[Champion Concept] Horseman (base on four horsemen)
Attack range: 225
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Passive: Plague: your basic attack infects your target with plague dealing 20/30/40/50/60/70 (+10 per 1% of life steal or/and spell vamp) magic damage over 10 sec. If affected enemy dies, then all enemies around it will be infected with remaining duration of this effect. Range: 225
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March of War [q] Increase your movement speed by 20/23/26/29/32% for 3 sec. In addition, while this effect last, you trample enemies around you for 20/25/30/35/40 (+20% of attack damage) physical damage every 0,65 sec. Trample apply on hit effects (but does not apply your passive) and can be critical. Cooldown: 10 sec Mana cost: 85 Radius of AOE: 275
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Mana hunger [w] Drain 20/24/28/32/36 (+10% of your ability power) mana every sec from enemies around you for 5 sec. Minions and champions without mana suffer 40/50/60/70/80 (+10% of your ability power) magic damage instead. Total mana drained per sec can't exceed 120/180/240/300/360 points of mana. Cooldown: 14 sec Mana cost: 100 Radius of AOE: 425
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Approaching Death [e] Inflict fear into enemies around you for 2 sec and cause them to suffer 10/15/20/25/30% of their missing health as magic damage. In addition, attacking feared enemy will restore 30/45/60/75/90 (+15% of attack damage) health to you per basic attack. Cooldown: 18 sec Mana cost: 110 Radius of AOE: 395
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The End [r] Steal 15% of current health from enemy champions around you gaining protection shield equal to 150/200/250% of health stolen. In addition, your next basic attack will have bonus range and cause you to jump to targeted enemy causing a tremor under his/her feat knocking up him/her and all nearby enemies into air for 0,75 sec. Cooldown: 130/115/100 Mana cost: 180 Radius of health steal: 455 Bonus range to basic attack: 160/180/200 Radius of knock up: 275
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Some build examples:
Top line-
Mid line-
Jungle-
Top/Mid vs melee/tank-
All around and easy mode-
