Marcus, The Grand Conqueror

Omnem Occido··3 votes·672 views

Abilities

Innate: The Conqueror’s Glory- Marcus divides the map into separate regions. He can Conquer these regions by getting a takedown on a champion or killing a large monster within these regions. While in these regions, Marcus gains The Conqueror’s Glory, granting him +10% movement speed and 10 (+2.5 per level) Attack Damage. If an enemy kills Marcus or an allied champion in a Conquered region, the region becomes, Contested. In addition, taking down an epic monster or destroying a tower grants you Conqueror’s Charisma while in the jungle or the lane of the felled tower, respectively. While you have Conqueror’s Charisma, you gain +15% movement speed while out of combat and cause all allied champions within 900 to gain +10% movement speed while moving in the same direction as you.

Q: Dominating Strike- Marcus’ next basic attack automatically critically strikes for (170%, 180%, 190%, 210%) damage and slows the enemy by (20%, 30%, 40% 50%, 60%) for 2.5 seconds. In addition, he reduces the hit enemy’s armor by (1% per 3% Critical Strike) for the next 5 seconds. Cost: 40 Mana; Cooldown: (11, 10, 9, 8, 7) seconds; Ability Type: Basic Attack Modifier

W: Scout The Land- Marcus sends out a Scout that watches the region he is currently in for 60 seconds. If an enemy champion walks within the scout’s field of vision, the scout pings the champion. If Marcus attacks an enemy within the same region as the scout, the scout will rush to Marcus’ aid. If the region is Conquered, the scout last 120 seconds instead. No more than one scout can exist within a region at one time. Cost: 70 Mana; Cooldown: 20 seconds; Ability Type: Pet Creation; Range: 350

Scout Health: (150, 225, 300, 375, 450) Armor: 25 Magic Resist: 20 Attack Damage: (30, 45, 60, 75, 90)(+50% Bonus AD) Attack Speed: 1.000 Movement Speed: 350 Attack Range: 125 (Melee) Vision Range: 625

E: Tactical Charge- Marcus charges forward, dealing (50, 90, 130, 170, 210)(+ 100% Bonus AD) physical damage and knocking back enemies along the path to the end of the dash and stunning them for 1 second. This effect can Critically Strike for 175% damage. If this is done while in a Conquered region, he gains +(15%, 22.5%, 30%, 37.5%, 45%) Attack Speed. Cost: 70 Mana; Cooldown: 8 seconds; Ability Type Dash; Range: 450; Width: 200; Speed: 900

R: Orchestrator of Battle- Passive: Marcus gains +(10%, 15%, 20%) Tenacity. Active: After 2 seconds, during which time this ability can be interrupted by hard crowd control, Marcus locks the region he is in for the next 8 seconds, preventing enemies outside of it from entering or or dealing damage to allies within the region. In addition, he automatically conquers the region, if it is not already, and grants The Conqueror’s Glory to all allies within regions he controls for (6, 8, 10) seconds. Cost: 90 Mana; Cooldown: (100, 85, 70) seconds; Ability Type: Area of Effect

http://vrath57.tumblr.com/post/154030309445 ^Concept of how the regions would work

5 Comments

zrWQMdGHtY1 votes

I tough he's Marcus - The General Master Assassin

Omnem Occido1 votes

I did envision him as an assassin style jungler, ala Master Yi, but I also wanted him to have clear cut means to gaining strength. What do you think of his kit with that in mind?

zrWQMdGHtY1 votes

In a game where all are op except the assasins this kit is useless and doesn't really fit the grand swordmaster of noxus

Gravy Traín2 votes

I don't think he should be an assassin, more like a heavily objective based bruiser. This fits even more because I see him as this really bulky medieval military commander. Tone down his damage some and maybe add a health or damage reduction scaling to Conquerer's Glory rather than bonus AD.

Dusk Sent1 votes

Yeah head seems more in line as a bruiser or a tank.

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