Champion Idea: Jacobi ~ The Desperado
Jacobi ~ The Desperado
Look https://www.geeksofdoom.com/GoD/img/2013/03/2013-03-14-call_of_juarez_gunslinger-533x299.jpeg
Stats
HP 552 (+ 81 per level) HP Regen 8.18 (+1 per level) Mana 324 (+44 per level) Mana Regen 6 (+0.8 per level) AD 55 (+3.3 per level) AS 0.644 (+3.5% per level) AP 0 (+0) Armor 26 (+3 per level) MR 30 MS 345 Range 575
Background
Full name: Jacobi Masterson Place of Origin: Shurima Occupation: Outlaw, leader of the Shuriman outlaws. Has special powers over sand.
https://i.ytimg.com/vi/-94brHheDe4/maxresdefault.jpg
Please submit ideas for lore!
Passive: Gun Slinger :
Every** 8/7/6/5 sec** without attacking Jacobi holders his guns. While holstered his next AA will happen 200% quicker and deal 120/130/140/150% of its normal Physical Damage. (All scaling changes at levels 4/8/12) Killing an enemy reduces the Cooldown, 50% for small Minions and Monsters, 75% for large minions, and 100% on champion kills.
If this AA critically strikes it will deal 240/260/280/300% of AD but the additional damage will remain the same With an Infinity Edge, it will deal** 300/325/350/375% of AD**.
**Q: Fan the Hammers: **
CD: 9.5 / 8 / 6.5 / 5 / 3.5 sec Cost: 35 / 50 / 65 / 80 / 95 Mana Cast Range: 575 units
Jacobi marks a Target and, after a 1 sec channel, rapidly fires both of his guns at the Target shooting 6 bullets. Each bullet deals 15 / 35 / 55 / 75 / 95 (+ 25% AD) Physical Damage to the Target. The bullets deal an extra 1% damage per every 2% of Critical Strike chance. Jacobi cannot move while channeling but can move while firing. These bullets pass through minions on their way to the Target dealing 75% of the damage. If an Enemy Champion is between Jacobi and his Target they stop at the first Enemy Champion dealing 75% of the damage. Each bullets applies life steal.
W: Swift as the Sands :
CD: 22 / 19 / 16 / 13 / 10 sec Cost: 40 Mana all ranks Range: 345 units
Passive: While Gun Slinger is available, Jacobi gains an additional 25 / 30 / 45 / 40 / 45% MS and 50% slow resistance.
Jacobi rolls in a direction breaking free of all slows and refreshing Quickdraw.
E: Dust Devil :
CD: 17 / 15 / 13 / 11 / 8 sec Cost: 45 / 60 / 75 / 90 / 105 Mana Cast Range: 600 units AoE: 225 unit Radius
Jacobi throws a jar of compressed Shuriman sand at a target location which explodes dealing 50 / 75 / 100 / 125 / 150 (+ 75% Bonus AD) Physical Damage and applying a 60% decaying slow for 1.5 sec. Enemies within 100 units of the blast 200% of the damage and are knocked up for .75 sec before receiving a 90% decaying slow for .75 sec.
R: Sands of Time :
CD: 120/100/80 Cost: 100 Mana all ranks AOE: 800 units Radius
Jacobi marks a Target and for the next 5 sec Jacobi gains 30% increased Attack Speed while attacking his Target. Every AA, or bullet from Fan The Hammers, refreshes the duration of Sands of Time and adds a stack of Time which last for 5 sec and are also refreshed by additional stacks. At the end of the duration, Jacobi becomes Immune for .5 sec while he fires shots dealing 5/15/25 (+ 15 / 20 / 25% AD) (+1% increased damage per 1% Critical Strike) Physical damage for each stack of Time on his Target no matter where his Target is. His Jacobi dies during his ult all stacks of Time go away without any affect. If Jacobi kills his target before the stacks expire, his ult immediately ends.
Upon Selection: “The names of the men I’ve killed lay scattered in the sands of Shurima... Yours will be just as insignificant”
I spent a lot of time on this so I would appreciate feedback :) Please, send me any ideas!
~DiamondMatthew