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Flux, The Conduit(Reworked Champion Concept)

Orgrimmen··1 votes·1,457 views

#Flux, The Conduit Support/Mage Basic Attack Range: 550 Damage: Magical HP: 650 + 60 per level HP Regen: 3 + .5 per level Mana: 175 + 45 per level Mana Regen 3 + .5 per level Armor: 20 + 2.5 per level Magic Resist: 20 + 2.5 per level Attack Speed: 0.68 + 2.5% per level Attack Damage: 45 + 3 per level Ability Power: No scaling #Passive: Momentum Flux gains stacks of Momentum for performing certain actions, up to 50. Each stack of Momentum increases Flux's Maximum Health, Health Regen, Maximum Mana, Mana Regen, Movement Speed, Armor, Magic Resist, Attack Damage, Attack Speed, and Ability Power by 0.1%/0.3%/0.5%. Flux gains one stack of Momentum for every 3 abilities cast, 5 auto-attacks made, or 1000 units moved. #Ability 1: Bond Flux and the target champion are linked for 3 seconds, allies (Including Flux) are healed for 5/10/15/20/25 (+5% AP) health and gain 10/20/30/40/50 (+5% AP) movement speed every 100 units that either Flux or the ally move while enemies take magic damage and are slowed for half of that value. 70/75/80/85/90 mana. 16/15/14/13/12 second cooldown. #Ability 2: Limit Breaker Flux allows an allied champion to break through normal limits raising their cooldown reduction cap to 45%/50%/55%/60%/65% (+0.75% AP) and their attack speed cap to 2.75/3/3.25/3.5/3.75 (+0.1% AP) for 3 (+0.25% AP) seconds. 75/85/95/105/115 mana. 18/17/16/15/14 second cooldown. #Ability 3: Dissipate Flux becomes Invisible and Untargetable for 1/1.25/1.5/1.75/2 seconds. 50/65/80/95/110 mana. 20/19/18/17/16 second cooldown. #Ultimate: Conduit Passive: Increases maximum stacks of Momentum to 100/150/200 Active: Flux loses all stacks of Momentum but gives the bonuses from the stacks of Momentum he had at time of use to an allied champion for 5/7.5/10 seconds + 0.1 seconds per stack of momentum. 100 mana. 180/155/130 second cooldown. #Notes: Flux is what I would describe as a boosting support. His kit is focused around giving huge bonuses to his allies, leaving him without very much strength of his own. However, this is countered by the fact that his passive can make him stronger and that he only needs to use his essential boosting abilities once in a fight. #Lore: Flux is the embodiment of action, and that which it is done through. Strength. Endurance. Wisdom. Fury. Flux controls these things and much more. Since the beginning of the universe, Flux has been content to just watch, seeing all, feeling all, knowing all. However, the enslavement of Aurelion Sol concerned him, and now that increasingly powerful beings are gathered at the Fields of Justice, Flux knows that the universe itself could be at stake. Thus he has chosen to take physical form and unleash the true strength of action upon those who abuse their power.


#Thank you for reading! Please comment and/or vote to tell me what you think! I can't wait to hear what you think!


#Or maybe check out some of my other champion concepts:

Velen, The Corruptor https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ATcTIAV8-velen-the-corruptorchampion-concept Chad, The Apex Predator https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/uYv5pzGl-chad-the-apex-predator Raun'Kor, The Wrath of the Void https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/JvlqEbP8-raunkor-the-wrath-of-the-voidchampion-concept Marroc, the Mind-Sunderer https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/oPGXvc9B-marroc-the-mind-sundererchampion-concept

4 Comments

Mr Voidling1 votes

I'm confused, is this "Ability Power: No Scaling" saying that he can't normally get Ability Power through items? Or what is it? Because through calculations, if he can get 1,000 Ability Power at full build then he would grant them 80% CDR. So with runes they could potentially get to 85% CDR? Even more than URF? Even with a 3 second timer... Imagine Kassadin or someone similar.

Orgrimmen1 votes

That’s just something I typically put there. Not sure why, but it’s a habit by now. For your second point, that ability probably does need to be nerfed.

Orgrimmen1 votes

I have added his third ability and his attack damage stat (previously absent for reasons) and nerfed Limit Breaker.

Mr Voidling1 votes

Yeah I'd try going for more of a prolonged activity but weaker effect. Like +20% max cdr for 10 seconds. Since a 1s can turn from 0.55 to 0.35, allowing 8 uses in 3 seconds instead of 5. LITERALLY 60% more abilities. Still INCREDIBLY effective on champs like Cass with already low cd abilities, but not over powered given the limited time. And I don't even think you need scalings on the ability to be honest. If anything I would add an additional scaling based on his level, like... adding normal cooldown reduction to the champ, so they don't have to build more items to go past 40-45%. Allies gain +3%(+1% per level, for 20% max) bonus cooldown reduction. This prevents it from being a rush rank 5 broken ability, since it won't actually increase their base cdr until you get levels.

And add an atk spd increase as well. Otherwise it is potentially useless on the atk spd part.

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