[Champion Concept] Savunna, the Resonate Child

showcase25·5/12/2015, 9:35:14 PM·5 votes·2,685 views

Savunna, the Resonate Child


http://img13.deviantart.net/0862/i/2015/088/b/8/sound_by_dorinootje-d886p21.png

######Photo Credits: dorinootje.deviantart.com

#Champion Visuals & Audio Details

##Visuals

  • Late teenager aged with short purple hair
  • Wearing black bell bottom jeans with dark red flair at the bottom.
  • Black sneakers with a silver trim.
  • Slim fitting dark grey shirt with tassels at the top folding down towards her upper chest and back. These tassels rattle in the vibration of spells being cast.

##Audio IN PROGRESS

#Overview

##Pronunciation Sa • voon • ah

##Roles Primary: Mage

##Resource Mana

##Generic Playstyle Zone Control DPS Caster

##Profile Attack Power········■■■□□□□□□□ Defense Power·····■■■□□□□□□□ Ability Power·········■■■■■■■□□□ Difficulty················■■■■■□□□□□

##Statistics Health······························510 (+81) Health Regeneration·······6.67 (+0.63) Mana································341 (+48) Mana Regeneration·········7.15 (+0.75) Attack Damage················42.50 (+2.4) Attack Speed···················0.648 (+3.8%) Armor·······························18.2 (+3.16) Magic Resist····················30 (+0) Movement Speed············335 Range·······························525

#Basic Information

Gender Female

Race Human

Attack Form Ranged

Weapons Wrist Mounted Concentrated Output Sound Amplifiers

http://fc01.deviantart.net/images2/i/2004/04/f/2/Kar__kh__s_Wrist_Device.jpg

######Photo Credit: rpgjssmfulhud.deviantart.com)

Occupation Former: Pirates Daughter Current: House Maid

Birthplace Bilgewater

Residence Former: Bilgewater Current: Demacia

Allegiances Bilgewater

#Lore ##Section in Process

"Not only only is a weak and slow vessel, but it is filled to the gorge with riches! And I know exactly where it be. Now who is ready for a easy plunder!" yelled as captian Recitous 'the Heartless' Greycard caught his balanced mere inches from the end of the plank. He was in the middle of a full blown mutiny for the umpteenth time.

"Oh yea?" yelled a few if the pirates, swords pointed at the caption. "Aye, and I know exactly where. So tell 'em Suvunna, dear." His smile shown false courage, yet his words unheard by his daughter, Savunna, who was way in the back listening to music, not caring about what's going on. "Oh, Savunna dear!" A brief glace towards the scene and she knew what to do to save him yet again. She reached in her pocket and shown the shipping log for Bandle City Exports. A ship bound for Piltover with goods for the University was sceduled for today. The riled up crew clammered over the information, and decided to go for the east loot. This old trick has worked on the last crew with Greycard in a similar situation.

Greycard took small steps towards the ship, yelling "pull anchors and set sail!" The crew began to get ready for this venture under his questionable leadership.


Was a really bad (as in bad at his job) pirates daughter and was forced to go on his raids, even though she didn’t care to be a pirate at all. She wanted to be a musician. On a pirate raid, it failed and she was captured by scientist merchants ship. Was taken back to Piltover for punishment, Escaped at night and stole some blueprints from Piltovers University Lab. Somehow got back to Bilgewater to try to sell concept sketches, no good enough buyers, but one smart and shady merchant wanted buy it after with a catch, she would owe him double if they didn’t work. She didn’t care as she would move to a different island. He created them, it didn’t work, he found her, and entrapped her hands in them because she had no money. People found out, also found out how yorldes captured her and was laughed out of town. She fled to Demacia, and conned her way into be a house servant. A year later she coned her way to serving lux, just for the better house for her to live in. During the time, knew that the sound amplifiers worked all along. She coned him by changing a small detail on the blueprint so it shouldn’t work. But now they do. Now she had growing possibilities and growing power. And how that she is on the inside of a powerful place., maybe she could start a civil war to bring it down and go back to Bilgewater as a hero. However, she actually can call lux a good friend.

Stolen Concept Sketch http://fc04.deviantart.net/fs71/f/2010/216/0/1/Vambrace_weapon__concept_num_2_by_HaroldPotter.png

######Photo Credit: haroldpotter.deviantart.com

#Abilities

http://desmond.yfrog.com/Himg43/scaled.php?server=43&filename=ki3cd.jpg&res=crop

##PASSIVE: Crank the Volume

On Cast Point Blank Area of Effect Radius: 300

Every time Savunna uses ability, she sends out a shockwave dealing 20 / 40 / 60 (+15% AP) in magic damage in a small area around her.



http://desmond.yfrog.com/Himg405/scaled.php?server=405&filename=chro1.jpg&res=crop

##Q: Soundscape

Linear Pass Through Skill Shot | Persistent Area of Effect Range: 1100 Projectile Width: 450 Projectile Speed: 900 Cooldowns: 14.0 / 13.0 / 12.0 / 11.0 / 10.0 Cost: 50 / 65 / 80 / 100 / 120

Suvuuna blast to the ground with sound particles that lasting 5.0 seconds that deals 15 / 20 / 25 / 30 / 35 (+15% AP) magic damage every 1.0 seconds. Enemy champions in the area for a continuous 2.0 seconds are silenced for 2.0 seconds.

Maximum Total Damage: 75 / 100 / 125 / 150 / 175 (+75% AP) magic damage.



http://desmond.yfrog.com/Himg838/scaled.php?server=838&filename=art3a.jpg&res=crop

##W: Feedback Loop

Auto Attack Modifier | Chain Area of Effect on Hit Bounce Range: 350 Projectile Speed: 1800 Cooldowns: 13 / 12 / 11 / 10 / 9 Cost: 40 / 50 / 60 / 70 / 80

Savunna's next 3 auto attacks within 6.0 seconds targeting a non structure enemy unit will cause the attack to bounce between the initial target and the nearest single non structure enemy unit 3 times, prioritizing enemy champions. These auto attacks deal an additional 10 / 12.5 / 15 / 17.5 / 20 (+10% AP) in magic damage.

Total Damage (Single Auto Attack with Successful Bounces): 20 / 25 / 30 / 35 / 40 (+20% AP)

Total Maximum Damage (3 Auto Attacks with Successful Bounces): 60 / 75 / 90 / 105 / 120 (+60% AP)

  • There is no cast time and does not interrupt her movement.

  • Cooldown will begin after three auto attacks, or 6.0 seconds.

  • If the original target or nearest single enemy unit dies in-between bounces, there will be no further bounces.

  • The bounce effect will only apply if the primary target has nearby enemy units.

  • This spell causes a reset to the attack timer.

  • Enemy units entering a stasis effect will pop the bounce and cancel any further bounces.

  • Only the cast of Feedback Loop will trigger her passive. The following empowered auto attacks will not trigger her passive.

  • Example (1): There is enemy champion and two full health minions within attack range. You attack the enemy champion, dealing the bonus damage. The attack then bounces to minion #1, back to the enemy champion, and finally back to minion #1.

  • Example (2): There is enemy champion and two nearly dead minions within attack range. You attack the enemy champion, dealing the bonus damage. The attack then bounces to minion #1 killing it, then back to the enemy champion. Since the first bounce target has died, the feedback loop is open, and no more bounces occur.



http://desmond.yfrog.com/Himg708/scaled.php?server=708&filename=ki2v.jpg&res=crop

##E: Reverberate

Unit Targeted Area of Effect | Damage Over Time Range: 600 Radius: 350 Projectile Speed: 2200 Cooldowns: 16 / 14 / 12 / 10 / 8 Cost: 60 / 70 / 80 / 90 / 100

After a .5 second charge, Savunna will stream sound particles into an enemy unit, dealing 15 / 20 / 25 / 30 / 35 (+15% AP) magic damage every .5 seconds, lasting 4.0 seconds. Afflicted enemy units will pulse every 1.0 seconds, dealing 50% reduced magic damage to surrounding enemy units.

Maximum Targeted Damage: 60 / 80 / 100 / 120 / 140 (+60% AP) magic damage.

Maximum Pulse Damage: 30 / 40 / 60 / 50 / 60 (+30% AP) magic damage.

  • This spell will stop her movement for .5 seconds during its charge.

  • Enemy units damaged by the pulse will apply on spell effects.

  • Targeted enemy unit will not receive any damage from the pulse it creates.

  • This effect persist though stasis effects, but will not pulse nor damage the unit in stasis.



http://desmond.yfrog.com/Himg171/scaled.php?server=171&filename=rev1kv.jpg&res=crop

##R: Echo Chamber

Ground Targeted Persistent Area of Effect | Damage Over Time Range: 700 Radius: 600 Projectile Speed: 1600 Cooldowns: 130 / 115 / 100 Cost: 100 / 100 / 100

Savunna charges for 1.0 seconds and fires a ball of concentrated sound in an area slowing enemy units for 30% / 40% / 50% and dealing 275 / 400 / 525 (+60% AP) in magic damage with half the total initially, and the rest over 6.0 seconds.

Additionally, Echo Chamber increases its radius by 80 and damage by 5% for all spells cast near it up to max of 5 spells. Spells cast within zone increase the size gained by double with the damage bonus remaining the same.

  • The increase in size and damage effect triggers while the Echo Chamber is on the battlefield:

  • Each spell cast near it will increase its effective radius by 80, even if it is not visible to the caster.

  • Since half of the total damage is dealt when casted, the damage amplification from nearby casted spells will only be applied to the remaining damage at time of cast.

    • Example: Savunna has a rank two ultimate and 500 AP. Casting Echo Chamber will deal 350 damage initially { 200 + (.3 * 500) }, dealing the remaining 350 damage over 6.0 seconds. Then all 10 champions cast a spell near it, right after it activates. 5 spells effect the Echo Chamber, increasing it's radius by 400 and the damage increases to 437.5 { 350 + ( .25 * 350) } over the remaining 6.0 seconds.
  • The charge will interrupt her movement.

  • All champions within the Echo Chamber will hear an echoing effect on the announcer voice, but not to any other sources of sound.

######Ability Icon Credits: forum.hon.garena.com

#Suggested Summoner Spells & Items

##Summoner Spells summoner 1summoner 4

##Starter item 1056item 2003item 3340

##Essential item 3116item 3151item 3020

##Offensive item 3135item 3089item 3165

##Defensive item 3157item 3001item 3111

#Summary

##Weaknesses

  • Lack of escapes outside of summer spells.

  • Main harass spell places her in harms way.

  • Her crowd control is costly in mana and cooldowns in the early game.

##Advantages

  • Phenomenal in AOE, siege, and poke team compositions.

  • Zoning ability makes team fights for jungle buffs advantageous.

  • Excellent when being ganked with abilities available.



##Struggles Against

Diana Morgana Xerath

##Plays Well With

Evelynn Trundle Riven

#Dialogue & Interactions

##General Dialogue

Champion Select "They will hear me loud and clear... but they won't see it coming."

Moving "Loud and proud." "They will hear me." "It's getting too quiet. I don't like it." "What's my favorite sound? All of them. Hehe."

Attacking "I got 'em." "Be quiet..." "I hate the sound of you SCREAMING! Moan quietly in agony please."

Jokes (Sings classical opera, stops suddenly) "What?" (Takes a bow) (Sings classical opera, stops suddenly) (Clears throat) (Continues singing, but off key)

Taunts "How does a loser sound? I'll let you do the talking." "I will silence you."

Dying ”Neewok!” ”Urraaahh…” ”Aous.. ugh…”

Dance The Motorcycle



##Skill Specific Dialogue

Q: Soundscape "Listen to this!" "Feel the waves." "My favorite... take a listen."

W: Feedback Loop "That frequency..." "Sounds good." "I love that sound."

E: Reverberate "Shake them up!" "Turn them up!" "Louder!"

R: Echo Chamber "It's about to get loud." "I bring the noise." "Cover your ears!"



##Interactions

Lux - Friend Challenges her ability to control light vs her skill of sound

Lux Jokes "Calling out Lux… can you hear me now?" "I know light travels faster than sound, but it's still cooler!" Hidden Joke - (Near Garen and lux) "Garen? I didn't say anything about liking Garen."

Heimerdinger - Rival Stole his weapon blueprints from him from Piltover University.

Heimerdinger Taunts "Finders keepers Heimer!" "I'm still borrowing it, Heimer." "Heimer! Go invent your own sou... nevermind."

#Trivia

  • She really would like to be the Sound Engineer for Pentakill. Sona is in favor. Yorick… not so much.

#Design Notes

##Design Inspirations

Gangplank Malzahar Sona Garen

#Personal Notes

  • I'm always happy to hear any form of constructive feedback and criticism. I make changes on agreeable suggestions and give credit where credit is due too.

  • You liked this concept? You can check out a few of my other concepts (in various stages of development):

  1. Afinra, the Defector
  2. Hartwin, the Craftsman of Novelty
  3. Melcher, Keeper of the Mountains
  4. Warton, the Meticulous Assessor
  5. Perkeu, Predator of the Frail

#Patch Notes

##Version 1.4 - 06/11/2015

Summary

  • Added Plays Well With and Struggles Against sections.


##Version 1.31 - 05/20/2015

Visuals

  • Changed ability icons

######Patch Credits: SabAida



##Version 1.3 - 05/15/2015

Visuals

######Patch Credits: Sales Tax

  • Added lore related image

  • Added weapon image

  • Added ability icons



##Version 1.2

Abilities R: Echo Chamber

The Echo Chamber increases its radius by 50 80 and damage by 5% for all spells cast near it up to max of 8 5 spells. Spells cast within zone increase the size gained by double with the damage bonus remaining the same.

######Patch Credits: weasley009



##Version 1.1 - 05/12/2015

Abilities

  • W: Feedback Loop

Auto Attack Modifier | Chain Area of Effect on Hit Bounce Range: 350 Projectile Speed: 1800 Cooldowns: 13 / 12 / 11 / 10 / 9 Cost: 40 / 50 / 60 / 70 / 80

Savunna gains 150 units of bonus attack range, lasting 5.0 seconds or for her first 3 auto attacks. After the primary target is hit, the attack will bounce between the primary enemy unit and the nearest single enemy unit within 350 units a total of 3 times. These auto attacks deal an additional 10 / 12.5 / 15 / 17.5 / 20 (+10% AP) magic damage.

Savunna's next 3 auto attacks within 6.0 seconds targeting a non structure enemy unit will cause the attack to bounce between the initial target and the nearest single non structure enemy unit 3 times, prioritizing enemy champions. These auto attacks deal an additional 10 / 12.5 / 15 / 17.5 / 20 (+10% AP) in magic damage.

  • Added ability examples for ability functionality clarification.

Edited formatting, updated spell description, and included examples for clarity. Also removed additional attack range bonus to add some balance and possible counter play with removing free and uncounterable poke.

Dialogue & Interactions

  • Finalized Interactions and Champion Select divisions
  • Updated dance link
  • Added Attack, Movement, and Skill Specific dialogue

Summary

  • Finalized section

Suggested Summoner Spells & Items

  • Finalized section

12 Comments

weasley0095/13/2015, 10:07:00 AM1 votes

The ult sounds interesting...but massively overpowered. Instead of stacking up to 8 times, it might be more balanced to go with 4, one for each member of the team, and 1 member can't stack on twice. Cause that would be still be an increase of 20% damage, which would still do a lot. I'm also assuming that this 20% would be out of the ult's total damage, including initial and AP scaling. For example, if the ult has a total damage of 1000, then the ult would do 1200 after friendly champions cast their spells.

Actually, now that I think about, if you kept the eight spells, but limited it to 2 per teammate, and you don't get any, that could probably work to. Either way, her ult should benefit from being used with her teammates, not just someone who can spam spells, like an Evelyn. The more, the merrier, as it goes with music!

Anyway, good concept.

Sales Tax5/13/2015, 10:08:26 PM1 votes

Very awesome champion! I am not one to understand skills, and balancing... But her lore, interactions, and generral appearance are nice. She could use a bit of developing, and maybe a piicture that isn't pulled from the first few results on google. Though I know its just a chracter suggestion, So a picture isn't all that important. Anyways, I hope you get some feed back, and maybe a post from Rioto!

showcase255/15/2015, 2:09:23 PM1 votes

##UPDATES: Version 1.3 - 05/15/2015

Visuals

  • Updated champion image
  • Added weapon image
  • Added lore related image
Chun Łi5/18/2015, 4:23:35 PM1 votes

Nice concept, but change the ability icons that you took from Dota 2 (Disruptor, Spectra, Faceless Void, Invoker)

showcase255/20/2015, 6:40:59 PM1 votes

##UPDATES: Version 1.31 - 05/20/2015

Visuals

  • Changed ability icons
showcase256/11/2015, 10:44:22 PM1 votes

##UPDATES

##Version 1.4 - 06/11/2015

Summary

  • Added Plays Well With and Struggles Against sections.