[Champion Concept] Sharv El Kuzar - The Plague Dealer

regonas·4/9/2016, 9:04:35 AM·10 votes·769 views
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#KIT

......................................... ........................................................................................................................ Passive The Plague Dealer Your basic attacks applies 1 stack of Death Plague. Killing enemy with any number of Death Plague stacks will heal you for 6/7/8/9/10/11 (+5% of AP) health.

Death Plague Deal 10/12/14/16/18/20/22/24/26 (+5% of AP) magic damage over 10 sec. Can stack up to 15 times. Enemies, suffering form this disease, take 5% more magic damage. ........................................................................................................................ .........................................

......................................... ........................................................................................................................ Q Toxic Delivery Charge at your target, inflicting 1 stack of Death Plague to your target and all other enemies in your way. In addition, implant an poisonous capsule into your target for 5 sec. Hitting enemy, with implanted capsule, with any of your abilities (except this one), will cause that capsule to burst, dealing 40/60/80/100/120 (+35% of AP) magic damage to your target and every enemy close to him/her. Burst will also apply 1 stack of Death Plague.

Range: 300/325/350/375/400 Radius of burst: 275 Cooldown: 8/ 7.5/ 7/ 6.5/ 6 sec Cost: 0 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ W Green Death Release a cloud of deadly spores in your current location. This cloud will remain in that location for another 3 sec. Enemies, in this cloud, get their movement speed reduced by 30/35/40/45/50%. In addition, when this cloud spawns and every sec after that, it will inflict 1 stack of Death Plague to all enemies inside.

Delay: 0.3 sec Radius: 330 Cooldown: 10 sec Cost: 0 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ E Immunity System Failure Your next basic attack will deal 30/45/60/75/90 (+20% of AP) bonus damage, apply 2 stacks of Death Plague and inflict Black Fever.

Cooldown: 6 sec Cost: 0

Black Fever Deal 100/140/180/220/260 (+50% of AP) magic damage over 4 sec. Enemies, suffering form this disease, take 10% more damage form all other damage over time effects inflicted by you. ........................................................................................................................ .........................................

......................................... ........................................................................................................................ R Rot Away Become an immobile twister of death, becoming untargetable and immune to everything, for 1 sec. Enemies, in the area of this twister, will be inflicted with Final Sickness.

Radius: 300 Cooldown: 60 sec Cost: 0

Final Sickness Deal 150/200/250 (+60% of AP) magic damage over 3 sec. When this effect expires, all your other diseases will be instantly consumed, dealing 90/100/110% of their remaining damage instantly. ........................................................................................................................ .........................................

5 Comments

Classic WoW soon4/9/2016, 9:35:36 AM3 votes

having some kinda dark plague guy would be cool

FloRaider424/10/2016, 2:25:52 PM2 votes

Since this was the most interesting idea conceptwise I am doing it last :P

Passive: I hope the heal is per stack :D Kinda weird to have a heal on an assassin, but it depends on the rest of the kit how well this fits.

Death plague seems strong considering it stacks so high and lasts long, but doesn't really have an assassin feel since it is more of a tool for sustained fights. The damage amplification seems a bit unnecessary considering E already has a similair effect.

Q-Ability: Pretty low CD for a rather good mobility and burst tool. The mark (capsule) seems a bit unneeded as your other abilities are close ranged and will almost always be able to proc it.

W-Ability: Nice escape tool and it can also be used in your offensive rotation. Seems pretty balanced (maybe could use a better stack amount).

E-Ability: The damage seems quite high combined with the passive, but aside from that it seems good.

Ultimate: Since this ability has no delay and combined with Q or when an enemy attacks you is almost guarenteed to hit, the effects seem far too strong. The effect also makes him more of a Burst assassin, which seems a bit disappointing.


Overall: I feel like his kit could use an escape, since his combo (QEWR either bursts the target or leaves him vulnerable (especially annoying in a TF). I personally would prefer a bigger focus on dot than burst, but otherwise the kit is fine.

FloRaider out summoner 31

Malefic Visions4/13/2016, 10:15:36 PM1 votes

If he's as hot as that art, I'm sold.