Raun'Kor, The Wrath of the Void(Champion Concept)

Orgrimmen·9/12/2018, 11:25:26 PM·2 votes·1,618 views

#Raun'Kor, The Wrath of the Void Tank Basic Attack Range: 550 Damage: Physical HP: 800 + 50 per level HP Regen: 7 + .5 per level Mana: 250 + 50 per level Mana Regen: 3 + .75 per level Armor: 35 + 2 per level Magic Resist: 35 + 2.5 per level Attack Damage: 50 + 5 per level Attack Speed: .75 + 2.5% per level Ability Power: No Scaling #Passive: Impale Zaun'Kor's auto attacks impale his targets with his tentacles, dealing an additional 20/25/30 (+5% Bonus AD) physical damage to the target and applying a stack of Impale to both himself and the target. Stacks of Impale on enemies apply a 20%/25%/30% slow, stacking up to three times. A fourth stack will root the target. Once Zaun'Kor reaches 4 stacks, his passive is disabled. Stacks are removed from all targets after 1.5/1.75/2 seconds. Stacks on different enemies have separate removal timers, and when a target loses stacks Zaun'Kor loses the same amount. When stacks are removed, the enemy takes 20/25/30 (+5% Bonus AD) physical damage per stack. Enemies that move more than 800 units from Zaun'Kor have stacks removed and are pulled 150 units towards Zaun'Kor per stack. If Zaun'Kor uses an ability, all stacks of Impale are removed. If an enemy is affected by CC from Zaun'Kor(Except for E), removing Impale stacks will remove that CC. #Ability 1: Extended Strike Zaun'Kor twists together his tentacles and stretches them, firing a projectile that travels up to 800 units over 1 second. The first enemy hit takes 30/40/50/60/70 (+30% AP) physical damage, is stunned for 1.5/1.625/1.75/1.875/2 seconds, and gains full stacks of Impale. 14/13/12/11/10 second cooldown. 70/80/90/100/110 mana. #Ability 2: Violent Strike Zaun'Kor readies all of his tentacles for a powerful attack, resetting his auto attack timer and causing his next auto attack to deal 20/40/60/80/100 (+30% Bonus AD) physical damage and apply full stacks of Impale. 17/15/13/11/9 second cooldown. 60/65/70/75/80 mana. #Ability 3: Destructive Slam Zaun'Kor slams his tentacles down in the target area(400 unit by 600 unit rectangle), dealing 30/50/70/90/110 (+40% AP) physical damage and stunning enemies for 1/1.25/1.5/1.75/2 seconds. 18/16/14/12/10 second cooldown. 50/60/70/80/90 mana. #Ultimate: Suppressing Strike Zaun'Kor tunnels his tentacles through the ground and makes them erupt in the target location (150) unit wide circle) ater 0.5 dealing 100/125/150 (+50% Bonus AD) physical damage to enemies and suppressing them for 1/1.25/1.5 seconds. 800 unit range. 200/170/140 second cooldown. 100 mana.

I would like to say that ability names are most definitely not final. I had most of the concept ready at the time of posting, but ability names were not included in that.


#Please check out some of my other concepts! Chad, The Apex Predator https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/uYv5pzGl-chad-the-apex-predator Flux, The Conduit https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/xL86Rbt9-flux-the-conduitchampion-concept Velen, The Corruptor https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ATcTIAV8-velen-the-corruptorchampion-concept


#Please comment and/or vote to let me know what you think! I can't wait to hear from you!

9 Comments

David 7779/13/2018, 10:46:09 AM1 votes

Looks like an ADC with a hella lot of CC that can be easily chained and perhaps the most broken ult ingame. His passive looks kinda cool though, but it could use some polishing.

ExpStealer9/13/2018, 1:04:03 PM1 votes

If I understand it correctly both his passive and his ultimate are pretty unique. What you tried to achieve with the passive is that if Raun'Kor hits anyone he impales them and if they try to run he pulls them back to himself. It will definitely work in a 1v1 situation, but I'm not sure what happens if he has more than one enemy impaled. His ultimate, however, can be very problematic in its current iteration - a mass suppression should not last longer than 1.5 seconds otherwise it will simply be a "win a teamfight for free" card.

Aside from that I like the concept. Nicely done, keep up the good work :)

Alzon9/13/2018, 6:51:02 PM1 votes

Q - 2 sec stun

W - 2 sec root

E - 2 sec stun

R - 3 sec suppression

What.

Oh, and he’s a ranged tank with on-hit effects, 900 HP level 1, and his suppression is AoE.

[zombie-brand-clap]

Void 0nly9/23/2018, 6:40:36 AM1 votes

First of all, void champions names are in (xxx'xxx(x)) format and also Raun'kor does not sound like a void creature. I would really rethink your entire concept because your idea does not have a visible identity. Start with your champion idea and figure out what will make it unique and add something different into the game. Then build the kit. Usually, the Q is your bread and butter ability and your E being mobility or maybe CC.