Champion Concept- Al Buzzdrin, The Lost Space Traveler
Hey everybody, how are you all doing? I hope your climb up the League of Legends ladder is going well! Here's something that you might enjoy. Al Buzzdrin, The Lost Space Traveler. Can you guess how I got the name?
Well here you go- I hope you like him.
LORE
Galactic Year 572, Day- 87 Buzzdrin's Entry I've been on board this Galactic Cruiser for 10 years now. I wonder if we'll find anything. Is this expedition just a waste of time? Or is it just another false promise for humanity? The radars have picked up another spatial anomaly. I feel like we're chasing phantoms.
Galactic Year 572, Day- 92 Buzzdrin's Entry The Cruiser 3-24 has been experiencing electrical interferences for the past few hours. Whatever is out there might end up leaving us stranded. The captain has assembled a team to investigate. As the Chief Tactical Officer, I will oversee this mission. We will phase through space, and investigate this anomaly first hand. Our Head Engineer will assist us, to see how the Cruiser is being affected.
Galactic Year 572, Day 93 Captain's Entry The away team has disappeared in the anomaly. Our power reserves are beginning to fail. This is the end for the crew of the Cruiser 3-24. Our last reserve of energy will be used to transmit the data entries to headquarters at the Orbit 12. I have failed as a captain. To the families and friends of the crew: your loved ones are the best people I know- and the best damned crew a captain could hope for.
...
Buzzdrin woke up. The last thing he could remember was his phase cloak malfunctioning, and his body being pulled. He checked his communicator, but couldn't reach his crew. Then he checked his locator, but the device was couldn't calculate his whereabouts. At least he still had his survival gear, he thought. He reached into his belt and removed his ray gun. He needed to find food if he was going to survive. So Buzzdrin set off to see what he could salvage. It didn't take long before he encountered a large stag drinking from a small water hole. He lifted his rifle, and charged the barrel. After a quick, steady breath, Buzzdrin fired his weapon. But something went wrong. The weapon blast shot short, and left the air in front of him looking wispy. Confused, Buzzdrin reached out to clear the fog.. but it wasn't fog. Once his hand touched the zone, his body was pulled through the bush he was hiding behind and thrown out the other end. On his travels, Buzzdrin found out about the League of Legends- a place where the most prestigious people can be found. With the hopes of finding someone who can help him find his way home, Buzzdrin has a new destination. But what he finds there may keep his mind from ever returning home.
ABILITIES
Passive- Time-Warped 1- Upon casting an ability, Buzzdrin is granted a Warp Charge. When Buzzdrin has 5 Warp Charges, Buzzdrin undergoes a Time Warp and the next ability will have a 1 second cooldown after it's used. When Buzzdrin uses a Time-Warped ability, the stacks return to 0. 2- Buzzdrin is granted increased mana regeneration when he becomes Time-Warped.
Q- Gadget (passive): Buzzdrin had advanced trinkets. Buzzdrin's trinkets behave like normal trinkets, with added effects. Unlike normal trinkets, these 'gadgets' are not upgraded at shop, but are enhanced through levelling this ability. (active): Replenishes Buzzdrin's trinket capacity.
W- Phase Walk (passive): Buzzdrin is granted additional base mana regeneration. (active): Buzzdrin goes into a state of pure energy. While in Phase Walk, Buzzdrin can walk through terrain and all damage taken is directed to his mana reserve. Additionally, Buzzdrin can travel through his wormholes without collapsing them while in Phase Walk.
- Buzzdrin can not attack while in Phase Walk, but can still cast abilities.
- Phase Walk can not be deactivated INSIDE impassable terrain unless Buzzdrin runs out of mana.
- If Phase Walk is deactivated while Buzzdrin is INSIDE impassable terrain, he takes lethal damage.
E- Wormhole (active): Buzzdrin fires his dysfunctional ray gun as a short skill shot. The shot fired distorts space and creates a wormhole. The wormhole has two points. Any champion that steps on one point will travel to the other point, collapsing the wormhole. Allies gain a speed boost, and enemies have speed reduced- for a short duration.
Ultimate- Anti-matter Blast (passive): Nearby allies are granted a slight increase in cooldown rate. (active): Buzzdrin throws an Anti-matter grenade a medium-range. The blast emits a dark explosion that damages enemies in an AOE, and adds a few seconds to ability cooldowns. Enemies are blinded for the duration of the blast (less than a second).
BUZZDRIN'S TRINKETS
Proximity Ward (active): Places a ward that lasts "X" seconds. The placed ward provides vision in "Y" radius. When an enemy champion or neutral monster comes within "Z" range of the ward, Proximity Ward explodes in an electrical burst. The explosion deals damage in AOE, and slows enemies caught in effect.
OR
Security Lens (active): Scans an area for "X" seconds, Reveals invisible units and wards. Disables enemy traps. If enemy units are caught in AOE, they can not leave area for duration. Enemies can enter the area, but are unable to leave once they do so.
GAMEPLAY
Primary Role Mage Secondary Role Support Basic Attack Short-Medium Range laser gun. Tips
- Shooting a Wormhole into a placed Proximity Ward is beneficial: The enemy can step on Wormhole and be sent to Proximity Ward for a blasting finish. Or the enemy can set off the Proximity Ward and be sent through the Wormhole with reduced movement speed when they emerge.
- Phase Walk is a great tool for escapes. Watch your mana reserve while in Phase Walk, especially while passing through terrain or if engaging.
- Anti-matter Blast is a good initiating tool. It provides a window of time where enemy abilities will not be available. It can be countered by spell-blockers such as
or
. - Time-Warped and Phase Walk can be used in combination to allow Buzzdrin some sustain. If Buzzdrin is Time-Warped, he can regain his mana reserves much faster- allowing him to take more damage when activating Phase Walk.
ABILITY/STAT/DAMAGE RATIOS
I would leave this to Riot. Buzzdrin should be a balanced champion, with emphasis on his kit.