[Champion Concept] Azezel Ro -- The Demonic Hunter (tartown champion)

regonas·12/6/2015, 6:19:21 PM·2 votes·723 views
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I am spawn of evil. Rage and lust flows through my veins. My flesh is corrupted, my bones are twisted. I was born out of darkness and i lived inside of it my entire life. I can't remember why i was born or who made me. I do remember something. Somebody once told me: "everyone can chose their path, even you". So, i have chosen a path. Path to hunt and destroy evil. Send all evil souls into their rightful place. To fight evil -- you need other kind of evil. I will not allow beings of darkness to ravish the world of the living. That is my purpose and i am willing to die for it. -- Azezel Ro.




Type: physical assassin/ melee adc Role: fighter/ assassin

Table of concept:

  1. Special mechanic, Stats and Kit
  2. Math for abilities
  3. Lore
  4. Quotes
  5. Other


#1.1. SPECIAL MECHANIC

Hunt for Evil Whenever enemy champion score 6 or more kills without dying, then your hunter's instincts kicks in. Your target will be globally announced and marked. When enemy is marked your vision becomes so focused on killing him/her, that everything becomes dyed red except your target. Increase your damage done against that target by 25%, but reduce your damage done against any other enemy champion by 15%. If you die while your target is still alive, then you will resurrect 50% faster. When enemy becomes marked, then only when you kill him/her the mark will be removed. Killing marked enemy will grant 100 bonus gold to you and 50 bonus gold to any friendly champion who helped you. In addition, when each of your abilities become augmented, then remove damage reduction against non-marked enemies during your Hunt for Evil.



#1.2. STATS

HEALTH: 575 – 2250 HEALTH REGEN: 12.5 – 28.0 ATTACK DAMAGE: 55 – 138 ATTACK SPEED: 0.645 (+0% – 45.5%) ATTACK RANGE: 175 MANA: 422 – 1108 MANA REGEN: 5.6 – 10.5 ARMOR: 29.9 – 87.9 MAGIC RESIST: 30.1 – 51.4 MOVEMENT SPEED: 360



#1.3. KIT

............................................................................................................................................ Passive Killing the Wicked Killing an enemy will heal you for 3% of their max health. Healing received from this effect is increased to 9% of enemy's max health when you kill enemy champion marked by your Hunt for Evil. Killing any enemy champion will reduce all remaining cooldowns on your abilities by 50%. ............................................................................................................................................

~~ ~~ ............................................................................................................................................ Q Fate-weave Throw strings of fate dealing 75/115/155/195/235 (+70% of AD) physical damage to all enemies it pass and stop at first enemy champion hit. Hitting an enemy champion will cause you to jump to his/her location and increase your movement speed by 15% for 1 sec. Cooldown: 14/13/12/11/10 sec Mana cost: 60 Range: 880

Augment: enemy champion hit will be stunned for 1 sec. ............................................................................................................................................

~~ ~~ ............................................................................................................................................ W Cape of the Shadows Stealth your target for 2/ 2.5/ 3/ 3.5/ 4 sec.

If you stealth yourself: reduce your movement speed by 50/40/30/20/10, but cause your next basic attack to have 200 bonus range and cause you to jump to your target. This effect lasts while you remain in stealth. If you stealth other friendly champion: cause affected champion's next basic attack to be critical within 4 sec.

Cooldown: 20/19/18/17/16 sec Mana cost: 80 Range: 300

Augment: using this ability on yourself will also cause your next basic attack to be critical. ............................................................................................................................................

~~ ~~ ............................................................................................................................................ E Wicked Hunter Passive: when enemy champion hits you will ranged attack, then reduce all remaining cooldowns on your Fate-weave and Cape of the Shadows by 0.5/ 0.75/ 1/ 1.25/ 1.5 sec.

Active: deal 60/80/100/120/140 (+65% of AD) physical damage to nearby enemies and root them in place for 1/ 1.25/ 1.5/ 1.75/ 2 sec. Cooldown: 20/18/16/14/12 sec Mana cost: 50/55/60/65/70 Range: 300

Augment: rooted in place enemies will deal 25% less damage to you and will not be able to heal from damaging you. ............................................................................................................................................

~~ ~~ ............................................................................................................................................ R Destiny Destroyer Passive: every 4th champion kill allows you to augment one of your abilities. Each ability can be augmented once. Champion kills gained before unlocking this ability will also count, but you will not be able to augment your other abilities without unlocking this one first.

Active: charge a short distance assaulting first enemy champion in your way stunning him/her for 0.75 sec and dealing 300/375/450 (+100% of AD) physical damage to him/her. You heal yourself for 100% of damage done with this ability. Cooldown: 60/50/40 sec Mana cost: 90 Range: 360

Augment: if this ability doesn't hit an enemy champion, then reduce cooldown of this ability to 4 sec. ............................................................................................................................................




#2. MATH FOR ABILITIES

Build: item 3006 item 3153 item 3046 item 3074 item 3812 item 3031 Masteries: link Runes: link

Attack damage: 424 Critical strike chance: 50% Attack speed: 1.648 Life steal: 34%

Critical damage: 742 [using this formula: Damage multiplier = 1 + (Critical chance × (1 + Bonus critical damage))] Q damage: 532 E damage: 415.6 R damage: 874




#3. LORE

Elite demon, one of the top20 forces of the underworld offered himself to work in the Tartown. Nobody were sure why, though. He was much more too powerful to just simply watch over evil souls, but he did it anyways. He served in the detention squad managed by Amera. Done his job quite right, so nobody complained. However, other demons always commented on him being gloomy and sad. Like he had no purpose and just done his job to pass time. He had no friends and spent his time either working or by being alone. Sad lonely demon, who would have thought.

One "day" during his watch he head a voice from the prison cell. It was sweet and calming voice. Not filled with sadness, rage or pain. Voice was motherly and caring. Azezel spoke with prisoner for hours. Each "day" they spent chatting just the two of them. He felt something. Something like joy or relief. More and more he felt connected to that trapped soul, he felt they made a bond.

When Tartown was summoned into the world of the living, Azezel opened the cell and released soul trapped inside. But, evil souls was nor friendly, nor kind. It attacked Azezel nearly killing him. He managed to defeat evil spirit and sent it into oblivion. He was devastated by this betrayal, but evil spirit said something before it disappeared. Those words changed his life, changed who he was.

Demons are connected between each other, in a way. They feel presence and power of other demons. So, when Pandemonium suddenly appeared in Valoran, every Tartown demon felt it. Azezel knew that he had to do something. He felt that evil breeds evil, but he could end this chain and stop other demons who wants to harm inhabitants of this world. He made up his mind to kill other demons who spreads evil in Runeterra and chose to fight for justice, in a way.

Demon who hunts other demons. Who knows better how to kill a demon than the demon himself. For this purpose he is determined to even use his unique infernal power called "Destiny Weaver". It is power to change and weave destiny of himself and others. Azezel Ro is an infernal being who use infernal powers to hunt down evil beings and cleanse all darkness from the world of the living.




#4. QUOTES

Upon selection -- I decide their fate.

Attacking -- Die you evil scum. -- No surrender. -- Take this and die. -- You are dead.

Movement -- One step closer. -- Wicked hunter is coming. -- They can't even hide. -- Eternal sleep is waiting.

Joke -- Two evil spirits comes into a bar. Bartender says nothing, i destroy those evil souls. -- I am not very good at telling jokes, so i rather say nothing.

Taunt -- Your heart is corrupted. Let me polish it with my fists. -- Not even your mother will recognize you when i am done with you. -- You merely adopted the darkness. I was born in it, molder by it. -- Heads will roll. Your head will be one of the many.

Hitting an enemy champion with your Q: -- Lets dance.

Hitting enemy out of stealth: -- Surprise.

Rooting an enemy champion with your E: -- Stick around.

Hitting an enemy champion with your R: -- Fall dead.

Joking nearby friendly Vayne: -- Aham... would you, maybe, like to chat after this or something?




#5. OTHER

Strengths:

  1. Can engage an enemy in two ways: stealth from W or hitting an enemy champion with Q.
  2. Have decent CC.
  3. Can stealth other friendly champion.
  4. Augmented R can be used as a extra mobility in order to travel faster.
  5. With more kills get stronger.
  6. Can be played as ADC against enemy ADC with low mobility.
  7. Can be pretty good jungler.
  8. Special mechanic helps him against fed enemies.
  9. Is pretty diverse and have some meaningful choices. What to augment, how to engage, who to stealth.
  10. Good against ranged enemies.
  11. Have good all-in after level 6.

Weaknesses:

  1. Is pretty weak early.
  2. Can trade very well early against ranged enemies.
  3. There are limited number of support who he can play with if he chosen as ADC.
  4. Have no defense steroids and he strongly depends on Q and W.
  5. Abilities have pretty low base damage and AD scalings.
  6. Pretty easy to kill when he gets ganked, because he lacks escapes.
  7. Can't form pretty well when facing against range enemy champion.
  8. Q and R are skillshots.
  9. E have pretty low range.
  10. You move slower while stealthed.
  11. Very depended on items and champion kills.
  12. Seems pretty simple, but actually is hard to master.
  13. His entire kit can be countered by pink ward and good reflexes.

1 Comments

XerKB10112/27/2015, 9:05:19 PM1 votes

Cool concept, keep up the good work :D Your local noob