[Update Concept] Fiddlesticks, the Fearmonger
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Passive - Dread: Standing still or channeling for 1.5 seconds grants Fiddlesticks 25/30/35/40% bonus movement speed, that lasts for 1.5 seconds once he starts moving. Being immobilized will not trigger Dread, and will reset the timer.
After 5 seconds of not moving, Fiddlesticks will stand completely still and become a Scarecrow, which appears to have max health. If Fiddlesticks is attacked after becoming a Scarecrow, his disguise breaks and he causes his attacker to Flee for .75/1.25/1.75/2.25 seconds.
Q - Dark Wind: Fiddlesticks throws a crow in a target direction that can bounce between Scarecrows in range, up to 3 times, dealing magic damage to all enemy units in it's path, with each bounce and silencing them for 1.25 seconds once.
W - Pareidolia - Passive: Fiddlesticks stores a Pareidolia charge periodically, up to a maximum of 2 at once.
Active: Fiddlesticks places a Scarecrow on a target location that grant sight around them. Fiddlesticks can have up to 4 placed at a time.
Scarecrows have 3/6/9/12/15 maximum health and can only be damaged by champion basic attacks (2 damage from ranged and 3 from melee)
E - Drain: Fiddlesticks tethers himself to the target enemy and channels for up to 5 seconds. While channeling, Fiddlesticks deals magic damage each second, and healing himself for a percentage of the damage done.
If the target breaks the tether by moving out of range, Drain ends immediately. However, Fiddlesticks's Drain will connect to a near by Scarecrow and then reconnect to the target enemy, so long as they, and Fiddlesticks are within range of the Scarecrow, or series of Scarecrows.
R - Perdition: Fiddlesticks is replaced by a Scarecrow and all Scarecrows, or series of Scarecrows in range of Fiddlesticks become untargetable. After 1.5 seconds, Fiddlesticks will blink to a target Scarecrow within range, or series of Scarecrows in range. When Fiddlesticks blinks to the target Scarecrow, he replaces it. Fiddlesticks cause all enemies near him to Flee for 1.5 seconds and with a murder of crows flying wildly around him for 5 seconds, he deals magic damage to nearby enemies each second.