(MCCC) Mahasatha, the Darkin Fury

Raptamei·2/14/2015, 10:09:29 PM·7 votes·3,906 views

Mahasatha, the Darkin Fury


Darkin demoness of Wrath, Fire and Destruction. Her main gimmick is her ability to collect the skulls of fallen champions and use their power against their former owners.

http://fc00.deviantart.net/fs71/f/2012/345/d/8/kali_maa_by_sanjay14-d5nsi5w.jpg Link to picture artist


#Model

Darkin of Wrath in all her terrible glory. She has grey skin, long black hair and four arms, wielding a ceremonial trident with two hands and holding the severed head of a cultist in a third. She wears a heavy garland of skulls, burned bones, severed body parts and bronze jewelry, in that order.

Recall She stands atop a funeral pyre with the corpse of a random enemy champion on it and disappears in a burst of flame and smoke.

Skin Underworld Mahasatha - Wearing a black cloak and holding a skull, she evokes the Norse goddess Hel.


#Abilities

Resource: Fury Mahasatha gains 1 point of Fury per second and 2/3/4 points of Fury each time she auto attacks a champion, up to 100 Fury. Her ultimate can only be cast at maximum Fury and drains the entire bar.

[Passive] Garland of Skulls http://hydra-media.cursecdn.com/diablo.gamepedia.com/6/6e/Glass_Cannon.png Pick up the skulls of dead enemy champions, weakening them in her presence.

Whenever an enemy champion dies within 1000 range of Mahasatha, the corpse burns to ash but its soul lingers in the shape of a burning skull for 6 seconds. Mahasatha can pick it up, gaining 50 Fury and permanently adding the skull to her ceremonial garland. Her buff bar contains the portrait of each enemy champion along with a garland stack counter indicating how many times she has collected its skull.

Mahasatha emits an aura of fire with a range of 600. Each enemy champion in range takes 1.5% increased damage from all sources for each garland stack she has against that specific champion, up to 15%.

[Q] Trishula http://hydra-media.cursecdn.com/diablo.gamepedia.com/3/34/Bloodthirst.png Throw her trident, knocking enemies back and snaring them on impact with a wall.

Mahasatha throws her sacred trident in a straight line, damaging and knocking back the first enemy unit in its path. If the enemy is knocked into a wall, the trident pins the enemy to the wall, preventing movement for a short time and causing the enemy to bleed for bonus damage.

The trident cannot pierce walls. If it hits a wall, it sticks into the wall for the duration of the snare. This is a purely visual effect, but is relevant when used in combination with her ultimate.

  • Missile speed: 1600
  • Range: 800
  • Physical damage: 40/70/100/130/160 (+0.5 AP)
  • Knockback distance: 600
  • Wall impact: Physical bleed damage: 25/40/55/70/85 (+0.4 AP) over 5 seconds
  • Wall impact: Snare duration: 1.6/1.8/2.0/2.2/2.4 seconds
  • Wall impact: Generates 10 Fury
  • Cooldown: 20/18/16/14/12 seconds

[W] Cremation Ground http://hydra-media.cursecdn.com/diablo.gamepedia.com/b/b5/Conflagration.png Create a pool of fire that spreads crowd control applied to one enemy to all of them.

Mahasatha causes the ground at the target location to collapse, forming a roiling lake of lava that gradually damages enemies in the area. Any movement or action impairing effect (slow, stun, snare, blind, charm, fear, taunt, silence, polymorph, airborne, suppression) that hits at least one enemy in the area is spread to all other enemies in the area.

The ability automatically picks up any skulls in the area.

  • Cast range: 600
  • Radius: 175
  • Duration: 4 seconds
  • Magic damage per second: 20/35/50/65/80 (+0.15 AP)
  • Generates 5 Fury whenever it spreads a crowd control effect
  • Cooldown: 16/15/14/13/12 seconds

[E] Sati http://hydra-media.cursecdn.com/diablo.gamepedia.com/a/af/Illusionist.png Summon a flame above a corpse. Allies can leap into the flame, causing a stunning explosion.

Mahasatha targets a corpse, causing a small sacred flame to appear above it. Any allied champion can right click the flame to perform a long ranged leap into it, causing it to explode with a fiery area effect blast that stuns enemy units and sets them on fire, gaining credit for any kills that result.

Minion and monster corpses remain for 5 seconds and are destroyed by the blast. Champion corpses remain until the champion revives and are not destroyed.

This ability uses an ammo system.

  • Cast range: 950
  • Flame duration: 4 seconds
  • Leap speed: 2000
  • Minion/small monster: Right click range: 1000
  • Minion/small monster: Blast radius: 175
  • Minion/small monster: Magic damage: 60/110/160/210/260 (+0.6 AP) over 3 seconds
  • Minion/small monster: Stun length: 0.8/0.9/1.0/1.1/1.2 seconds
  • Champion/large monster: Right click range: 1250
  • Champion/large monster: Blast radius: 350
  • Champion/large monster: Magic damage: 60/110/160/210/260 (+0.8 AP) over 3 seconds
  • Champion/large monster: Stun length: 1.2/1.4/1.6/1.8/2.0 seconds
  • Generates 10 Fury if at least one enemy champion or large monster is hit by the blast
  • Ammo charges: 3
  • Ammo charge cooldown: 18/17/16/15/14 seconds

[R] Blood Sacrifice http://hydra-media.cursecdn.com/diablo.gamepedia.com/5/50/Pound_of_Flesh.png Tear out the target's heart and hold it high. Allies can attack the heart, transferring damage and debuffs to its owner. She can impale it on her Trishula to throw it.

When cast on a champion or large jungle monster, Mahasatha rips out its heart with her trident and holds the heart high in her hands, inviting her allies to attack it. Allied champions and minions can apply damage and debuffs to it, which are transferred to its owner. It has the same armor and MR as its owner. The damage transfer has unlimited range. Abilities that hit both the heart and its owner deal 66% reduced damage on the second hit.

While Mahasatha cannot auto attack the heart she is holding, she can stand on her own Cremation Ground and apply its effects to the heart.

If she casts Trishula while holding a heart, the heart is carried along with the trident projectile. If the trident hits a wall or knocks an enemy unit into a wall, the heart is pinned to the wall along with the trident, applying the Trishula wall impact damage and snare to the owner of the heart. The heart then remains in place until the spell ends. If the trident knocks an enemy unit back but the unit does not impact a wall, the heart remains in place at the endpoint of the knockback until the spell ends. If the trident does not hit anything and disappears at the end of its range, the heart is lost and the spell breaks prematurely.

  • Cast range: 450
  • Duration: 2.5/3.0/3.5 (+0.005 AP) seconds
  • Costs 100 Fury to cast
  • Cooldown: 6 seconds (unaffected by CDR)

#Stats

Meta Melee support.

Numbers Auto attack: Range: 125 (trident) Auto attack: Damage: 54 (+3.5) Auto attack: Speed: 0.625 (+3.65%)

Health: 540 (+90) Health: Regen: 8 (+0.5) Fury: 100

Armor: 27.0 (+3.75) Magic resistance: 30 (+1.25)

Movement speed: 340


#Gameplay

In lane Trishula can ruin an opponent's day if it pins them to the wall, but it isn't the fastest or longest ranged projectile on earth and is blocked by minions. This is where Sati comes in: casting it on a corpse and immediately leaping into the flame (hopefully hitting the opponent with the stun and damage) and following up with a Trishula from an unexpected angle and a Cremation Ground under their toesies adds up to a ton of burst. If the opponents get too close to each other, Cremation Ground followed by any hard disable by her lane partner (like, say, Enchanted Crystal Arrow) is a great initiation.

Counterplay is based around keeping an eye on corpses and preventing her from getting a good angle. Also, using Sati to go balls deep is risky because she is much squishier than the typical tank support.

At level 6 She actually doesn't gain much of a power spike at level 6 because even if her ultimate is fairly accessible, it isn't very effective in a small scale skirmish. It is best used immediately before the opponent you're trying to kill reaches the safety of their tower so your lane partner and/or the jungler has 2.5 seconds to deal additional damage, which might be enough. Ideally, she should end the laning phase ASAP, nab some skulls and progress to teamfights.

Teamfights At this point she should have enough skulls to significantly weaken several members of the enemy team. She scales up hard with the size of a teamfight: Cremation Ground spreads nasty disables such as a Rammus taunt or Morgana snare to multiple targets, Blood Sacrifice becomes a kiss of death (albeit a dangerously short ranged one) when there are four allies available to pummel the heart into tomato jam, and as enemies (or allies) start dying, she snowballs Katarina style by exploiting the bodies to give her allies free dashes with AoE stuns attached.


#Lore

With a terrifying roar of victory, the darklings poured through the gap in the collapsed wall of the liminal fortress. A few stragglers still attempted to resist, but their merciless claws cut them down and their hooves trampled their halos underfoot. A few bloodstained white feathers were all that remained.

"Fools!", the Darkin laughed. "Lambs of light!" A swarm of darklings formed a living throne for her, carrying her above the fortress. Walls of solid bronze, unblemished. The enemy's vision of utopia, a future of light and steel. Order. Obedience. Servitude.

A trumpet blast from above shook the fortress as the distant sun was eclipsed by an even brighter light. An ambush! Bloodlust overcame her as she tore into the front line, rending, shre


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and found herself staring at blank black walls inside a circle of runes. A teenage boy stood in front of the circle with a cheap athame in his hand and a massive smile on his face.

"YOU SUMMONED ME!", she spat.

"Indeed I did," the boy grinned. "Call me Lord Aiwaz von Ravendoom!" Rule number one drilled into any novice demon summoner: Immediately Assert Dominance. Instead, he gleefully showed her a large phonograph sleeve depicting what humans thought she might have looked like if she rode a spiked motorcycle and liked to have sexual acts performed on her by a host of angels. "Pentakill knows the truth!", he shouted, falling to his knees, rocking on an imaginary guitar. "DARKIIIIN FURYYYYY!"

"I command you now," he continued with a more menacing death grunt. "You will serve my every whim. Obey my Will! Be my guiding light on the left-hand path!" He thrust his hands forward, launching a beam of black energy that shattered a floor tile. "My own invention! I could turn an angel to dust with this spell! You better serve me, or else...!"

"Your wish... Lord Doomraven," she replied with venomous tongue, imagining his blood spurting across the room and him writhing in spasms of agony on the floor. In response, the ceremonial dagger on his altar slowly slid in the direction of his heart, but he quickly put his hand on it and admonished her like an old lady reprimanding her cat. "I performed the ritual correctly! You cannot harm me! I am master of the arcane!"

"As you say, master... Your wish is my command!" She had a sanctuary to invade and he was wasting her time. He would suffer for that. Oh yes, he would suffer.

"I... have a friend. She doesn't know it yet. She's into the darkness, and the darkness is into her," he repeated a line from a popular teenager's novel about a kind and powerful half-demon lover. "I want to... you know, get closer, but I'm not good at the whole... social interaction thing. You know. She studies Runeterran literature, I'm an acolyte at the Arcaneum." Her serpentine eyes did not blink. "She will never... I want you to make her love me!", he howled.

"Do you have any idea who you summoned?", she snarled. "I am Mahasatha, Darkin of Wrath, Fire and Destruction! How dare you ask me to..."

"I did, and the spell says you will," he answered smugly. Compelled by the summoning ritual, the fire-spitting Darkin had no choice but to obey. He even allowed her to draw a drop of blood with her cursed trident for the bonding spell, knowing full well that she longed to impale him in the face but was unable to. Master of the arcane!


The next morning, the boy put on his robe and wizard hat after the best night of his life. They had met, he had proposed, and she had said yes on the spot. "I bet you wish I was dumb enough to leave a loophole, don't you?", he gloated as he prepared to banish her back to the abyss. "A backdoor for you to corrupt my wish and betray me. But I didn't, did I?" He rubbed his hands together. "My spell was perfect! I outsmarted the Darkin Fury!"

"Allow me to give you a quick lesson in Darkinazh morphology," she replied icily. "The word 'nEth is the feminine second person pronoun. The word 'nEdh, as you used in your binding spell, is the masculine form. Secondly, I brought your friend with me, or at least part of her-" She showed him her head, covered in blood and sinew and with a grotesque expression of horror frozen on her face. "-and she agreed that you made a grammar mistake. A terrible, terrible, terrible grammar mistake."

"You need a practical lesson in Darkinazh! No need to worry, I can arrange that!" She paused for a moment to drink in his reaction before the ground split and he plunged into the fires of the deep.


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faced the enemy frontline. They had been silently awaiting her return, stoic as statues, fiery swords drawn and ready to strike. Silver hoods hid their faces, crafted in divine light. No individuality, not a speck of dust. Perfection unto eternity.

She clenched her cursed trident and grabbed two of the skulls that adorned her neck, clamping down hard with her talons. One of them let out a faint feminine scream. She addressed the other. "You said you could turn an angel to dust. Show me or I crack her soul like an egg!"

A beam of black energy burst from the skull's eyes and bounced off a silver shield. Useless humans. She threw the skulls at the enemy legionary, momentarily stunning it before her trident ripped its guts out.


#Quotes

Select

  • "Who dares to summon me?!"

Move

  • "I do as I will"
  • "I worship only myself"
  • "At your left hand"
  • "I submit to no one"
  • "I will dance on their ashes"
  • "To the burning grounds"
  • "Wrathfully"
  • "Shakthi deh"

Attack

  • "Blood will rain"
  • "I demand sacrifice"
  • "Purified by fire"
  • "Dance for me"
  • "Khoon tum khao"
  • "Destruction is rapture"
  • "Burnt offerings"

Casting Sacrifice to the Five Gods

  • "Suffer!"
  • "Pain!"
  • "Shyama!"

Taunt

  • "You don't believe in me, Summoner? You will, Summoner. You will become a true believer" (Temple of Doom)

Joke

  • "Evil? I'm just an anticosmic force of freedom and rebellion!" (while eating a baby)

#MCCC

Deadly sin: Wrath

  • Uses fury.
  • Is Darkin Kali.

11 Comments

fugertech2/14/2015, 10:28:21 PM2 votes

Like the other idea you posted, this one is very well-designed. Again, good job.

Akoline2/14/2015, 11:06:58 PM1 votes

i do like this but her fury mechanic makes her a little too kin to shyvanna and i imagine in a teamfight late game with her collecting their strength she would be a little op. does collecting their flames increase all damage done to them by any enemy or just mahasatha? if its just mahas thats fine but if it weakens their stentgh to veryone then its kinda op but i like your idea and the art you created also special interaction with aatrox pls?

Jonheath2912/15/2015, 1:26:04 AM1 votes

This is pretty awesome man. Sounds like she could be a lot of fun :D

Shiremite2/15/2015, 7:51:04 PM1 votes

KALI MA! KALI MA!!!

SpiceIsRight2/15/2015, 8:10:03 PM1 votes

How did you make those ability thumbnails stay small?

Emeraldsxxx2/15/2015, 11:18:56 PM1 votes

wow this is really good but what about the escape and chase?

Ranked Feeder 2/16/2015, 6:16:54 AM1 votes

That champion concept was from Smite which was the old Kali Pity and Shame Plus there is no trident in picture so.... Just saying.

Soropheon2/16/2015, 4:22:37 PM1 votes

OMG I've been wanting more Darkin champs for a while now. I want to know who the other four of the remaining five Darkin are. Aatrox needs his people. XD