New 12 move support champion with a pet and jayce/nidalee R because i'm a bad man
Edit instead of downvoting me can people please help me by giving me input? I want to make video games as a profession and i'd love to see what you would want with this or why you would not want thisedit
Lore: In Runeterra most assiciate death with the entity known as Kindred, though there is one being whom not only worships the being, but also brings retribution to those who would deny their will. Jackob Shuck, a black magicianm known as the Black Hound once lived as a priest in his adopted town of Bilgewater, seeing his family slain and dragged into damnation, he swore he'd give anything to give them rest, and to stop all spirits who spit in the face of true death.
Shuck knew that there was no way to take on these entities by himself, and as a priest of death he knew he'd have to find a way to stop himself from ever becoming a mere thrall of his enemies. He called upon the river spirit tahm kench
I'm not good enough to write tahm kench dialogue, but tahm kench essentially gives shuck a familiar in the form of a large black dog named Barghest, in exchange shuck is forced into partial servitude of kench, hunting down those whom have not honored their ends of the deal, in exchange shuck can now hunt the daemons he now seeks but has become one of them
Shuck holds a scythe-bayonetted Rifle, where a jagged blade comes out of the stock, his skin skin is blacker than coal, and his eyes glow bright red from out of his hood.
He gains an AP ratio to his AD in order to encourage him to build the damage items a tank would go for and to build for on hit and spell effects.
Here are Shuck's abilities.
Passive : Shuck has a powerful bond with his familiar, Barghest. Barghest is a large black dog whom attacks shucks targets, and scales with shuck's level and items. Barghest adds effects to shuck's abilities and can be killed. Barghest can also be manually controlled by holding Control.
Shuck also gains 40% of any AP he has as bonus AD,
Shuck's R will be explained first for better clarity over how his other abilities would work
R: Gained automatically at level 1, levels up over time. grants shuck his resource bar and swaps between melee and ranged.
shuck has a new resource bar which works as a scale, each side represents a different mentality, one for Justice, and another for Wrath. as shuck uses his abilities the bar slides either to the right or the left.
When shuck uses abilities with his scythe, his wrath bar fills, which gives him bonus damage and lifesteal/spell vamp
when he uses his gun, he gains Justice, granting defensive stats and mobility
Shuck grants 20-50% of these bonuses to a nearby ally, selected in a similar way to kindred's quarry selection. he also grants 70-100% of these abilities to his Barghest
In addition, shuck may cast 1/2/3/4 additional abilities in a row, applying seperate spell effects, each ability has a first cast and a second cast effect, each cast after the first ability applies the secondary effect. therefore primary casts are more powerful.
This ability levels at 1st, 6th, 11th, and 16th levels.
Q
Ranged First cast Shuck fires his rifle at the target, stunning them for a one second and lowering armor Secondary cast: Shuck kicks back away from the target and Barghest pounces and attacks the target from Shuck's
Melee First cast Shuck spins his scythe in a wide arc around him, slowing all targets it hits
Secondary cast Shuck pulls the target to him, dealing damage.
W Passive: Shuck and barghest gain 2/4/6/8/10% bonus attack speed each time they land an ability, this stacks up to six times
Ranged First cast: Fires a round at the target, which makes the next three attacks dealt by a bound ally deal additional damage Secondary cast: Barghest knocks the target back, can knock through walls.
Melee First cast : Hits multiple times with scythe applying on hit effects. Secondary cast Slashes scythe straight down, regaining health for shuck, bound ally, and barghest. E
Ranged First cast Barghest charges gaining additional movement speed, bites the target for DOT and taunts all targets around it for a short duration Secondary cast Fires an explosive AOE shot.
Melee First cast: Shuck spins his scythe around him, dealing AD damage+ DOT and fears all targets around it for a short duration Secondary cast : Spins the scythe again dealing damage but not extending the fear.