[Champion Concept] Vladimir Rework.

HongChongDong·3/31/2016, 4:46:21 PM·1 votes·1,196 views

Riot has already said Vlad is on the watchlist for a rework so I thought i'd throw out some really bare bone concepts for his abilities not a completely fleshed out rework. Additional passive Arcane Blood: Vladimir converts Mana into extra power granting him 5% CDR every 150 bonus mana he receives from items. I would actually like to see non mana based champions have stat interactions with Mana so I thought I'd add this in.

Q: Transfusion: Vladimir drains a targeted units blood dealing magic damage and healing him every second for 6 seconds and if he completes the drain without the ability being broken the target then becomes fatigued from blood loss crippling movementspeed and attackspeed for 3 seconds.

This ability can be cast on multiple targets at once up to a maximum of 3 but can not be cast more than once on the same target. As for how this ability works I imagined it as a fiddle drain but vlad can move and cast other abilities while doing it. Of course it has 50% reduced healing against minions and monsters. Finally the idea for it's range is most important. It's cast range is smaller than his current Q but the range required to break the drain is much larger than the cast radius.

W: Sanguine Pool: This actually stays almost the same but with more DoT damage, a trail behind vlad that deals a smaller amount of DoT damage, and most importantly this is a toggled ability where vlad can stay in this at the cost of health being drained every second but by the second the cost increases.While in that state his Q drain remains intact but he cannot cast any more abilities until he comes out of it.

E: Tides of Blood: The interaction it has with enemies stays the same but allied champions within cast radius will also be hit and then linked to vladimir for as long as they stay within range of him and while linked they will receive all healing vladimir does from transfusion at 35% effectiveness.

R: Vampiric detonation: Vladimir sacrifices 50% of his current HP to spread his vampiric blood in a large cone in front of him in a violent explosion for 15 seconds. Enemies in the area at the activation of the ability are covered in his blood and take a large amount of DoT for 5 seconds while enemies who walk into the affected area take a slightly reduced amount of DoT while they remain in the area. Enemies who are affected by the debuff still receive the same debuff of taking 12% increased damage from all sources like the normal ult.

R Passive: Tough Blood: Every link vladimir has to an allied champion through tides of blood gives him a percentage damage reduction. Of course this number wouldn't actually be the number possibly used but for example lets say 4/8/10% with ult levels.

1 last thing i was to say about his ult is visually this would be the most important ability as I imagined this as being a very flashy gory ability.

As I stated at the start, this isn't meant to be an indepth rework, or a professional rework or anything. These are nothing more than bare bone concepts that I thought sounded like an interesting kit.

4 Comments

Malhammers3/31/2016, 5:39:57 PM1 votes

Wow...I really like this actually.

Nyssa Situ4/1/2016, 1:14:45 PM1 votes

If that Q is thing then I think they should rework fiddlesticks first. He seems like need he need a rework. Anyway that Q seems interesting, overpower to the point that you can constantly leech off your opponent, but weak that he doesn't have any CC to root the enemy, but he can get item 3116 to assist him with that.

And his ulti, I mean do you know how long is 15 seconds? that like if you take Miss fortune ulti and take that duration and multiply it by 3. I just think 15 seconds is just massive.