[Champion Concept] Easton, Keeper of the power.
While sailing in the Conqueror's Sea, Easton and his crew were attacked by a fierce monster, the ship was torn in two, Easton and his crew sunk to the bottom of the sea. Easton awoke in a brightly lit cave. After surveying his surroundings he spotted a ball of light on a pedestal covered in unfamiliar markings. Upon contact with the ball it vanished, disappearing into Easton's hand. He could feel the power flowing through him, the power to do anything he wanted, whatever he pleased. He pleased to protect it. Knowing that this power could wreak havoc in the wrong hands, he transformed himself into a cage to protect it at all costs. He sat in the cave for centuries, fearing the outside world, but now he knows he must emerge, for his power is needed.
http://i.imgur.com/ENDMEko.jpg
Easton is a High range high cooldown mage, with a large amount of defense and damage but very little sustain and mobility.
Passive: In good hands Easton and nearby allies within 1200 units gain 5 (+(2+level)% AP) armor and magic resist. In addition, After 5 spells Easton can no longer contain his power, and his next spell is highly empowered.
Q: Restricted Flare Cost: 60/70/80/90/100 mana CD: 12/11.5/11/10.5/10 seconds Easton fires a flare in a target direction that travels 1300 units, dealing 50/80/110/140/170(+70% AP) magic damage to the first unit hit. Passive bonus: Unleashed Flare: Damage becomes 100/160/220/280/340(+140%AP) and the flare becomes a cone shaped wave. The Flare's missile speed starts out very slow, then rapidly accelerates over the distance.
W: Cut through space Cost: 120/90/60/30/0 mana CD: 30/25/20/15/10 seconds Passive: Easton takes 5/10/15/20/25% reduced damage from area of effect spells. Active: Easton channels his power to a target location up to 1600 units away 0.5 seconds later, an explosion with a 300 unit radius will appear dealing 100/110/120/130/140(+30% AP) magic damage to enemies in the blast and stunning enemies within 90 units of the center for 1.25 seconds. Passive bonus: Tear through space: The AP ratio is changed from 0.3 to 0.6, and for enemies effected by the stun the ratio becomes 1.2, the blast size is also increased by 50%.
E: Runic Cage Cost: 100 mana CD: 20 seconds Easton activates his runes for 5 seconds, slowing enemies within 300 units by 10/20/30/40/50% and enemies that attack Easton during this time are dealt 20(+20% Armor) magic damage each strike. Passive bonus: Runic Sentence: The duration is increased to 7 seconds, Easton get's a 20% buff to movespeed while moving towards enemies for the duration, and enemies within 500 units of Easton become taunted and must attack Easton for 2 seconds (but only once) during the duration.
R: Power Within No cost CD: 180/160/120 seconds For 10 seconds Easton releases the lock he holds on his power. During this time Easton is rooted, all of his cooldowns become 6/4/2 seconds, his abilities cost no mana, his abilities all gain their passive bonus effect and runic sentence is active throughout the whole duration. After the duration Easton becomes unable to take action for 5/3.5/2 seconds, his passive stacks are reset, and all of his spells go on normal cooldown. While he is unable to take action, Easton takes 150% increased damage. If Easton falls under hard CC the cooldown of his ult is halved and the duration of the self surpress is also halved.