well rather than four things badly; and I do mean badly, as the places you want to contest, like the river or base, either don't do any damage or apply anything beyond a slow, or do way too little damage to be meaningful given the wind up.The brush variant ramps up way too hard and is entirely too niche to function, as well.

Odd. At the beginning of this post he was too strong. Now he's too weak? :P

You underestimate League's playerbase as far as keeping track of E uses. River = foam. Ground = nails. Bush = fire. The only one out of place is the base ability (which could be switched with nails). This, however, is offset by the long delay and bouncing sfx - giving players a chance to see that something is different. In addition, each toil is placed directly below Vaughan, before it goes off, making it highly telegraphable. I also disagree with the term 'badly', as the traps all serve their functions excellently. =P

I'll make one more post on your critique of the ultimate. PTO!

The Anagram King2 votes

His ultimate. Oh god. Everything I said about doing one thing well instead of four things badly applies here. The enemy turret component is a waste; why not just attack it and do the same thing? First turret blood isn't that important, man. As for the monster bomb, it, uh, its fuse is too long to work. Seriously. Jungle monsters are not hard to kill and, even if they were, smite exists for a reason. This is not worth the effort and is a terrible execution of an interesting counter-jungling idea. The broken enemy inhibitor variant... why even bother? Functionally speaking, an extra minute will make no difference on the battlefield. Do you really need super minions that much? One and a half minutes is three waves, so you'd get, at best, two more waves of minions. Just... why even bother? That's insignificant and inconsequential to everything except the thematic, which it fits perfectly. Kudos for that. The arsenal variant is interesting in that league already did this with a game mode. It was pretty fun! This is a suped up version though and isn't likely to hit a champion. Might be good for stopping a push, but that's kinda... underwhelming... for an ultimate. Orianna, for comparison, can wave clear, set up foes for kills, and do terrible, terrible damage with just one ultimate skill. The crowd variant I can almost see as useful because of Camoflague, but you have no wya to follow up on it, do any damage, or anything really that would make this scary. Why not just have a camoflague ult and redesign your kit around following that up if you like it? Minion damage is utterly forgettable unless you have super minions and unless you made Baron Nashor rip-roaring angry then there's not much point or circumstance to this.

This is full of misconceptions. I'll try my best, but it seems as though you're mirroring an opinion, rather than critiquing. A lot of this post up past the halfway point has been 'stuff echoing thought', and he misread a LOT of abilities when he responded. These are the VERY same misconceptions. On top of that, a few of the abilities have actually been changed - and you're still critiquing non-existent versions as though they've not been gone for a day. But maybe you've been sitting on this post for a while, and missed the edits?

  • Pulling down turrets is faster than smashing them. They also allow Vaughan to stack his passive.
  • Placing bombs on jungle minions is not only a good way to easily destroy them when jungling, but a great way to punish enemy junglers when they're behind (or dissuade the taking of objectives, as the bomb hints you've been there and/or are watching).
  • The inhibitor inhibitor is a method to stack Vaughan's passive. And he can just do it while wandering past. There is VERY little to lose in delaying the enemy's recovery from super minions. In fact, super minions are one greatest means of objective control in the game.
  • The arsenal is just a defense tool. And though maybe an aggressive all-in, backline assassin might not like it, A vaughan who spends all his time in the jungle or causing problems is going to love the idea of having an auto-defense on all 3 base turrets, should a lane be pushed. He's also gonna love the passive stacks. I'm not sure which game mode the turret bursts are from, though. Gimme a hint?
  • Minion damage will be an early game all-in counter; or all-in eccentuator (as minions contribute a huge amount to ganks gone awry). The camouflage effect enables a panic escape, as Vaughan only has one.

Overall, this is a cool idea. Really, it is. Unfortunately, your execution of the idea just doesn't stick well with either the thematic or mechanical effectiveness. The kit fights itself a lot, the skills are overloaded, overdesigned, and counterintuitive, and, overall, the only thing it can do well is try to reward bad gameplay. It certainly can't function like every other champion; he has no follow up damage to be an assassin or bruiser, he has no peel ability to be a tank, he can't really support, his jungling could be a lot better, and has no range for mid lane. Where does he go? Nowhere I guess. He certainly isn't overpowered, that's for sure, but nobody would want to play him.

I want to take your opinion to heart - I do. But you read (or understood) only half of the abilities! And that's a red flag, right there. Vaughan is an abstract champion; and you're trying to view him as a damage dealer in one response, then a CCer in the next. A support in one moment, a jungle farmer two paragraphs later. He does what he does - not what you think he's trying to do. I made a point of trying to flesh out what each ability's goal is. I hope it helps - because I like feedback, truly. Even bad feedback. But it doesn't help me improve, reading incorrect assessments of abilities or generalised, thinly-veiled put-downs. It's just clutter.

I suppose I get bumps out of it?

I'd earnestly suggest taking this and other feedback you received to heart in the future, as a lot of these people in the CCOS community tend to be very clever about these things - if a bit abrasive. Good luck and have fun!

Though you trailed off towards the end, your early feedback was GOOD. It was just assuming a different kit intent. I liked that you tried to pitch an idea on how to handle his W; but it clashes with his theme and playstyle, and I will almost certainly not give him an aoe melee attack. :P

That said, I'll see if I can't work in something more straightforward. LoL is littered with assassins and simple burst>teamfight mechanics. Subtle fluidity is rare, and often accidental, as can be seen in kits like that of Viktor or old Galio. And they both got changed!! A pattern emerges. lol

I'll see if I can't make him more obvious, without compromising his playstyle. I was also going to give you a review due to your lack of other reviewers, anyways. You'll be pleased to know that I don't extend biases, half-read abilities, or downvote in order to please my forum buddies. Tsk tsk!

Uguette2 votes

I don't have an opinion on all of his skills, but his passive doesn't need the first part. The glitterbomb part alone is pretty cool.

I personally love revolutionary characters, so I am biased towards loving this concept over any other champion in league.

The Anagram King1 votes

I think I agree. The idea was, that Vaughan's going to be trying to pull down turrets and cause in-lane shenanigans a lot, so an anti-exp-soaking passive could kind've minimise that.

But, really, that's overthinking it. It just clutters up the passive. Still need the aoe damage effect for jungle clearing, though. You can't talk me out of that one. ;p

I secretly love revolutionary and/or chaotic characters, too. Especially when they get riled up. The idea of somebody causing chaos simply to see how far they can get is particularly fun, I think. Thanks for the feedback, Uguette.

THE RlVER KlNG2 votes

Quick question - how did you get text to be able to be in the middle or in a hanging indent format? I've never seen that anywhere but here.

Also, where'd you get all the nifty little text icons and such, like these, they're super fun:

⁦۩ ┯┷❂┷┯ ┯┷☩┷┯ ۞ ☼

Is there like an archive, or are you using a special keyboard, or what....? Not necessarily trying to cop your style I was just wondering if there was a way I too could learn this power.

The Anagram King2 votes

I have no particular source. Uhm. I just grab icons I think are fun. You can find long lists of mathematical or artsy text stand-ins, really a google search will get you something fun, sooner or later.

This is an okay site. It's not the one I used to get these icons, initially, but I don't remember what that one was called - and this one seems, at a glance, to have the same kind of list. The other was a blog; so almost certainly a copy+paste from an equally (or more) text-loaded site. :P

http://www.copypastecharacter.com/all-characters

The best way to indent is using the

|||||||| |-

Table format. I picked that up when the new forums started, but I'm by no means even remotely educated as to how it works, or how to manipulate the formatting code of the site. If you need a basic walkthrough on how that works, though (you may already be savvy about it), respond and I'll do a few examples. Cos it's tricky and can do weird things.

The messier alternative is to throw down empty text boxes that count as text icons. This way, you can format with text that is essentially invisible. I use that in quotes, because the tables don't work in quotes. So you can actually copy that STRAIGHT outta my concepts, if you want to go through the hassle of manually aligning things until they're "pretty".

I can totally do the table example, by the way - and it's no hassle. But there's no point if you already know how it works. IN ANY SUCH CASE, I hope this helped. Prettier concepts are so much more fun to read! Well, in my opinion. And working harder to make something creative always feels so much more satisfying!

Do you have a concept? I've noticed your writing style in the ccos thread, and I like it. You seem naturally creative; and don't have to force it. I love looking at concepts that aren't rigid or overly simplistic in design. They're good research. Also new ideas are just plain fun, y'know? ;p

THE RlVER KlNG1 votes

Can you give me an example of centering something on the page? I am working of posting a list of the concepts I have made thus far and I want them to be centered. I'd appreciate if you could show me how.

Also, how did you get empty space to occur between text on the same line? Everytime I've tried to do that it doesn't go beyond one measly space. A lot of questions, I'm here to learn.

Let me see, here are a couple of my favorites: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/x7pVEOyQ-champion-concept-wanno-the-eternal-traveller https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/o8QQMkEl-champion-concept-torrance-the-last-son-of-zaun https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/XZXAYmc0-champion-concept-sozrath-the-shadow-lich

EDIT: Would you mind if on my next concept I experimented with formatting him to be like this thread? As you can see normally I make my own tooltips but this format is really cool and interesting and I'd like to try it out. I'm a perfectionist and I really want this next concept of mine to be special, and you've got something here that's nice to look at. Again I'm not trying to cop your style or anything I just want to experiment with the cool stuff you have going on here.

The Anagram King3 votes

Even if I did mind, I couldn't stop you. I only suggest that you don't flat-out copy the layout of text decorations or, y'know, stuff that is more obviously a personal flair. Not necessarily to spare my feelings, but, rather, to keep concepts looking different from one another. Y'know - for the sake of creative diversity. :P


Okay. So spacing text is easy. You just have to find an empty text box that still COUNTS as text. That is, to say, an invisible letter than you type (or copy) in to a line. Since it doesn't register as a space, you can place a space after it, allowing you - through recurring use of this cheat code, to extend your words as far across the page as you want to! Very fun. But kind've tedious. The space is important, though. As an example, quote this section of my post. Click your cursor just before the full stop at the end of THIS current sentence, then manually move it right, until you hit the end of the next sentence (Starting here-->).⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦ ⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦⁦See how long that took?

There are like 30 invisible text icons after that first full stop. If I were to place a space between some of them, however, it might looks something like ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ this.

This is how I indent.


Tables are more fun. And more work. For the sake of this example, I'll just grab my stat table section:

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||┯┷❂┷┯ |-

|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||CHAMPION BASE STATISTICS |-

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||┯┷☩┷┯ |-

⁦



|⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ |Primary Role----------------------|Secondary Role(s)--------------------|Attack Range |- ||JUNGLER| FIGHTER | MELEE (125)

|⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ |Base Stats-------------------------|Growth per/level|-----------------------|Stats @ 18| |- ||Health: 545| (+85 | | 1990 | ||HP/5: 9.5| (+0.8 | | 23.1 | ||Mana: 265| (+40 | | 945 | ||MP/5: 8.5| (+0.8 | | 22.1 | ||AD: 60| (+3.2 | | 114.4 | ||AS: 0.650| (+3.25% | | 1.009 | ||Armor: 24| (+3.5 | | 83.5 | ||Magic Resist: 32.1| (+1.25 | | 53.35 | ||Movement Speed: 335| (+0 | | 345 |



In quotes, this looks like:

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||┯┷❂┷┯ |-

|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||CHAMPION BASE STATISTICS |-

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||┯┷☩┷┯ |-

⁦



|⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ |Primary Role----------------------|Secondary Role(s)--------------------|Attack Range |- ||JUNGLER| FIGHTER | MELEE (125)

|⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ |Base Stats-------------------------|Growth per/level|-----------------------|Stats @ 18| |- ||Health: 545| (+85 | | 1990 | ||HP/5: 9.5| (+0.8 | | 23.1 | ||Mana: 265| (+40 | | 945 | ||MP/5: 8.5| (+0.8 | | 22.1 | ||AD: 60| (+3.2 | | 114.4 | ||AS: 0.650| (+3.25% | | 1.009 | ||Armor: 24| (+3.5 | | 83.5 | ||Magic Resist: 32.1| (+1.25 | | 53.35 | ||Movement Speed: 335| (+0 | | 345 |



As you can see, I've abused indents to centre the table between the "-----" dividing lines. I've also used "|||||||||||"s to indent the header "CHAMPION BASE STATISTICS" title. "|||||"s are pretty awesome, for indentation purposes. But they clutter up a concept behind the scenes, and require perfect formatting, lest they go berserk and start doing annoying things. That said, tables are an EXCELLENT way to auto-format multiple lines, so they line up.

First step, you're gonna need these bad boys:

| |-

The | counts as the beginning of a table. Each additional "|" placed after the first one, will indent the text (but we'll get to that). The "|-" essentially codes the table to work. But it will completely BREAK if the line above it is not the initial indent; or if the line below it has ANY non-table text in it (or is the bottom of a post, for some odd reason).

Now, each indent's location in a table can be imitated by extra lines, below it. Ie:

A
B
C
D
A
B
C
D

But that can be accomplished without the table, so let's add in a second column, like so:

|A|E |- |B|F |C|G |D|H

|A|E |- |B|F |C|G |D|H

Still kind've bland. So let's add INDENTS!

|A||||||E |- |B||||||F |C||||||G |D||||||H

|A||||||E |- |B||||||F |C||||||G |D||||||H

As you can see, each "|" is pushing the text forward. But these are NOT harmless indents, and are genuine STARTING locations for the table. If I make the letters into words, or throw extra text in between indents, it changes the table: ⁦

|Attack|||EXTRA TABLE CONTENT|||Executive |- |B||||||F |Collaborate|||Surprise 3rd column|||G |D||||||H

|Attack|||EXTRA TABLE CONTENT|||Executive |- |B||||||F |Collaborate|||Surprise 3rd column|||G |D||||||H

You probably noticed that attack is now doing weird stuff. This is because "Collaborate" has more text in it, than "attack". Oh yes, this is a thing. :P This means that the top line ALWAYS has to have the most text, in a column. You can get around this by using decoration text (or maybe even those invisible indents), like so:

|Attack-----------|||------------EXTRA TABLE CONTENT------------------|||Executive |- |B||||||F |Collaborate||||||G |D||||||H

|Attack-----------|||------------EXTRA TABLE CONTENT------------------|||Executive |- |B||||||F |Collaborate||||||G |D||||||H

Solid! Those gaps are awkward, though, so let's remove the excess indents. Seeing as we're using "-"s to bridge gaps, we don't really need the ones not used to separate columns, right? So.....

|Attack-----------------------|EXTRA TABLE CONTENT------------------|Executive |- |B||F |Collaborate|Surprise 3rd column|G |D||H

|Attack-----------------------|EXTRA TABLE CONTENT------------------|Executive |- |B||F |Collaborate|Surprise 3rd column|G |D||H

voila! Tables and indentations. There's an INFINITE number of ways to do more intricate tables, than the ones I do. For example, I wrote a poem in my concept, Ginei, Numen of Tranquility which uses tables to create a border with a poem inside. It's basic, but you could do entire art pieces, I'm sure, if you were determined. And it'd be much faster (after initial hiccups) than manually indenting everything. :P

ANYWAYS. This was longer than I thought it would be. Sorry for droning on with boring text examples; I hope they were helpful. If you need any clarification on anything, just lemme know. Fair warning - I may or may not disappear without warning, as I am wont to do. But while I'm here, I'm entirely open to helping and reviewing stuff. So, y'know, don't wait DAYS for clarification, just in case I decide I'm bored with the forums again. =p But I digress!

I'll likely take a look over your old concepts. I MAY even provide input. I understand you've had bad experiences with reviewers in the past, too, so I almost feel a kind of solidarity. Kind've? I shouldn't make promises. I'm far too whimsical to be relied upon ;p But I'll DEFINITELY look at them. As if I could resist. They seem interesting, to say the least.

THE RlVER KlNG1 votes

Oh jeez thanks a lot! I'll definitely have something to read and practice tonight. If I need any further help I'll just give another response.

Eh, that time is past. I didn't think before I commented, took some things too personally, and I didn't know when to just drop shit. I like to think I've moved on from a lot of that but yeah you might see some long arguments in the comment sections of some of my champions, like Torrance or Narian Koh. Just remember to be gracious when taking criticism, especially from someone who knows their stuff like Echoing, and you'll go far.

The Anagram King3 votes

Far be it from me to play 'manipulate the forum', but I don't think you should defend him trying to torment people online. That post he proffered is a glorified mess of bile thinly-veiled as a review. Felt like an expulsion of frustration; but turned out to be a little more personal.

That said, it's easier for me to stand my ground - as I've no ties here. And I've no intent to mess up the status quo, so to speak. This odd feud has actually INCREASED visibility, which has led to some nice viewpoints. All in all, it's been a pleasant experience. But I ramble. SO much. So:

If you end up stuck or curious about anything else I do in my concepts, feel completely free to swing by. I like contributing to things and am pretty upbeat, so you'll likely get a swift response. Assuming I'm still around (which I will be until I lose interest in my concept)

Good luck formatting. I HATED when I first began experimenting with it. ;p

THE RlVER KlNG1 votes

How did you get the spaces here, again? Like between two pieces of text on the same line. I didn't quite understand your explanation.

PASSIVE ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦ ⁦⁦ ⁦ ⁦ ⁦۩ Trahison Des Clercs ۩

Also, how did you get multiple rows of space between things, such as after Abilities and Champion Base Statistics?

THE RlVER KlNG1 votes

Actually, woah, I think I may have figured it out. I copied and pasted your invisible characters.

The only question is, when and how did you get them?

The Anagram King1 votes

That's it, you got it. The same applies when spacing with enter. Just place an invisible text icon there.

I did a little bit of research when I saw your first post on what kinds of text can be accessed straight through your computer. Turns out a whole lot.



EDIT: Deleted my crummy tutorial. INSTANTLY Found a video. Solid, easy to follow. Tested the invisible characters - they totally work.

https://www.youtube.com/watch?v=IuzmaIj2HMU

As for where I got my text icons? Random blogs found through Google Searches. :P Saw a gap between two text icons. Curiousity COMPELLED me to check if it was an actual icon, like the rest of the page.

It totally was. =p

Arakadia2 votes

Dang dude! The effort put into this is so obvious and it payed off. I love the shit out of the ability descriptions and the fancy-shmancy symbols you put! I love the descriptions for the animations and the quotes.

Well I'll start with the kit and than talk about the rest as it formulates.

Whenever Vaughan uses his Q, W or is caught off guard by an opponent, he will detonate a Glitterbomb at his current location, expelling an asphyxiating powder cloud that silences foes and persists for 0.5 seconds. Vaughan also deals 25% of the damage he takes from minions or monsters as a flat value to nearby enemies and structures.

Vaughan will count as caught off guard if he gains vision of a foe while they are in his passive radius. In order to trigger on a foe, Vaughan must not have had personal vision of that particular foe for 10 seconds (enemies viewed by wards or teammates do not count).

There's alot in this passive. I'll try to break it up.

So Vaughan's .5 second silences sound pretty bad to use and to fight. They make it hard to cast quickly and smoothly, which feels bad for the enemy, but other wise isn't long enough duration wise to feel useful for Vaughan. I would increase the effective and power of each Glitterbomb, while reducing how often you can use them. I highly discourage you from scrapping Glitterbombs. These can be super cool, just currently they don't have much of an impact besides giving the enemy a shot of salt.

I'm not quite sure why you included the ability to mimic damage he takes from the jungle onto enemy turrets and champions. This seems odd and out of place. I'm sure it has some reasoning, but I don't get it.

His "Caught of Guard" mechanic also seems pretty strange sense you have no control over it. I've wanted an ability or passive like this for a long time, but it seems like this ability is only good when fighting Kha'Zix, Rengar, Shaco, or face checking bushes. This ability is really thematic but seems to translate poorly into gameplay, atleast from my understanding.

For the next 2/2.25/2.5/2.75/3 seconds (+1 second per Glitterbomb detonated during this period), Vaughan pushes through crowd control, gaining 100% bonus tenacity that decreases to 0% over the duration, based on time remaining. During this time, Vaughan may reactivate Disassociation while in melee range of an enemy champion to leapfrog a considerable distance over his target in a straight line, tethering himself to the champion, with his grapple, for the remainder of the ability duration. Vaughan will detonate a glitterbomb when he lands.

This is a really interesting ability, I probably would reduce the CC immunity so that this ability is more reliant on timing. I love the idea, and in a vaccum this ability works, but without ANY other gap closers or movement speed buffs, Vaughan would have a REALLY rough time getting to the enemy. Once he gets to the enemy, its really hard to get him off, but thats thats IF he gets to the enemy.

I would reduce this abilities effective and give him another way to reach the enemy. Because while this ability is actually really strong, its counter intuitive because Vaughan is already in range, and doesn't need this much utility to stick to an enemy.

Overall I can picture this abilities' animation quite a bit and it sounds badass asf.

For the next 3.5 seconds, Vaughan's attacks deal 25/20/15/10/5% less damage and apply stacks to their targets.

At the end of the duration, successive auto attacks made against a stack-bearing target will cause Vaughan to dash a short distance and consume up to 2/2/3/3/4 stacks per hit to deal 60/65/70/75/80% bonus damage, per stack consumed. Stacks can be applied to multiple opponents. The first stack - and every 5th stack - applied to any single Champion will cause Vaughan to detonate a Glitterbomb and apply 1 bonus stack. All stacks on a target will dissipate after 12 seconds if no new stacks are added or consumed.

I really like this ability. In general, I like delayed high damage abilities that require planning or build up. Kalista's Rend, Syndra's ult, to an extent :P, Twitch E, Xayah E, etc.

This is yet ANOTHER ability that prevents the enemy from escaping Vaughan. So its clear that Vaughan is supposed to be sticky asf, but he has no way still of getting to the enemy. He literally has to walk up to them.

Vaughan throws 1 of 4 toils into the air, directly above him, where they hang briefly before falling to the ground and activating. Ability used is determined by the terrain he is standing on.

Grass/Ground - Bed of Nails: 30/35/40/45/50% slow and 100/170/240/310/380 (+0.2 AD) damage over 7 seconds. Moderate area of effect. Bushes - Incendiary Toil: 120/240/360/480/700 damage (+0.7 AP) over 5 seconds. Wide area of effect, but does not burn or do damage outside of bushes. River - Sticky Foam: 70/75/80/85/90% slow. Fairly narrow column of foam that bridges from one river wall to the other. Spread can be impeded by terrain modifiers (such as J4's ult or Ivern's bush). Obscures vision. Base - Nailbomb: Bounces in place for 2 seconds, then explodes. Deals 70/125/180/235/290 (+0.5 AP) damage and slightly knocks targets back from burst point.

This ability has so much potential, and i LOVE what it could do. But it unfortunately doesn't deliver.

Vaughan can't tactically decide which trap to use in a fight. Its not like Twisted Fate's gold, red, and blue cards. He can't choose. Summoner's Rift is so massive that you won't be able to get to a base to lay a Nailbomb in time if you needed to.

In addition, it doesn't make sense why in a base you need an AoE nuke displacement. While the River's Sticky Foam makes sense for dragon and baron, and maybe other buffs, most of the traps don't. The Bed of Nails is a good zone tool, but the utility and DoT it offers don't make sense on a fighter imo.

His Bush Trap does bat shit insane base damage. Your very likely going to die if you follow Vaughan into a bush unless this ability is on cooldown.

I would give him more options. If you want the traps to be base off WHERE Vaughan is, than I would have them be based off if he is near a wall, just the ground, or a brush because those are ALL over every map. The river isn't on every map and is very specific. However a smart Vaughan player can have more decisions over what trap he places if all he has to do is walk over to that wall or brush rather than across the map to a base or river.

This ability is also a burden of knowledge for what everything does. Its too overloaded, I would reduce it to three traps, although 4 isn't absurd enough where I can't see it in game.

Vaughan begins the game with 1 point in his ultimate ability, Revolution. Revolution has a variety of different functions, depending on the target.

Enemy Turret = After a brief set-up period, Vaughan hooks his grapple to the target turret and tries to topple it, periodically dealing his standard attack damage x(1.25/1.5/1.75/2) from a distance at a rate equal to his attack speed. Allies who stand adjacent to Vaughan during this time will add to the strength of the pull, channelling to add their own damage to each tic of the ability. Damage is increased by 15% for each ally channel. Upon successfully pulling down a turret, Vaughan will gain a stack of Battlefield Momentum and inspire nearby allies for 8 seconds. Inspired allies gain 15% bonus MS. If Vaughan is stunned, knocked back, suppressed or takes damage from the turret, he will automatically cease pulling; and the bar will empty.

Large Monster or Higher = Vaughan fits an explosive to the target Large or Epic monster, indicated by a 'dynamite' icon above their head. If the monster falls below 25/40/45/70% hp (halved for epic monsters), a 6-second countdown timer will begin. Monsters not defeated before the timer expires will be destroyed by the blast, awarding Vaughan all the relevant benefits and a stack of Battlefield Momentum.

Broken Enemy Inhibitor = Vaughan places an inhibitor inhibitor on the enemy inhibitor! When the 'ally/enemy inhibitor is about to respawn' message begins to play, it will instead be cut short by the crackle of static and surrounded by violent sparks, increasing the inhibitor respawn delay by 15/20/25/30 seconds and awarding Vaughan a stack of Battlefield Momentum. Enemy minions and champions who pass by the inhibitor during this time will take 3/4.5/6/7.5% Current HP damage every second, until the sparks clear (max 4 targets at any one time, prioritising enemies closest to inhibitor)

Ally Turret = Vaughan arms the current turret with a temporary arsenal. When the turret gains vision of an enemy unit, this arsenal will charge up for 5 seconds. If there are still enemies in range when the charge is finished, the turret will unleash a devastating cone of energy that kills all enemy minions in range and applies a 1/1.75/2.5/3.25 second stun to enemy champions. If the blast kills 10 or more minions, or a stunned champion is killed within 10 seconds, Vaughan will gain a stack of Battlefield Momentum. Turrets do not cease normal attacks while "charging up".

Ally under Crowd Control Effects = Vaughan tosses a glamour bomb at a nearby CCed ally (Range: 800) camouflaging them and inflicting darkness upon enemies within 325 units for 1.5/2/2.5/3 seconds. For the next 6 seconds, Vaughan's team gains 5/10/20/40% movement speed while moving towards affected ally/enemy champions. Vaughan gains a stack of Battlefield Momentum for each affected enemy defeated within 10 seconds.

While within a crowd of 5 or more minions/monsters = Vaughan riles up nearby enemy minions or monsters, turning the chaos to his advantage and camouflaging for 1.5/3/4.5/6 seconds. Frenzied monsters/minions that remain within a 550 unit radius of Vaughan will deal 10/35/60/85% bonus damage, prioritise enemy champions and will not attack Vaughan or his teammates for 6 seconds.

I'l reply to this comment for the rest because apparently I can't right anymore due to some cap or something.

Arakadia2 votes

Yet another really thematic, and exceptionally cool ability! I really like this direction. It is however, too much too handle. The ability offers far too much and could have totally different effects with just a misclick. If your allies are hugging Baron, or a tower, or even eachother, it can be so hard to correctly choose the right target. This ability offers too many options, and while SUPER cool, it just is way too overloaded.

The tower taking tool is very cool, however if he can take it from out of tower range, it has to be weak at taking towers. The ability to suddenly start consistantly dealing dps to a tower without need of minions and from safety is insanely powerful.

The ability to nigh guarentee your team objectives with the 6 second delay bomb is weak early and broken as shit late. There is no way you can deal 70% of an elder dragon's health in 6 seconds. This tool is far too strong.

The ability to delay inhib reformation is also super thematic and I love it, but seems like it would be too difficult to balance. The damage is also uncontrollable, massively unreliable, unnecesarry, and so obvious that enemies would stay out of range without any danger.

The ally turret temporary ugrade is awesome. I love it, and anti-sieging or defending certain points is something we don't have much of in league. And unlike Ziggs, it won't cause games to stall out massively.

The Ally under CC Effect seems uneeded, unfitting, and makes this ability even more of a cluster. Vaughan is not a support or a kind guy.

The minion rally is a cool idea on paper, but would not work out at all in game. The minions are totally uncontrollable and lane minion power as a whole usually turns out shitty, due to their power being limited to lanes and minion spawn times.


I love the crap out of Vaughan's theme. We don't have a revolutionist really. We do have people like Karma, but she doesn't fill the revolutionary role as clearly as Vaughan does. This guy is the cool stuffs. I love the ability descriptions, lore snippet at the begginning, and the overall feeling I get from Vaughan. It is indeed, refreshing.

I loved your knight of the Spire concept, that was by far one of the most inspirational ones I've read. I loved that, didn't know that was yours till now.

The Anagram King1 votes

Hey, thanks for taking the time to look over the character. I'm gonna confess - I've had my creative fill, and will likely fade away for an indiscriminate number of months, but it would just be plain cruel to ignore you, so here's my reply! I'll try and give you a run down of intent, which I think is more fun. After all, I likely won't be changing anything else. That said, I DO appreciate this post. I like perspective. So, again, thanks for taking the time! Now, without any further ado...

So Vaughan's .5 second silences sound pretty bad to use and to fight. They make it hard to cast quickly and smoothly, which feels bad for the enemy, but other wise isn't long enough duration wise to feel useful for Vaughan. I would increase the effective and power of each Glitterbomb, while reducing how often you can use them.

So, before anything else, I wanna make it clear that Vaughan is not a fighter in the traditional sense. You touch on it later; noting that he has a very substantial lack of engage. Thematically (and mechanically), his goal is to sew chaos and cause disarray. His damage is delayed (and can ramp up over multiple uses), and his abilities reward him for doing non-combative things. While it would be easier to increase the effect and/or range of a glitterbomb, then throw one huge silence down for 1.5 seconds or something, it would make him more of an all-inner. At the moment, he's sort've fighting in two different places, at once (backline, and leapfrog target).

So that's my justification for divvying up the long silence into smaller clouds of shorter "interrupt" effects. In retrospect, I should've included a list of combos and combat goals in the concept. Half of the reviews think he's an assassin. :P

I'm not quite sure why you included the ability to mimic damage he takes from the jungle onto enemy turrets and champions. This seems odd and out of place. I'm sure it has some reasoning, but I don't get it.

Imagine a guerrilla warfare-esque melee in which the protagonist is causing flunkies to hit one another while aiming at him with their arrows/weapons/punches/whathaveyou. It's that. I WAS, initially, going to make minions around him frenzy and fight, but it was either WAY too overpowered, or WAY too underpowered. Too much diversity in the champion pool, y'know? Some champs just wouldn't be able to handle angry minions. Others wouldn't bat an eyelash.

His "Caught of Guard" mechanic also seems pretty strange sense you have no control over it. I've wanted an ability or passive like this for a long time, but it seems like this ability is only good when fighting Kha'Zix, Rengar, Shaco, or face checking bushes. This ability is really thematic but seems to translate poorly into gameplay, atleast from my understanding.

You nailed it. That's the goal. It's the anti-ambush tactic, being that his gameplay centres around interacting with a LOT of map objectives, which will no doubt result in ambushes.

[Q] is a really interesting ability, I probably would reduce the CC immunity so that this ability is more reliant on timing. I love the idea, and in a vaccum this ability works, but without ANY other gap closers or movement speed buffs, Vaughan would have a REALLY rough time getting to the enemy. Once he gets to the enemy, its really hard to get him off, but thats IF he gets to the enemy. I would reduce this abilities effective and give him another way to reach the enemy. Because while this ability is actually really strong, its counter intuitive because Vaughan is already in range, and doesn't need this much utility to stick to an enemy.

I REALLY thought about giving him bonus MS on this ability (or some damage resistance, toying with the idea that he could pop it after leapfrogging); but Vaughan is going to be gaining 3.45 base MS every single time he successfully uses his ult. If he has any sense, he'll be using it to secure a monster at the start of the game. And essentially every time it's off cooldown. By 10 minutes, this could ramp up to as much as 30 MS. FIVE TIMES that if he got a penta every instant the ult came off CD (a man can dream). Giving him self-buffing abilities seemed like a very bad idea. Decaying tenacity that increases through use of Glitterbombs, however, not only seemed thematic; but also accentuates his MS buffs when engaging AND provides him with the capacity to swing out, when trying to disengage. It feels like a very solid fit, the way I imagine it. An ability that combos with itself. ;p

Of course, the second part of his W enables dives; which helps bridge his offense after the tenacity effect entirely wears off (a little bonus for the sake of no longer being able to swing away).

Vaughan can't tactically decide which trap to use in a fight. Its not like Twisted Fate's gold, red, and blue cards. He can't choose. Summoner's Rift is so massive that you won't be able to get to a base to lay a Nailbomb in time if you needed to. In addition, it doesn't make sense why in a base you need an AoE nuke displacement. While the River's Sticky Foam makes sense for dragon and baron, and maybe other buffs, most of the traps don't. The Bed of Nails is a good zone tool, but the utility and DoT it offers don't make sense on a fighter imo.

When I made nailbomb, the intent was to break up objective pushes, inside your base. It really won't work, unless the enemy is in a cluster. I DID, actually, think about making it work 'near turrets', but dropping caltrops to escape felt more important in lane/dive situations. :P

It's cruel, that the "fighter" class was the closest fit to what Vaughan does, as it implies he's actively looking for fights. But the intent of E was less about picking a perfect moment to hit the enemy with all you've got; and more about messing up their advance/objective. Ie: Vaughan running through the bush to escape a target drops an Incendiary Toil. Enemy can either run through to try to catch him, or run around and potentially lose him.

In lane, you're either going to be chasing or evading (you can't be in "ambush" in the centre of vision). Thus, bed of nails focuses on slowing enemies (with a tiny bit of damage, to dissuade squishietargets just standing there). In base, however, the enemy is no longer grouped into tight corridors, making giving the trap a different function pretty appealing. Though I kept debating whether or not I actually WANTED nail bomb instead of nail bed.

His Bush Trap does bat shit insane base damage. Your very likely going to die if you follow Vaughan into a bush unless this ability is on cooldown.

Weeeeellll, though it IS slightly stronger than a Morgana patch. on an (initially) undamaged target, he won't be building AP; and it can't burn outside the bush. I didn't want to give it AD scaling for 2 reasons. 1: Thematic. 2: he shouldn't be bush sitting, waiting to kill people with his trap.

As far as burden of knowledge goes, I'm firmly convinced it won't be a problem with any toil besides the nailbomb (I really don't like the nailbomb ;p). Every toil, besides the nail ones, interacts with its environment, visually. They also spawn directly beneath Vaughan, meaning that no matter whether in a bush or on the ground, you know that the toil is coming.

Foam acts differently, but does no damage and expands outwards. Lots of reaction time.

[Vaughan's Ult] offers far too much and could have totally different effects with just a misclick. If your allies are hugging Baron, or a tower, or even eachother, it can be so hard to correctly choose the right target.

This is an incredibly valid point. Though it is a low-cooldown ability. An interrupt + mana refund effect on things like turret yanking or monster bombs might have been a good idea (as in, you can cut it short, before you start it). That said, this is an exceptionally good catch.

The tower taking tool is very cool, however if he can take it from out of tower range, it has to be weak at taking towers. The ability to suddenly start consistantly dealing dps to a tower without need of minions and from safety is insanely powerful.

Though the range isn't outlined (too much clutter! Ugh!), Vaughan's supposed to be inside turret range. Pulling from outside turret range could've definitely been interesting, but, ultimately, I wanted it to be a sort've "mob crowding statue, pulling it to the ground" kind've deal.

The ability to nigh guarentee your team objectives with the 6 second delay bomb is weak early and broken as shit late. There is no way you can deal 70% of an elder dragon's health in 6 seconds. This tool is far too strong.

For baron, dragon and scuttler, the bomb activation timer is halved. So it would be 35%, late game. That said, it's hard to gauge what is fair and what isn't without actually TESTING the effect on mid-game clears. And I'm not super focused on any one number, over any other.

The ability to delay inhib reformation is also super thematic and I love it, but seems like it would be too difficult to balance. The damage is also uncontrollable, massively unreliable, unnecesarry, and so obvious that enemies would stay out of range without any danger.

I partially agree with this one. The damage's intent is to slam minions as they wander past, or zone out champions if a fight is currently in-progress. Essentially, it STRENGTHENS Vaughan's team's next push, rather than allowing the inhibitor to, well, inhibit it. There's more interesting things I could've tried, but I wanted the ability to be a throwaway "mess with the back lines" tactic.

The ally turret temporary ugrade is awesome. I love it, and anti-sieging or defending certain points is something we don't have much of in league. And unlike Ziggs, it won't cause games to stall out massively.

I wanted this to be an ability Vaughan could use as he left his base, fortifying up defenses, then letting the ability refresh as he moves to wherever he's planning to sew chaos.



Ugh. Character limit. One more post.

Arakadia2 votes

His passive makes ALOT more sense, thanks for clearing that up.

Thanks for the response alot, this helped me understand it alot more. I also got to see some of the designer's inside thoughts :P

You replied minutes ago so I'm assuming you'll have your other reply in a bit.

The Anagram King1 votes

He's definitely abstract. Some of the posts think he's an assassin. Others think he's a genuine Riven-esque fighter.

I, HOWEVER, was picturing him spending the vast majority of the game running away from fair fights!! :P

Next time I make a concept, I'll try and enter it in a contest you're involved in. See if I can't make something really interesting. And even MORE abstract.

I'll redefine character classes if it kills me!

Arakadia1 votes

Sounds like a pretty cool plan!

The Anagram King1 votes

The Ally under CC Effect seems uneeded, unfitting, and makes this ability even more of a cluster. Vaughan is not a support or a kind guy.

Quite the CONTRARY, in fact. Thematically, he uses others to achieve his goals. He convinces people to trust him; saves them; helps them - then cuts them off when they become a liability. I didn't get around to making THAT part of the lore, but it's definitely a part of his character. He also utilises distractions (and momentum) to pick off high-priority targets. Y'know - "unfortunate strokes of bad luck".

Mechanically, I wanted him to REACT to ganks, rather than initiate them. This gives him a tool with which to do precisely that.

The minion rally is a cool idea on paper, but would not work out at all in game. The minions are totally uncontrollable and lane minion power as a whole usually turns out shitty, due to their power being limited to lanes and minion spawn times.

This is a fair point. I gave them damage boosts; and it could really go up or down, as is necessary. Early game, it's going to WRECK all-inners (assuming Vaughan's in lane). Late game, it could optimistically (with enough scaling) do the same!

I could've also given them a damage resistance buff or something, but that felt a little overboard. Smashing baron minions? Not fun. Just tedious. :P



I wanna apologise for no longer working on this concept. You raise a whole bunch of concerns and note lots of small problems with ability concepts; and I appreciate the effort that went into your post. Also wanna thank you for showing up to do the review (it's FUN to share!!).

I'm outright SHOCKED that you read enough of Odecimus's concept to like him. Really, he was a NOVEL, in of himself. But I loved working on him. I'm *still building his universe; and a few of these concepts actually contain characters that are relevant to him in some small or significant way. Really, it's cool that he got a little bit of recognition. Cause he is SO far from complete. But, really, when are any of my concepts close to completion? :P

ANYWAYS - thanks again for reading. For writing. I said it before, but I LOVE perspectives. I enjoy messing with ideals and twisting them to odd ends. So even really bad reviews are great fodder for writing material.

NOT to say your review was bad. I particularly liked a lot of the concerns you raised. So I hope I didn't come off as ignoring them. As I said, I just thought it might be more fun to see the intent behind the character (me assuming you like perspectives as much as I do :P).

This was fun, Arakadia. Your concept was also fun. Thanks so much.

The Anagram King1 votes

Abilites and concepts are all fully fleshed out and formatted; core concept finished. Bumping for feedback!

The Anagram King1 votes

Adding a change log, as I will soon need to refer to it:

[Changes I can remember during vague blackness before calendars were invented]

  • Trahison Des Clercs AoE type clarification. EXP soak removed.
  • Mana costs added; cooldowns were lowered.
  • Clustering Decoy Toils clarified as toils; and NOT traps. Sticky Foam can now be impeded by terrain modifiers.
  • Pulling down enemy turrets no longer uses new bar; instead deals increased (ranged) damage after a delay. Allies can channel to help pull turrets down.
  • Revolution's Monster Explosives no longer undetectable before the timer starts. Starts countdown much earlier.
  • Revolution's Glamour Bomb also camouflages the ally it hits. Range of explosion increased a little.
  • Camouflaging in a group of enemy minions made to last longer.

**[15/05:] **

Disassociation:

  • CC spell-shield effect replaced with decaying tenacity, over time. Tenacity duration can now be extended with glitterbomb detonations. Brief untargetability while leapfrogging. Additionally, tether only lasts until end of ability duration.

Fervid Onslaught:

  • Damage reduction% effect lowers as ability is levelled. Stack damage reduced to compensate. Bonus stacks and Glitterbombs now apply on every 5th stack a target has, as well as the first hit, to allow tunnelling and encourage target-picking when reactivating Fervid Onslaught while stacks are still in play from the previous use.

Clustering Decoy Toils

  • Now thrown into the air, instead of 'at the ground' - allows players to see that Vaughan is using his toils.

Revolution!:

  • Inspire lasted 20 seconds after smashing a turret. WHAT?! Lowered to 8 seconds.
  • Inhibitor Inhibitor duration lowered by half. Now damages up to 4 enemies (players or minions) that walk by it, over time.
  • Allied Turret Arsenal no longer shoots if all enemies are defeated or leave before it finishes charging. Stun duration reduced at max level.
  • Frenzy radius reduced when camouflaged in enemy minions. Minions now deal bonus damage based on ult level.

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