[Champion Concept] Razin, the Arms Dealer
#Razin, the Arms Dealer
######June 2015 Monthly Champion Creation Contest - Calling of the Legion Entry
######June 2015 Monthly Champion Creation Contest - Calling of the Legion Result
######June 2015 Community Concept Open Stage Entry
######June 2015 Community Concept Open Stage Results
#Splash Art http://pre10.deviantart.net/71c0/th/pre/f/2012/158/b/9/cyboy_by_sinlecture-d52oiod.jpg
######Photo Credits: sinlecture.deviantart.com
##Theme Music
https://youtu.be/Dxvej27d8N0?t=20m46s
#Overview
##Pronunciation Rah • zinn
##Roles Primary: Marksman Secondary: Mage
##Resource Mana
##Generic Playstyle Stance Champion Auto Attack Focused
##Profile Attack Power········■■■■■■■□□□ Defense Power·····■■□□□□□□□□ Ability Power·········■■■■■□□□□□ Difficulty················■■■■■■■□□□
##Statistics Health······························480 (+82) Health Regeneration·······6.62 (+0.59) Mana································306 (+41) Mana Regeneration·········7.81 (+0.71) Attack Damage················58.50 (+3.35) Attack Speed···················0.74 (+3.8%) Armor·······························30.75 (+4.11) Magic Resist····················30.0 (+0) Movement Speed············330 Range·······························575
#Basic Information
Gender Genderless (Male Silhouette)
Race Robot
Attack Form Ranged
Weapons Multicaliber, Multimunition Pistol (depicted above)
Allegiances Bilgewater
Occupation Former: Arms Dealer Shop Aide Current: Arms Dealer
Residence Bilgewater
#Lore
A shipment from Piltover University to Bandle City was raided by Pirates from Bilgewater. It contained robot parts and a few poorly constructed robots. The pirates took the ship back to Bilgewater to sell the parts for scraps.
One of the robots was bought by a struggling arms dealer to help with the theft of his goods and being forcefully persuaded to have his price lowered.
After a while, Razin saw the owner get pressured and he would stop such incidents. but after a sale of a antique and valuable whip sword, a real rowdy and less then sober crowd came in and tried to take all his goods. The owner fought back but his frailness only and got himself hurt, and the whole store was razed. As it was on fire, Razin and the owner were trapped inside. Razin could not save both himself and the owner. The owner ordered him to get the guns back and he would get himself out right after. Razin pretentiously got out and looked for them.
Shortly after, it exploded when the one grenade he in stock was hit by the fire. Razin immediately began rebuilding and recovering what he could from the incident. At the end, he rebuilt the small whole shop, and never found the owner. He believes that he made it out, but could not be found after a long search.
Razin continued searching at night while he started running the shop during the day. After a while, a strange looking person came into the shop looking to trade weapons. He normally doesn’t do trades, but takes real strick details into each one he does do. He noticed a familiar feel to gun and confronted the stranger. As he checked the store’s partially burned log of weapons inventory, he saw same serial number on the weapon in the log. The stranger ran and disappeared. Razin knew that the weapons were still out there, and in the wrong hands. He has recovered one, and this pistol will be his starting point.
He wanted to make sure he fulfilled the last request given by the owner: get the guns. Deciding to close the shop, he loaded up with the best ammo the store had with the stranger’s pistol, becoming extremely proficient in marksmanship. After putting on the store owners’ hat, he left to travel all of Runterra to find them, trading and buying as he goes to find the owners inventory. He learns of a prominent figure who fights on Summons’s Rift with a similar weapon from his shop. He knew his next location to look for the weapons. And he was determined more than ever to get them.
#June 2015 Monthly Champion Creation Contest - Calling of the Legion Lore Challenge
“I am looking for a human with a very special weapon.”
”Look around. They are all special ‘round here,” snapped back Jax, ”except for mine.” as he brandished his recently polished but dented lamppost.
”You are not the one I need… clearly” said Razin.
Razin scanned the alehouse for his target. Not only was Lucian's demise, his target, valuable to Lord Ahimoth, but it aligns with Razin’s mission: to get the guns back to the shop. The shop’s now presumed dead owner, Dorin, gave Razin this mission before a major incident resulting in the shop blowing up. Lord Ahimoth needed his death from not what Lucian does, but for what Lucian stands for: destruction of the undead. The undead held high ranks in Lord Ahimoth army, with valuable talents to move towards his end goal. They cannot be hunted by a man with such conviction. He could prove to be a very persistent… nuisance.
Now for Razin, an outright execution would not be best. He needed information. The pistols he wielded are very powerful and special. Not every hand may wield them. That is the same nature of his own pistol with its uniqueness, taken from a trade gone wrong after Razin noticed it was stolen from his own shop and trying to be traded back for a greater weapon.
A harsh Freljord winter storm has gathered many in the Alehouse. Countless drinks were consumed at this point, and patrons have engaged in festivities, singing and dancing alike. But alone, in the corner of the bar Lucian sat. Moving through the swaying crowd he attempted to sit down in a sit next to him. ”Ouwf. Don’t you see me seating in this drink!” Apparently Temmo has had too much, falling asleep and using his natural stealthy abilities. Razin lifted him up and placed him on the floor for him to walk away and sober up the best he could stumble away. ”I’ll have 2 of whatever he got” said Razin taking to the bar keeper, pointing to Lucian. ”Two waters coming up!”
Razin slowly turned his gaze towards Lucian before said to him, “water, for what purpose? You trap yourself in a poor establishment for that.”
: ”Need my aim steady. Tomorrow, storm or not, there is undead around here that needs to be hunted. Tonight, I gather myself and rest.”
Razin: ”Ah. Lissandra, the Ice Witch”
: ”Yes, she spreads blight along the Freljord. She may also have unknown connections to the Shadow Ilse. I need information from her before I put her down.”
Lucian stares at the barrels of his pistols this whole speech, not once looking at Razin. Gentle conversation is used by Razin so that he can gain his information without incident.
Razin: ”I need information also. Information from you. It will take your pistol and gain it. It may be returned afterwards if void.”
: ”Void? Maybe returned? The way you’re talking, you’re going to end up…” Lucain slowly turns towards Razin as he speaks and notice his half built construction. ”… missing more than just an arm. You’re not touching my pistols. You don’t know what they mean to me.”
Razin: ”Which is why they may be returned if void. I too have lost someone. I too am searching for closure. I need information, just as you. And it starts with your pistols. You will deliver them to me now. I understand your cause. I understand you.”
: ”You understand nothing, you junk robot.” Lucian takes a deep breath. ”You want to be on the receiving end of my pistols… be my guest.”
With the quick draw, Razin had his chest hit by two shots, one from each pistol, at point blank range. Falling out of his stool and a short distance away, Razin felt the power of the shots. Some in the alehouse had noticed, others still entranced in the festivities. Those who noticed cleared space for what they know will go down.
Still on the ground, Razin took careful observation while loading his Volatile Rounds. Being careful to not to damage the guns, he took a calculations.
##Wrift! Click! Bang!
So fast did Razin draw his pistol, load his Volatile Munitions and take a shot into the vertical base of the wooden stool Lucian was sitting on. The round was lodged in the base. Beep Everyone who didn’t want to be involved in this escalating situation choose to bear the winter storm outside, and quickly. Beep Beep Lucian’s eyes widened. Beep Beep Burrr With a quick dash, Lucian escapes. The Volatile Munition blew the stool towards the ceiling and shattered the nearby drinking glasses with its explosion, but no further damage. Rolling back behind a table, Razin gave himself some cover. With the rush of people leaving the alehouse, there were no clear shots with all the bodies in the way. Both Razin and Lucian knew that this wasn’t too great of an obstacle.
A bright flash, then a whirling sound. Razin looked up, and a 4 pointed star was right above Razin. It expanded rapidly, struck him and briefly dazed him. Recovering, Razin sent out a pulse that reveled to him the location of all the people in the bar. He knew where Lucian’s cover was and there was a small body next to Lucian. ”Temmo…” Razin whispered to himself. Loading his Livewire Rounds, he laid a direct hit on the Yordle, and the rounds leeched out to hit Lucian. The shock is not deadly but disruptive enough to allow Razin to move to a new place of cover in this battle. What Razin did not expect is the boldness of Lucian coming next.
: ”Rise again, I dare you.”
Razin: I do not fear you or your threats!”
Razin stood up as the alehouse cleared of most patrons, with Jax noticeably still present, having a brew with Gragas as if nothing is happening in thier corner.
: ”I bet a round on the Robot. I like him.”
: ”Double or nothing on Lucian.”
: ”It’s on.”
A fury of shots were let loose by Lucian, almost being too much to bear for both the Razin’s cover and anything else in its path. Razin rushed to get a defensive angle against Lucian, but he countered with a dash to put as many shots his way. Razin knew he couldn’t not with stand it much further began to think that he may not walk away from this battle.
With few munitions left, he had a plan. A quick movement to the bar, he covered behind the thick wooden base, carved with decorative Freljord markings. This bought enough time for Razin to scan the room again. 4 bodies, 2 in the corner, 1 isolated in the other corner, that tiny one laid in the middle of the floor. Again, they both stood up. Each aiming at the other. No hesitation between either of them.
##Whelf! Click! Boom!
A simultaneous shot from both of them rang loud so that all of the Freljord may have heard it. Razin’s Puncture Rounds when through a glass, a steel mug, a wooden table and chair, passing Lucian’s Puncturing light mid-way. As the rounds passed by each other, Razin recalculated that he had the upper hand in the duel.
And he did.
Lucian’s shot sent Razin into the wall when it hit him denting in his metal frame. Conversely, Razin's round went through several alehouse furnishings before penetrating through a pistol, Lucian’s chest, and finally resting in wall behind him. This is a devastating blow, leaving only a look of shock on Lucians face before he fell. Razin, hurt and unsatisfied that he had to destroy the one of the pistols in order to collect the other, slowly walked over to collect his proof of slaying Lucian.
Razin picked up the other pistol and tried to take a shot. It glowed and hummed, but did not fire. To his delight however, inspecting the damage one proved invaluable as he was able to see inside and decrypt some of the inner workings. What he found out gave him clues for his next destination for his personal mission. Razin slowly walks out of the alehouse to travel back to the shade with his spoils, and even see if he may yet aid Lord Ahimoth again while aiding his own goals. Faint conversation could be heard as he walked out the door…
: ”I’ll take those two rounds now.”
: ”Yeah, yeah…”
: ”Don’t bet against the champ.”
: ”I’ll drink you under the table, champ.”
: ”Bring it on.”
&
: Faint laughter
#Abilities
##Stance Mechanic Razin uses the stance mechanic. His abilities all have a persistent effect which remains until he activates another ability. Each ability has a temporary effect on activation, persisting the full duration even if Razin changes stance again. Switching stances causes a global 2.0 second static cooldown, unaffected by cooldown reduction.
All abilities have 5 ranks. Razin may max three abilities, with the forth at 3 ranks. He may alternatively max 2 abilities with the third and fourth at rank 4.
######Description Wording Credits: leagueoflegends.wikia.com
http://vignette3.wikia.nocookie.net/wowwiki/images/4/41/Inv_misc_ammo_bullet_02.png/revision/latest?cb=20070120135204 ➜ http://vignette3.wikia.nocookie.net/wowwiki/images/a/a1/Inv_misc_ammo_bullet_04.png/revision/latest?cb=20070120135213 ➜ http://vignette2.wikia.nocookie.net/wowwiki/images/f/fc/Inv_misc_ammo_bullet_05.png/revision/latest?cb=20070120135218 ➜ http://vignette1.wikia.nocookie.net/wowwiki/images/3/31/Inv_misc_ammo_bullet_03.png/revision/latest?cb=20070120135209
##PASSIVE: Caliber Effect
On Cast Self Targeted Buff | On Cast Auto Attack Modifier | On Cast Ability Modifier
Each time Razin switches stances, Razin gains 6.25% attack speed and a flat 250 projectile speed increase to his auto attacks and abilities lasting for 5.0 seconds. This effect can stack up to 4 times. All stacks are lost at end of the duration.
Maximum Projectile Speed Bonus: 1000
Maximum Attack Speed Bonus: 25%
##Hidden Passive: Gun Trade
On Hit Self Targeted Mark
Returning to base through recalling will grant him 1 gold per champion he auto attacked.
##Q: Livewire Jackets
Stance Activation Self Targeted Buff Cooldowns: 6 / 6 / 6 / 6 / 6 Cost: 55 / 52 / 49 / 46 / 43
Razin Gains 5 / 10 / 15 / 20 / 25 Magic Resist for 5.0 seconds.
Persistent Effect On Hit Area of Effect | Auto Attack Modifier Radius: 200 Tether Duration 1.0
The first auto attack and every fourth auto attack thereafter will seek out and tether nearby enemy units from the target, shocking them and dealing 25 / 40 / 60 / 80 / 100 (+15% AP) in magic damage to all tethered enemy units after 1.0 seconds of being tethered. This effect will then happen again sourcing from all tethered units targeting non-tethered units in the same area around those units. Enemy units may be shocked twice, but only tethered once.
Maximum Single Target Damage (with applicable tether unit nearby): 50 / 80 / 120 / 160 / 200 (+30% AP) in magic damage.
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This effect applies On Spell Effects
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Example: An enemy champion is next to three enemy minions, standing still, in a row. From left to right we have: Minion A, the enemy champion, Minion B, and lastly Minion C, all being 200 units away from each other.
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You attack the enemy champion after casting Livewire Jackets then, the live wires reach out to all possible targets. The enemy minions are possible targets who are 200 units away (A and B). All tethered units (the enemy champion and minions A and B) take the magic damage.
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Live wires will reach from the current tethered units (the enemy champion and minions A and B) to a non-tethered unit (Minion C is the only non-tethered, in ranged unit), then apply the magic damage to all tethered units (Minions B and C)
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If no applicable unit can be tether can be applied, then the enemy unit is no longer afflicted.
##W: Puncture Rounds
Stance Activation Self Targeted Buff Cooldowns: 6 / 6 / 6 / 6 / 6 Cost: 55 / 52 / 49 / 46 / 43
Razin gains 6 / 12 / 18 / 24 / 30 Armor Penetration for 5.0 seconds.
Persistent Effect Auto Attack Modifier Bleed Tick Interval: .25 seconds
The first auto attack and every fourth auto attack thereafter will shoot a puncturing round that will damage all enemy units and structures it passes through for 50% reduced damage until reaching the target, dealing 110% AD. Enemy champions targeted or damaged with the penetrative effect will bleed and be damage for 25 / 55 / 90 / 140 / 200 (+35% AD) over 1.0 seconds in physical damage.
- The bonus armor penetration will affect structures.
##E: Volatile Munitions
Stance Activation Point Blank Area of Effect Radius 500 Cooldowns: 6 / 6 / 6 / 6 / 6 Cost: 55 / 52 / 49 / 46 / 43
Razin will send out a pulse in a moderate area around him, gaining 5% tenacity for every enemy champion who are hit with the pulse to a maximum of 30%, for 1.0 seconds.
Persistent Effect Auto Attack Modifier Radius: 300
The first auto attack and every fourth auto attack thereafter will explode in 1.0 seconds after hitting the target, dealing 35 / 60 / 105 / 155 / 225 (+45% AD) in physical damage to and in the small area around the target.
Attacking structures will proc this effect and will consume the empowered attack, but deal only the additional base damage to the structure and nearby enemy units.
##R: Tracking Shells
Stance Activation Point Blank Area of Effect Radius: 500 Cooldowns: 6 / 6 / 6 / 6 / 6 Cost: 55 / 52 / 49 / 46 / 43
Razin sends out a pulse in a moderate area around him, learning the location of enemy units at the time of cast for 1.0 seconds reveled only to Razin.
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This does not grant vision. Neutral Monsters will not be revealed this way.
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Location information will not follow a moving unit. It will only indicate the location at cast, and visual information will fade over the 1.0 seconds duration
Persistent Effect On Hit Ground Targeted Effect Trail Width: 90 Damaging Trail Radius: 90 Projectile Speed: 2400
The first auto attack and every fourth auto attack thereafter will create trail of phasic energy, following the targets movement for 1.0 seconds. Afterwards initial point of the trail will rush towards the target, dealing 20 / 45 / 80 / 105 / 160 (+45% AP) in magic damage to all enemy units along the passes through until it reaches the target. As the initial point moves, the trail that it followed is removed.
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This applies on spell effects.
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The moving initial point of the trail is the damaging area with a radius of 90 as it travels. Portions of the trail where the initial point has not covered will not be damaged.
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The moving initial point follows the trial to completion as best it could. If the target blinks away, the trail is pick up and continue at the blinked destination.
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This will not hold to enemy units who blink over 600 units from their current location.
######Ability Icon Credits: wowwiki.wikia.com
#Suggested Summoner Spells & Items
##Summoner Spells
![]()
##Starter

##Essential

##Offensive

##Defensive

#Summary
##Weaknesses
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Razin has very little effectives outside of his attack range. Effectiveness outside of this range is depending on enemy unit movement.
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Weakest against hyper mobile champions.
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Early laning phase is weak point which can be punished, especially with over using your abilities and running low on mana.
##Advantages
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Can be a great solo lane pusher with use of his active effect on Tracking Shells to avoid some surprises. Level 1 invades will also benefit from this use.
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Although a hybrid damage focus is a weaker option in terms of damage output to build, doing so with a focus on attack speed can balance it out and keep your options open for the stances you choose to attack from.
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Razin benefits from both On hit and On Cast itemization.
##Plays Well With

##Struggles Against

#Dialogue & Interactions
##Voice Sample
Sample - (Sample starts at 4:05)
##General Dialogue
Champion Select ”I will take everything… as they have done to me.”
Moving "New lands... new inventory." "I remember this one bad deal... it didnt end well for them." "What's over there? Doesn't look important." "I need to find the weapons." "The shop needs me." "I will find you, Dorin."
Attacking "Back to business." "I'm always open for business." "Your weapon looks interesting. I'll take it." "Free inventory with your death." "Let's get this over with." "Shoot first. There is no 'second'." "I'll profit off of you."
Jokes "So you need arms... unfortunately I only have one in stock but weapons, those I have a lot of."
Taunts "I can beat you with one arm tied behind my back."
Dying "Out..." {Arm blows off} "...traded..." {Takes small step and crumbles into pieces.}
Dance The Hustle
##Skill Specific Dialogue
Q: Livewire Jacket "Shocking, huh?" "You should stay current." "Nature... in bullet form." "I found these after a storm." "I like 'bang' more than 'zap'..."
W: Puncture Rounds "Armor?" (Scoffs) "Aim through the target." "You'll need better cover." "This will put a hole through anything." "Hiding won't help."
E: Volatile Munitions "I wouldn't stand near your friends." "Have to be careful how I load these." "Splash damage." "It's like they put a bomb in a bullet." "The second boom is always more satisfying."
R: Tracing Shells "Lets find them first." "Moving target? This moves with you." "You can't run forever." "Tracking is built in. It's very effective." "Give it time. It will find you."
##Interactions
Graves – Neutral
He belives the custom shotgun he has was made by the same gunsmith who attempted to make a fraudulent trade with him.
Graves Taunts "I need to see that weapon, Graves. Comply or be disarmed!"
#Trivia
- None Yet
#Design Notes
##Champion Design Inspirations
and the Mario Kart Blue Shell for R: Tracking Shells.
##Intentions
-
This is my first take on a stance champion. As the immediate comparison to Udry, I wanted to focus the number of auto attacks to proc the stance bonuses. Additionally, I upped the number of attacks on the stances to compensate for him being ranged.
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I also keep the attack range slightly above average for ADC’s but provided soft means for escape (pulsing vision and tenacity) than hard means (blink, dashes, cleanse effects, and movement speed boost) for escapes versus the general mobility creep for champions.
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Still in nature with Udry, I kept the possibility to go AP being playable, however with a great strength in focusing on AD.
##Animation
Standing Razin will stand with a slant to his gun toting side, looking left to right menacingly every 4.0 seconds. He is always on the lookout for his the stolen weapons. If he stands still for over 30 seconds without taking damage, he will holster his gun. The next auto attack will show him drawing his gun very quickly and shooting from the hip (well… chest).
Auto Attack Razin will hold his gun upright as depicted above normally. When he attacks, he fully extend his arm and fire. On every empowered shot, there will be visible, but not game effecting recoil effecting him.
Stance Changes There will be a very short but visible .3 second animation per stance change. This will be the munition change animation for the stance. This will not interrupt his movement or previous commands. Selecting a target enemy unit to attack will immediately cancel this animation and begin the attack animation.
Running Razin’s shoulders will dip from side to side with a noticeable deeper dip on his arm side. There is no hip rotation in his stride. He runs with his arm held in the upright position.
+400 Movement Speed Razin shoulders becomes leveled and he swings his arm forward with every right step and back on the left step.
Recall Razin holsters his pistol and does the Gun Kata. If the recall is canceled for any reason, Razin will quickly unholster his pistol.
Empowered Recall Razin throw his pistol high in the air (off screen) while unloading the magazine on the up stroke. He counts the remaining ammo in the magazine. When he returns to base, he extends out his arm and the gun falls down on and loads the magazine. He then then tilts he head with cockiness and holsters his pistol.
Death Razin’s pistol explodes with a small explosion, blowing his arm off. He takes a small step and just crumbles into parts.
#June 2015 Community Concept Open Stage Bonus Addition - Legendary or Ultimate Skin Creation
Cyber Collective Razin – Legendary Skin
##Philosophy
I wanted to have a slight play off of the Delta Squad Teemo and splinter, while not creating a completely new line of skins, for the “Squad” Series. With the Delta Squad being composed of Yordles, the Special Forces line being composed with humans, while the Cyber Collective will be comprised of non-organic/robotic members. They are in conflict with the Special Forces and Delta Squads in this apocalyptic future.
##Appearance
Headwear Black Army Bucket Hat http://i.ebayimg.com/00/s/Njg3WDcwMA==/z/5TwAAOxywh1S~ZSM/$_35.JPG
Eyes Individually Zoomed Binoculars http://www.thermalcameraexperts.com/assets/1/26/DimLarge/Armasight_NKBDASTRI511I11.jpg
Arm His hand is even more advanced, given the ability to change in a ‘transformer’ like style for each of his stances to the weapon used per stance, in the two tone paint finish. http://i95.photobucket.com/albums/l143/jeremiah_bigley/ARM6.jpg
Body Armor Bullet and Puncture Resistant Plate and Fabric Hybrid http://i1301.photobucket.com/albums/ag120/Platinumt17/DragonSkin_zps98f3d1a2.jpg
Footing Spring Loaded Step Model http://i.kinja-img.com/gawker-media/image/upload/s--HHXCPxLq--/c_fit,fl_progressive,q_80,w_320/18mnc64fulmrsjpg.jpg
##General Dialogue
Moving ”Things are different now. But I didn’t change.” ”One day, I’ll shop shooting. It will be a sad day.” ”I love war. Mainly because I love weaponry. And shooting it.” ”Everyday… a new war.” ”I stop seeing people. I just see hostiles now.” ”Good thing I don’t need to sleep, I can keep fighting.” ”War is nonstop.” ”Some lose their humanity in war. I find that funny.” ”Reinforcements? That would be my other weapon.” ”Survivors tell the best war stories.” ”Lookout for an ambush...” ”Something doesn’t feel right.”
Attacking ”When you been fighting this long, you get used to the recoil.” ”Headshots are most effective.” ”Making me waste my ammo.” ”The tougher you are, the more I shoot.” ”I needed the target practice.” ”Suppressive fire!” ”Hostiles everywhere!” ”Cover me!” “I don’t need permission to fire.”
Jokes ”First rule about Cyber Collective. Don’t talk about Cyber Collective.”
Taunts ”Everyone has a plan, until they get shot.” ”Cooperation still results in being shot.”
Dying ”Robot…down…”
##Skill Specific Dialogue
Q: Livewire Jackets ”This is reach and touch them.” ”This will put them down.” ”They are not my bros. Taze them.” ”Even the elements will be used as a weapon.”
W: Puncture Rounds ”Multikill rounds loaded.” ”Two for one special.” ”Body Armor?” (Scoffs) ”I’ll take down a who squad with this.” ”Want to bite the bullet? You’ll be missing some teeth.”
E: Volatile Munitions ”Anything is ammunition.” ”I forgot what I used to make these.” ”These munitions would break convention. If there was one.” ”Any hexplosive specialist would like these.” ”Your allies will be danger close.”
R: Tracker Shells ”Find the survivors!” ”Missile locked.” ”Fire and forget.” ”Target acquired.” ”Seek and destroy.”
##Animation
Standing Razin will stand with a slant to his gun toting side, looking left to right menacingly every 4.0 seconds. He will have his binoclour lenses zoom in and out independently after standing idile for 7.0 seconds. After standing ideal for 15 seconds, Razin will switch visual modes and change his eye color, cycling from red, green, blue, and white. Small computer booting up text will appear on screen in the champion portrait during this time.
Auto Attack Razin will hold his gun upright as depicted above normally. When he attacks, he fully extend his arm and fire. On every empowered shot, there will be visible, but not game effecting recoil effecting him.
Running Razin’s shoulders will dip from side to side with a noticeable deeper dip on his arm side. There is no hip rotation in his stride. He runs with his arm held in the upright position.
+400 Movement Speed Razin shoulders becomes leveled and he swings his arm forward with every right step and back on the left step. He gains a small boost with the implanted rockets in the armor from his calves area.
Recall Razin shoots fills a white balloon with air spayed from his arm and connect the rope from the balloon to a hook in his back. When the ballon reaching maximum altitude, (still shown on screen) [air filling and floating process takes 4.0 seconds] then a propulsion plane’s shadow can be seen coming from right to left on blue side, or left to right on red side [taking 2.0 seconds to travel]. The last second will be Razin getting lifted up and in the direction of his base via Skyhook Extraction. When he returns to base, he will fall down from the sky .75 seconds after arriving, and landing with a ‘one knee and fist on the ground’ posture.
Empowered Recall Razin will perform the same extraction process, however, the balloon will be have addition jets attached to it to take it up faster [taking 2.0 seconds], the incoming plane will now be a jet, [taking 2.0 seconds], and the extraction will be faster going upward and toward his base. His return to base animation will remain the same.
Death Razins arm rapidly changes from different gun to different gun while increasing glowing white hot. After 1.25 seconds of this, it explodes, leaving Razin in scattered pieces in a small area.
##Stance Changes
- Q: Livewire Jackets
Active Effect Razin’s fabric portion of his armor will glow with the faintest blue aura.
Persistent Effect Razin’s Arm transforms into a taser with small arching lighting shooting out from the side periodically. When the empowered shot is readied, the arch lighting will be stronger and consistent until the shot is consumed.
- W: Puncture Rounds
Active Effect Razin’s arm will glow with the faintest red aura.
Persistent Effect Razin’s arm will transform into a long barrel rifle with a red dot aiming apparatus. On the embowered shot is readied, the laser aiming sight will turn on and stay on until the shot is consumed.
- E: Volatile Munitions
Active Effect Razen will send out a smooth blue pulse. For every enemy hit, his armor will shift have a smaller layer pop out in different areas to protect him.
** Persistent Effect** Razin’s arm will transform into a large grenade launcher with a single large munition housing. When the empowered shot is fired, the M203 sound is played and when it is dispensed, a small gas trial is made sourcing from his weapon lasting .75 seconds.
- R: Tracker Shells
Active Effect Razin sends out a pulse in a circular scanning green grid overlay. The overlay will fade and have green solid spots where enemy units are, including neutral monsters
** Persistent Effect** Razin arm transforms into a small Javelin missile launcher using the straight fire mode. When an empowered auto attack is fired, it will hover in the air for 1.0 seconds and then the boosters will kick on and travel to the target following the path it took using red lazer guidance left by the enemy unit.
#Personal Notes
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I'm always happy to hear any form of constructive feedback and criticism. I make changes on agreeable suggestions and give credit where credit is due too. Comment freely.
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You liked this concept? You can check out a the full collection of my other concepts on my Champion Concept Mega Thread
#Patch Notes
##Version 1.21 - 06/29/2015
**June 2015 Community Concept Open Stage Bonus Addition - Legendary or Ultimate Skin Creation **
- ***Re-***added the June 2015 Community Concept Open Stage Bonus Addition - Legendary or Ultimate Skin Creation section. Somehow, it failed to save after I included it last time.
##Version 1.2 - 06/25/2015
Abilities
-
Added ability icons.
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W: Puncture Rounds [...] will damage all enemy units and structures it passes through for 50% reduced damage until reaching the target, dealing
100110% AD. Enemy champions targeted or damaged with the penetrative effect will bleed and be damage for10 / 20 / 30 / 40 / 50 (+25% AD)25 / 55 / 90 / 140 / 200 (+35% AD) over 1.0 seconds in physical damage.
Increased scaling to effective levels. Added small damage bonus to empowered shot.
- E: Volatile Munitions
[...] dealing ~~35 / 45 / 60 / 75 / 90 (+40% AD) ~~ 35 / 60 / 105 / 155 / 225 (+45% AD) in physical damage to and in the small area around the target.
Increased scaling to effective levels.
- R: Tracking Shells
Afterwards initial point of the trail will rush towards the target, dealing 20 / 40 / 60 / 80 / 100 (+ 35% AP) 20 / 45 / 80 / 105 / 160 (+45% AP) in magic damage to all enemy units along the passes through [...]
Increased scaling to effective levels.
Dialogue & Interactions
- Completed section and added Voice Sample division.
##Version 1.12 - 06/17/2015
Lore
- Added June 2015 MCCC Lore Challenge section - Calling of the Legion.
##Version 1.1 - 06/08/2015
Lore and Dialogue & Interactions
- Updated sections to conform with accurate lore of Graves.
######Patch Credits: ColossoXYZ