Kindred - The Eternal Hunters (rework)
so i had this rework idea in mind for kindred, something to change them into a viable AD Caster that can be used Jungle or as a roaming ADC
so without further delay
Kindred - The Eternal Hunters
Passive - Inescapable Fate
- Kindred Marks a random Ally with "Death's Aspect" every 5 minutes, granting them 20/30/40 Adaptive damage, if a marked Ally kills an enemy or gets an assist Kindred automatically gets an Assist against that champion
Q - Death's Mercy
- Lamb fires out a barrage of arrows at the target location Dealing Physical Damage (+70% AD) to all enemies in it and reducing their armor by 4%, this ability can be recast 5 times, each cast stacking the armor shred and dealing an extra 2% of your AD but also increasing the mana cost, after the 5th cast the ability goes on cooldown, if 2 seconds pass without recasting this ability automatically goes on a lower cooldown based on unused casts
W - Restless Hunters
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Passively Lamb Does not need to stop to preform Auto Attacks, she can preform them while moving
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Actively Wolf creates a hunting ground around Lamb that moves along with them, in this hunting ground Kindred and their allies gain 35% movement speed, 25% slow resist and Kindred's autos deal bonus on hit current health damage
E - Cold Hearted
- Wolf dashes dashes to the closest enemy champion or large monster ignoring 40% of their armor and dealing physical damage (+65% AD) and can crit, if other enemy champions are nearby then Wolf bounces to them, can bounce 4 times, if Wolf have damaged 4 unique champions beforehand then it scales with (+200% AD) instead of (+65%), if it executes a large monster then refunds half of Smite's current cooldown
R - Choice in Death![]()
- Kindred creates a huge circle anywhere on the map, enemies inside can not leave unless they stand in one of the two smaller circles inside first
Lamb's Circle - Kindred deals bonus (40% AD) on her auto attacks against champions who choose Lambs's circle, while there are living enemies that have chosen Lamb's circle Kindred's Q becomes point and click, and instantly apply all 5 casts at once to that one enemy
Wolf's Circle - Kindred gains 8% bonus movement speed towards champions who chose Wolf's Circle, while there are living enemies that have chosen Wolf's circle Kindred's E on them will always scale with (+200% AD) but can no longer crit
or
was coming at you, GL tryna get away easily. I feel that it should flip her farther or just remove the Q completely because it is useless. If you were to replace the Q with something I feel it should be a duo move by Lamb and Wolf. Like, wolf randomly flies to an enemy champ and bites them, Kindred has 3 to 4 seconds to hit that champ to do some extra damage or something like that. If she fails to hit, wolf will bit them again but do a lot less damage than what she could have done. Kinda like built in armor penetration.