Kindred - The Eternal Hunters (rework)

Drakath2002·4/4/2018, 6:19:01 PM·1 votes·372 views

so i had this rework idea in mind for kindred, something to change them into a viable AD Caster that can be used Jungle or as a roaming ADC

so without further delay

Kindred Kindred - The Eternal HuntersKindred

item 1083 Passive - Inescapable Fateitem 1083

  • Kindred Marks a random Ally with "Death's Aspect" every 5 minutes, granting them 20/30/40 Adaptive damage, if a marked Ally kills an enemy or gets an assist Kindred automatically gets an Assist against that champion

item 3033 Q - Death's Mercyitem 3033

  • Lamb fires out a barrage of arrows at the target location Dealing Physical Damage (+70% AD) to all enemies in it and reducing their armor by 4%, this ability can be recast 5 times, each cast stacking the armor shred and dealing an extra 2% of your AD but also increasing the mana cost, after the 5th cast the ability goes on cooldown, if 2 seconds pass without recasting this ability automatically goes on a lower cooldown based on unused casts

item 3693 W - Restless Huntersitem 3693

  • Passively Lamb Does not need to stop to preform Auto Attacks, she can preform them while moving

  • Actively Wolf creates a hunting ground around Lamb that moves along with them, in this hunting ground Kindred and their allies gain 35% movement speed, 25% slow resist and Kindred's autos deal bonus on hit current health damage

item 3110 E - Cold Hearteditem 3110

  • Wolf dashes dashes to the closest enemy champion or large monster ignoring 40% of their armor and dealing physical damage (+65% AD) and can crit, if other enemy champions are nearby then Wolf bounces to them, can bounce 4 times, if Wolf have damaged 4 unique champions beforehand then it scales with (+200% AD) instead of (+65%), if it executes a large monster then refunds half of Smite's current cooldown

summoner 11 R - Choice in Deathsummoner 14

  • Kindred creates a huge circle anywhere on the map, enemies inside can not leave unless they stand in one of the two smaller circles inside first

Lamb's Circle - Kindred deals bonus (40% AD) on her auto attacks against champions who choose Lambs's circle, while there are living enemies that have chosen Lamb's circle Kindred's Q becomes point and click, and instantly apply all 5 casts at once to that one enemy

Wolf's Circle - Kindred gains 8% bonus movement speed towards champions who chose Wolf's Circle, while there are living enemies that have chosen Wolf's circle Kindred's E on them will always scale with (+200% AD) but can no longer crit

1 Comments

TsundereHeiress4/4/2018, 9:00:00 PM1 votes

This seems kinda broken and op to be honest. Plus, we have a few champs that does barrage arrows already. Quinn, Ashe, and Varus (idk if Vayne does haven't played her yet). Plus, that seems like a long time for a passive. The highest passive I seen is a minute and a half.

If we were to rework her, which I hope it isn't soon because I just got her almost a week ago, I'd say her W and Q needs more work.

For example: W wolf's priority should be the champs before the minions first. I tried Kindred support a couple times, it does work, the problem is wolf focuses on the minions, which the adc needs, instead of poking the enemy champs that are in his space. The only way to make him target the champs is to shoot at em and even then that only works half the time.

Now for her Q: As great as flipping and releasing a few arrows is, I feel that should just be an auto attack that happens every once in a while like if you land 10 hits or something. As great as it is to get away at times it really doesn't flip you that far. So if Warwick or MasterYi was coming at you, GL tryna get away easily. I feel that it should flip her farther or just remove the Q completely because it is useless. If you were to replace the Q with something I feel it should be a duo move by Lamb and Wolf. Like, wolf randomly flies to an enemy champ and bites them, Kindred has 3 to 4 seconds to hit that champ to do some extra damage or something like that. If she fails to hit, wolf will bit them again but do a lot less damage than what she could have done. Kinda like built in armor penetration.