Dante, The Demon Hunter
Dante is a manaless fighter of the skirmisher variety.
Passive: Aerial Rave Master - Dante may take action while airborne
Dante's auto attacks extend airborne timers by 0.1 seconds per attack
Q: Swordmaster - Moving toward an enemy while pressing Q [750 range] will dash Dante to the target [AD%]. Pressing Q again [while neutral or moving forward] starts Million Stab [AD%]. Moving away from an enemy while pressing Q begins a very short dash [350] that launches the enemy [AD%]. Pressing Q again while neutral or moving away causes Dante to jump in the air with his target. Neutral Qs will perform the most relevant spell based on distance.
(Second Qs must be pressed within animation time of first, CD starts when Q stops doing things)
While airborne - Dante can immediately end his and nearby enemies' airborne time smiting them down to the ground, causing extra damage based on remaining time[AD%].
W: Gunslinger - Shoot a target twice [600 range] with a basic attack at half power each. Applies everything a basic attack would, on-hits apply full damage. Hold to fire a skillshot that hits twice at full normal basic attack power, stopping on first enemy hit, at twice the distance.
(Noteworthy, Relatively low CD at 6 seconds and going down, reduced by AS as well)
While airborne - Dante unleashes a hail of bullets on all nearby targets [550 range] dealing moderate damage. Executes minions under 25 health.
E: Trickster/Royal Guard - While on the ground pressing E roots Dante for .6 seconds, blocking all damage and effects. Dante may dash to any target whose effects he has blocked [800 range] for 2 seconds, dealing a basic attack + 10/20/30/40/50% of the dealt damage.
While airborne - Dante may use this ability to dash while airborne [450]. Attacking airborne targets resets this cooldown immediately.
R: Devil Trigger - As Dante deals damage, takes damage, and slays enemies he builds Devil Trigger in his resource bar. Dante must have at least 3 bars [of 10+1 per R rank] to transform. Devil Trigger has no cooldown and can be toggled, though there is an initial activation cost of 1 bar. Holding R prepares a minor explosion dealing damage [AP%] when transforming but expends 2 bars.
While in Devil Trigger Dante gains 30/60/90 Attack damage, movespeed, and HP per 5. While in DT state Dante drains 4 DT per second.
(Each bar has 10 DT points, for a total of 100. Dante gains DT meter based on damage dealt and received. Slaying a small creature awards an additional 1 point, large creatures 5, and slaying a champion/epic creature awards 1 full bar. To fill his DT from damage taken alone is calculated based on his HP. DT 0-100 is 100-0 of Dante's HP. From dealing damage is the same, but reduced to 1/5th vs all non champions.)
(Airborne CDs are separate from grounded)