Mti, the Shaman
Bruiser/Support
Passive - Horn of Bosou: Should your real health run out before your False Health, Mti stabs his staff into the ground before dying, cursing enemies nearby and any who walk near the staff. Curse acts like a grievous wounds for all healing sources and deals DoT equal to half the amount left of the false HP bar over 5 seconds. Staff disappears once Mti respawns. Enemies cannot be affected by the same curse twice.
Q - Eye of Taureau: Mti shoots forth a white ball that goes through enemies. The ball comes to rest at the end of it's range before fizzling out. Enemies hit by Taureau's Eye are revealed and dealt flat AP damage. Shooting into a bush causes the ball to explode, showering a large area with sparks, revealing the entire area and granting true sight to allies. Enemies within the explosion are only dealt half damage.
**W - Sobo's Blessing: ** Mti swings forth his staff in an arc. Closest ally hit with CC and Mti have any CC currently active removed and receive a boost in attack speed. Enemies hit receive any CC removed from their allies for half the duration and are dealt AP damage equal to the sum of the % missing HP from both the False HP bar and the Real HP bar + a flat AD rate. Does not work on summoner spells.
E - Savanne's Hunger (Passive): Mti gains bonus health for every kill or assist granted to him. E - Savanne's Rage (Active): Mti empowers himself and a target ally gaining bonus life-steal and spell-vamp based upon the % of missing health from the lesser of the two HP bars (Fake and Real).
R - Hand of Legba (Passive): All champions (and Mti) spawn a fake HP bar over their current one when nearby. HP represented in this bar scales with current HP and increases for allies while decreasing for enemies. Every ten seconds nearby Mti changes the values of this HP bar to the opposite spectrum (min. 1 hp).
- This HP bar covers the HP bar shown on the map but not the personal HP gauge on the HUD or the ones shown on the portraits on the side.
- Damage is reduced equally between the two HP bars. If the fake one is reduced to 0 first, your true current health is shown. If the real one reduces to 0 first, you die.
- False HP bar is given should champion come nearby Mti (and remain within range for three seconds [must not have a False HP bar yet])
- Abilities that scale with HP work off of the real HP unless stated otherwise.
- True sight shows the true HP as well as the false.
**R - Hand of Legba (Active): **Chooses a target area. All within the area have their False HP and Real HP switched. Passive is lost until CDR is refreshed.