Give Me a Champion Design Challenge! [Gathering Ideas]

ModThe Djinn··4 votes·865 views

#Thanks, everyone! Got enough interesting ideas to give me a few challenges. Appreciate it!

I'm interested in experimenting with a few design challenges that I don't set for myself, since those are always interesting to explore.

So, Champions & Creations board members, drop me some suggestions! It can be a simple conceptual challenge (AD Support, Global Presence Jungler, etc), a thematic or character challenge, or something REALLY crazy you'd like to see me take a stab at: feel free to toss me some conceptually difficult ideas if you feel like it!

20 Comments

AChanceOfReign1 votes

Dude, I have about 4 or 5 concepts that I've written down, and I just came up with another one :D But you can have the one I just thought if you be kindly enough to accept.

ModThe Djinn1 votes

{quoted}

Dude, I have about 4 or 5 concepts that I've written down, and I just came up with another one :D But you can have the one I just thought if you be kindly enough to accept.

I'm not asking for specific concepts -- just mechanical or thematic challenges to design around. I have DOZENS of ideas myself, but I'm trying to practice being forced to design around an idea that DOESN'T necessarily immediately inspire me.

So I don't want to take an existing established idea you have -- more that I'm outsourcing general inspiration so I don't go in with a preconceived idea of the outcome I personally want.

I appreciate it though!

AChanceOfReign1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=A8FQeEA8,discussion-id=OW2lhVKk,comment-id=00000000,timestamp=2015-12-14T04:12:28.664+0000)

I'm not asking for specific concepts -- just mechanical or thematic challenges to design around. I have DOZENS of ideas myself, but I'm trying to practice being forced to design around an idea that DOESN'T necessarily immediately inspire me.

So I don't want to take an existing established idea you have -- more that I'm outsourcing general inspiration so I don't go in with a preconceived idea of the outcome I personally want.

I appreciate it though!

Ah ok, that's more specific now. Ok how about a Totem Shaman like character that can be played as an AD caster or an AP caster that requires Health as cost if the character goes Ad and goes to Mana cost if you're going for AP.

Niyumi1 votes

Hm... Have you ever played GW2? If so, design a champion like a D/D Ele, or a S/D Ranger. :3

Oh, and put in a transform on their R! I love champs that have transforming bars.

ModThe Djinn1 votes

{quoted}

Hm... Have you ever played GW2? If so, design a champion like a D/D Ele, or a S/D Ranger. :3

Oh, and put in a transform on their R! I love champs that have transforming bars.

I'm not particularly familiar with that game. Any chance of a brief summary of the playstyles, or what those combinations are?

Niyumi1 votes

Alrighty, I can do that!

So an Elementalist was basically an elemental mage, who was attuned to Fire, Earth, Air and Water. In GW2, you could rapidly swap between these elements, and combo them together to make real' devastating effects (like, throw down a pool of lava then put a big shockwave in the middle of it, and you buff everyone inside the shockwave, making them do more damage). A D/D Elementalist used two daggers, and used more close combat-oriented magic, jumping around and pulling people in, blowing them away, using lightning whips and rushing to people in a ball of lightning, freezing them with ice breath, breathing fire, causing explosions of fire, etc. Kind of like a spellblade.

A Ranger was your typical bow-using class with a pet, but a S/D Ranger used a sword and dagger instead of a bow, using very evasive attacks, jumping in and out of the fray, rolling around foes to hit them in the back, and so on. They worked in tandem with their pet, and each buffed each other and unlocked combos for each other. With their dagger, they applied poison, or threw it and slowed enemies.

Mongobear1 votes

An Mage/AP Carry, that somehow manages to function off of a "Spell Crit" mechanic.

Whether they have a way to convert crit chance from traditional AD items to work for spells, or gain it passively from something else is up to you, but they MUST be a Mage/AP Carry.

DrCyanide1 votes

I don't frequent this board often, but I have a concept I think is interesting that you might like to toy around with.

Imagine a scenario where 4 enemies are dead, 1 still alive and in your base. All of your inhibitors are down, your nexus turrets are dead. Now imagine you can walk away from your base, with them in it and feel completely safe. A champion without an auto attack. If you want to take the idea even further, a champion with no damaging abilities at all.

Onimarus1 votes

A support utility assassin.

ModThe Djinn1 votes

{quoted}

A support utility assassin.

...is it weird that an idea for this popped into my head immediately? Huge damage back-loaded into circumstantial abilities that isolate targets, but rely on your enemies to actually proc the damaging effect.

regonas1 votes

Could you make something which:

  1. More unfair than Rengar
  2. More annoying than Teemo
  3. More broken than Fiora
  4. More balanced than Vayne
  5. And also less OP than LeeSin
  6. Champion who makes your team and enemy team hate you
  7. But also who would be fun to play or play against to some extent
AsphodelNext1 votes

A skillshot that is more reliable the further you are away/a champion that is more dangerous the further you are from them (but without the traditional skillshot falloff in accuracy with distance). Not just a long ranged poke, but a champion who will punish the enemy team for not approaching yours and hanging out just outside poke range for a long time (but is less dangerous within a range like an ADC's range)

or: A skillshot with a limited firing angle e.g. can only be fired in the direction of your opponent's nexus, can only be fired up, down, left or right, etc., a skillshot with a range that isn't a circle (ellipse, square, etc.) A champion who is more dangerous in a particular position relative to you, and not just about how close/far they are from you.

ModThe Djinn1 votes

{quoted}

A skillshot that is more reliable the further you are away/a champion that is more dangerous the further you are from them (but without the traditional skillshot falloff in accuracy with distance). Not just a long ranged poke, but a champion who will punish the enemy team for not approaching yours and hanging out just outside poke range for a long time (but is less dangerous within a range like an ADC's range)

or: A skillshot with a limited firing angle e.g. can only be fired in the direction of your opponent's nexus, can only be fired up, down, left or right, etc., a skillshot with a range that isn't a circle (ellipse, square, etc.) A champion who is more dangerous in a particular position relative to you, and not just about how close/far they are from you.

All interesting ideas. Thanks.

Petix Epsilon1 votes

I am not the most amazing person at deciding what ideas or concepts sound cool. But maybe you could make some sort of champion based on "being" the void. Like every void creature has been given a name and we know that they originate from the void. is there a kind to the void? Maybe make a champion who can use powerful void based abilities. and can finally explain the lore behind the creatures.

Another idea i had, was what if there was a champion that was really mobile as they wander the map "jungler" but as soon as they try to engage the enemy they use abilities that root them to the ground for channeling effects. Maybe like when they plant themselves they gain either increased range or can target allies with autos to slowly heal them up. that way it could be a supportive jungler.

ModThe Djinn1 votes

{quoted}I am not the most amazing person at deciding what ideas or concepts sound cool. But maybe you could make some sort of champion based on "being" the void. Like every void creature has been given a name and we know that they originate from the void. is there a kind to the void? Maybe make a champion who can use powerful void based abilities. and can finally explain the lore behind the creatures.

Void Progenitor sounds like a potentially cool option.

Another idea i had, was what if there was a champion that was really mobile as they wander the map "jungler" but as soon as they try to engage the enemy they use abilities that root them to the ground for channeling effects. Maybe like when they plant themselves they gain either increased range or can target allies with autos to slowly heal them up. that way it could be a supportive jungler.

Interesting idea. Going to explore this one and see if anything sticks out to me.

Petix Epsilon1 votes

keep me updated. now i'm really excited to see what you come up with

shadowsaotome1 votes

How about a champion whose abilities, and maybe even their stats, changed depending on their environment? On Summoner's Rift, for instance, he/she would have different abilities in the jungle, in lanes, in the river, and finally in bases. Sort of a Geomancer if you will.

ModThe Djinn2 votes

{quoted}

How about a champion whose abilities, and maybe even their stats, changed depending on their environment? On Summoner's Rift, for instance, he/she would have different abilities in the jungle, in lanes, in the river, and finally in bases. Sort of a Geomancer if you will.

Tricky. I'll have to think on that one: I think the concept is systematically opposed to League's design philosophy, but that means it's an interesting challenge. Thanks!

shadowsaotome1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=A8FQeEA8,discussion-id=OW2lhVKk,comment-id=00080000,timestamp=2015-12-15T15:53:04.742+0000)

Tricky. I'll have to think on that one: I think the concept is systematically opposed to League's design philosophy, but that means it's an interesting challenge. Thanks!

No problem, good luck in your designs!

Arakadia1 votes

Try to create a champion based off what you think of "The Djinn" to be like. Probably a mage or support. But it would be cool to see him as an assasin or bruiser- or even tank. Try to make a unique kit and not necesarilly from Shurima like most ppl think. Maybe he's from the Plague Jungles or Great Barrier. Very few champions have relations to the Plague Jungles.

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