Merlin Project
Merlin Project
Hello fellow Leagueians :D I am sure you have seen me about a week ago, posting my idea for a spell sword named Merlin. But that idea has come and gone, without enough attention or interest. So now I’m posting something more close to my heart, a support mage. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/EJVWtATz-merlin-the-spellsword-concept (Former Merlin spellsword design)
See I noticed something, all the female supports in the game are healers(exception being Leona). While male support’s get loads of cool utilities like Braum, Tahm, Thresh, Blitz, Bard and so forth. As somebody who LOOOOOOVES playing girls in League this makes me a bit sad :( I suppose a side effect of having 1/3rd as many female characters is more of the cool and creative kits get spent on male champs.
So I figured I’d be proactive rather than just whining :D! So my idea is to make a high utility female support, who you can actually tell is female >_> unlike Rekt’Sai, the void female we finally got who was... Okay.
AAAANYWAY! ^___^ I also want her to be a wizard, because this game lacks a more wizardly wizard who uses books and wands. I think the closest are Veigar and Ryze. Plus I want to avoid using balls(Orianna, Ahri, Syndra) or fire/ice as these are already too common in primary mages.
As my favorite mages in the game are Malzahar and Karma, you may or may not see some inspiration taken from them.
What I also welcome is for people to post their own ideas for an awesome female wizard support, or female wizard mid =O! Because I’d love to see all of your wonderful ideas as well~ So without further ado, Merlin...
Physical Appearance? Normal Skin Ideas http://imgur.com/DuE3Psw
Archmage Skin Ideas http://imgur.com/hRNGrPQ
Lore? Merlin should have a lore that reflects that she was not born with natural talent in magic, rather she pushed hard to earn her powers. She has a distaste for those who are just born powerful, feeling they cheated. She reached her goal through endless study of books and hours in meditation. She likely grew up orphaned and saw the beauty of magic from fairies while wandering the forest. Then deciding she could not live her life without feeling magic again she begged, borrowed or stole until she had enough knowledge, enough books. Eventually no longer a scared orphan, she is a mix of nerd and noble that is admired by people for her sheer knowledge. And she spends her time writing tomes for schools and other mages. The wizard however will find inclination to head out and explore, against her comfort, when those same fairies who first showed her magic fall under threat from the expansion and wars of empires. This makes her likely friends with Lulu.
Personality? Merlin's personality can be either a mix of regality and bookworm quirks, or more of a naive bookworm with good manners and overconfidence. Line should reflect her confidence in her magic, her brain and her being a Wizard instead of a Magician.
Taunt "I've read books on your fighting style, they weren't very good..." "Mindless Magic flingers fall to true knowledge."
Joke Merlin sips a potion, then drops in on the ground while wobbling like a drunk "Whew... One too many..."
Movement "What wonder awaits..." "The journey to magic is a long one."
Attack "I'll teach you!" "Time to get schooled!"
Animations and effects? Merlin's movements should have mild elegance, but be more straight forward. She isn't very seductive, too much time in isolation with tomes for that. But she is an attractive young girl and still likes to keep herself looking pretty.
Her basic attacks should be projected from the tip of her staff or wand, pointed AT the target. She would find flailing the staff around to "throw" the bolts inaccurate and silly looking, instead preferring the "point and shoot" method. She should have a book in her offhand but keep it closed.
Merlin secretly fancies the idea of being a brave hero with a magic sword like in many of the... less informational books she has read. Therefore she keeps a sword on her left hip, on ascension it turns into a magical sword.
She has a book in her offhand, NOT a sphere, orb, ball or otherwise round object. She only opens it to read spells.
Her spells should have a coloration of blue, white and maybe some purple. Very arcane. They should all be casted from her wand/staff and book.
Base stats HP 525 - 1950 HP regen 6 - 15 AD 58 - 117 AS 0.625 (+0% – 38%) Mana 375 - 1200 Mana Regen 6.5 - 22 Range 550 Movespeed 340 Armor 20 - 80 Magic Resist 30 - 60
**KIT**
Passive: Schools of Magic Merlin's trinket slot is replaced by a tome with 5AP. It causes her basic attacks to deal 10+10%AP as magic damage, and can be upgraded into one of three schools of magic for 500g, which can be swapped for 250g at the spawn. The schools of magic effect what type of magic the wizard is using and each affects her kit in different ways.
Tooltips for Tomes (Basic) Spellbook "A wizard's best friend, holding all the spells they need to approach the battlefield, the study room or just to cozy up for a little reading."
5 AP Grants bonus magic damage on basic attacks equal to 10+10% of AP.
(Upgrade) Arcane Tome "The school of Arcane magic is immensely deep, searching for the secrets of the universe through books, spells and experimentation."
10AP Grants bonus magic damage on basic attacks equal to 20+15% of AP.
Empowers abilities with bonus effects -Energy Blast becomes Arcane Blast and the silence becomes a stun. -Spell Reflect gains a small knockback on activation. -Rune Warp gains 25 range and 25 AoE size.
(Upgrade) Accursed Tome "The ways of witchcraft are full of dark, yet powerful secrets. Learning the inner workings of the spirit realm is dangerous work."
10AP Grants bonus magic damage on basic attacks equal to 20+15% of AP.
Empowers abilities with bonus effects -Energy Blast becomes Accursed Blast and reduces the enemy's damage by 15% for 2.5 seconds. -Spell Reflect deals a small AoE damage when popped by an ability, dealing 50+30%AP as magic damage. -Rune Warp increases the damage enemies caught in it take by 10% for 2.5 seconds.
(Upgrade) Fay Tome "The natural flowing magic of the forest is best represented by the Fay. Mysterious and powerful creatures who should not be judged based on size."
10AP Grants bonus magic damage on basic attacks equal to 20+15% of AP.
Empowers abilities with bonus effects -Energy Blast becomes Fay Blast and heals Merlin for 50% of the damage done and a nearby ally for 25%. -If popped successfully spell reflect will also give a 15% damage reduction barrier for 2.5 seconds. -Rune Warp shields allies caught in it for 50/75/100/125/150+20% AP.
Q: Energy Blast | Skillshot | 750 Range | 16/15/14/13/12 Cooldown | 60/65/70/75/80 Mana Merlin twirls her staff while her tome opens, then points it and fires a powerful bolt of energy. The cast takes .5 seconds. On impact with an enemy champion, the bolt deals 60/90/120/150/180+60% AP as magic damage and silences the target for 1/1.2/1.4/1.6/1.8 seconds.
W: Spell Reflect | Self Targeted | 20/18.5/17/15.5/14 Cooldown | 75/80/85/90/95 Mana Merlin twirls, creating a barrier around herself for 0.8/0.9/1/1.1/1.2 seconds. This barrier will reflect one ability off of it, if it is targeted it will be reflected back onto the caster, if the ability is a skillshot it will bounce the direction it came from. (To add more counterplay, they could be directional like Braum's shield or Yasou's wind wall. But that might make it TOO hard to land with the short duration.)
E: Rune Warp | Location | 650 Range | 175 AoE | 20 Cooldown | 50/70/90/110/130 Mana Merlin reads from her tome for 1.4/1.3./1.2/1.1/1 seconds as she forms a rune at a targeted location. Once formed the rune will teleport enemy or allied champions standing on it to her location.
Ultimate: Archon | Transform | 450 AoE | 150/120/90 Cooldown | 25/50/75% Current Mana Merlin erupts with energy knocking all enemies within the Area of Effect away from her by 300 units. She then takes on a powerful magical form, and uses the consumed mana like a battery. She may not regenerate mana in this form. In this form her basic attacks become powerful energy beams shot from her hands that deal 10/20/30+25% AP bonus damage(In addition to tome). Her abilities gain the effect of all three schools of magic during Archon form.
Skills are free in this form, however Archon form rapidly degrades and once the mana is depleted Merlin returns to normal with no mana.
SO! That is my idea for Merlin. If you will notice, her utility can be insane, but her damage is relatively low. Considering her only forms of damage are basic attacks and her Q unless you get Accursed, which adds a small amount of damage to your spell reflect IF popped. What is your idea for a female support wizard? ^____^