New Champion Concept- What would YOU name it?
Help design this concept! Champion needs lore, visuals, and some polite criticism. Champion needs a name and some numbers to fit in!
Basic idea- A fire based champion focused on sustain and lane control. I imagine a lava-like Zak that forms into a smoldering Malphite.
Abilities cost Health, and damage scales off Max Health
Sorry for no ability cost/damage ratios... I don't know appropriate numbers- but you can help!
>Passive: Corpus Magma / Hardened In Magma Form- Champion's body is animated lava. In the lava state, Champion has increased movement speed and leaves a short trail of lava that disappears after a second. Enemies that step in the lava trail take minor DOT. In Rock Form- Champion's body is hardened igneous. In the hardened state, crowd control effects against Champion are reduced.
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>Q: Slag In Magma Form- Champion hurls a piece of molten rock at target location, dealing damage + extra damage if target is in brush. If Slag doesn't hit a target, it becomes a small glob of lava where it lands, and remains for a mild duration. Enemies that step on the lava glob take DOT and are marked for a few seconds, making them visible on the map. In Rock Form- Champion hurls a rock that deals damage and stuns in a small AOE.
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>W: Igneous passive- Champion's abilities cost less health. active- Champion hardens into stone, lowering movement speed and increasing armor- for a short time. While Champion is Hardened, movement doesn't leave a trail of lava and base health regeneration is increased.
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>E: Erupt In Magma Form- Champion explodes, dealing damage to enemies caught in AOE. Champion becomes a pool of lava in the AOE that forms back into the 'golem' with time. The pool is untargetable: if enemies step on the pool, both Champion and the enemies take some DOT. Additionally- Champion may activate Igneous in his 'pool state' to root any enemies stepping on him by hardening around their ankles for a short time (shorter duration than normal Rock Form). In Rock Form- Champion blasts out of his rocky exterior, dealing damage to enemies in AOE and knocking them back a short distance. Champion has reduced armor in Magma Form for a short time afterwards.
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>Ultimate: Natural Disaster Magma Form only- Champion becomes a raging wave of magma. For a short time, Magmyre's movement speed is greatly increased and movement isn't hindered by obstacles. Champion leaves a trail of burning lava that deals DOT if an enemy walks across, and deals damage to enemies in his direct path. This trail of lava remains for the duration of the ability. (Wave size like Nami's ultimate) Additionally- Champion may activate Igneous during his ultimate. If Igneous is activated, the wave hardens into a wall. The wall will remain for a couple seconds. This wall shares Champion's base stats (In Rock Form) and his current health, and is targetable. Any lava trails that were made before becoming a wall will remain as lava.