[Requested Champion] Uulvex, Dual-wielding Warlord

regonas·10/28/2015, 1:19:44 PM·5 votes·1,000 views
tinypic photo

Link to the request: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/E5pdwNiX-what-kind-of-champion-concept-would-you-like-to-see?comment=0001


Basic info

He is Darkin who craves war and hunts other Darkins in order to kill them. He do so, because Aatrox one fought him and cut his wings off marking him as a weaker Darkin. Now Uulvex is filled with range and despise of other Darkins and want to become the last one of his race. Uulvex wields dual magic blades: Calamity and Shadowex. Also, he wears special magic imbued armor who can fix itself by absorbing blood of his foes. These armors are called: Golden Mantle of War.


COMBAT

Passive: Golden Mantle of War: heal yourself for 10% of total physical damage nearby enemies takes. Range: 310

Passive: Warmaster: Every five basic attacks you swap your attacking weapon (you start with Calamity): Calamity: Attack range: 170 Bonus attack damage: 6/9/12/15/18/21 Bonus armor penetration: 5/6/7/8/9/10 Bonus critical strike chance: 5/7/9/11/13/15%

Shadowex: Attack range: 155 Bonus attack speed: 10/12/14/16/18/20% Bonus life steal: 4/5/6/7/8/9% Bonus effect: hit enemies can not become invisible for 0,75 sec

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Wardance/ Warstorm [q] Wardance: spin and slowly move a distance dealing 20/30/40/50/60 (+25% of attack damage) physical damage every 0,5 sec to enemies around you. In addition, hit enemies get their movement speed reduced by 20% for 1 sec. This ability always lasts for 2 sec. Cooldown: 12/ 11,5/ 11/ 10,5/ 10 sec Health cost: 20/23/26/29/32 Max range: 400 (meaning you move chosen range over 2 sec) Range of AOE: 270

When enhanced, this ability becomes:

Warstorm: spin and slowly move a distance dealing 25/40/55/70/85 (+30% of attack damage) physical damage every 0,5 sec to enemies around you. In addition, hit enemies get their movement speed reduced by 30% for 1,5 sec. This ability lasts for up to 2 sec, but can be canceled early by reactivating it. Cooldown: 11/10/9/8/7 sec Health cost: 20/23/26/29/32 Max range: 550 (meaning you move chosen range over 2 sec) Range of AOE: 300

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Warcry/ Shout of War [w] Warcry: slow movement speed of nearby enemies by 20/25/30/35/40% for 3 sec and steal 2/ 2,5/ 3/ 3,5/ 4% of max health from nearby enemy champions. Cooldown: 14/13/12/11/10 sec Health cost: 40/50/60/70/80 Range: 400

When enhanced, this ability becomes:

Shout of War: slow movement and attack speed of nearby enemies by 20/25/30/35/40% for 3 sec and steal 3/4/5/6/7% of max health from nearby enemy champions. Cooldown: 14/13/12/11/10 sec Health cost: 40/50/60/70/80 Range: 400

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Warmarch/ Battalion [e] Warmarch: charge to your targeted enemy dealing 60/100/140/180/220 (+75% of attack damage) physical damage to him/her and increase your movement speed by 15% for 2 sec. Cooldown: 8 sec Health cost: 5% of your max health Range: 510

When enhanced, this ability becomes:

Battalion: charge to your target dealing 100/150/200/250/300 (+85% of attack damage) physical damage to your target and every enemy you pass on your way to your target. In addition, increase your movement speed by 25% for 3 sec. Cooldown: 8 sec Health cost: 5% of your max health Range: 510

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Experience in Battle [r] Passive: gain 0,5/ 0,75/ 1 bonus attack damage per 1% of health you are currently missing. In addition, every rank of this ability allows you to permanently enhance one of your other abilities.

~~ ~~ MATH FOR ABILITIES

Build: item 3006 item 3153 item 3074 item 3072 item 3742 item 3065 Runes: link Masteries: link

Lets say base attack damage is 115, then total attack damage: 374 -- 469 (based on current main weapon and current health)

Q average AOE damage over 2 sec: 662 physical damage to single enemy Enhanced Q average AOE damage over 2 sec: 846,4 physical damage to single enemy E average damage: 536,5 physical damage to single enemy Enhanced E average damage: 658,7 physical damage to all enemies in your path

2 Comments

ShatteredSkys10/29/2015, 4:17:00 AM1 votes

Hey! Here are my thoughts n your concept!

Passive:

1: Potentially broken with mostly AD comps, imagine fighting with a Cait hitting constant 1200 crits and an Olaf or Darius, tons of healing.

2: Stat passives generally are uninteractive and not very fun:/ And the fact that is constantly swaps makes is unreliable. Like what if I need the lifesteal and it goes into crit/as form?

Overall: Honestly I had a hard time finding glaring flaws in his kit. I'm not sure but he may suffer from Aatrox syndrome where he's stuck building all damage and instantly gets blown up or building mostly damage and does nothing. He might but I'm not sure?