[3D Champion Concept] Baskershade - The Berserking Demon Flower (+50h to make it)
https://www.youtube.com/watch?v=YkuEdkF_fmM&feature=youtu.be
~~ ~~ Making this champion took me more than 50h of pure work (i just started working with animations, english is not my first language so translating takes time, balancing numbers are pretty hard and takes time). I put a lot of efforts into this champion. Check it out.
Type: bruiser/ support Role: fighter/ mage
Table of content:
- Short lore
- Stats and Kit
- Math for abilities
- Lore
- Quotes
- Other
#1. SHORT LORE
Not only human spirits are held in the Tartown. There also was an evil nature spirit of wrath. Held prisoner for many years this spirit was sent into underworld during First Rune War and was held there up until now. However, when Tartown was summoned into Valoran, this evil nature spirit managed escape its cell, swallowed a demon and possessed nearby plant creature transforming it. Little did it know, that creature was a dream being from the Dream Realm, so instead of possessing it something different happened -- their magic, souls and bodies fused into one powerful entity -- Baskershade.
#2.1. STATS
HEALTH: 591 – 2121 HEALTH REGEN: 10.2 – 25.2 ATTACK DAMAGE: 60 – 130 ATTACK SPEED: 0.682 (+0% – 50%) ATTACK RANGE: 200 MANA: 398 – 1245 MANA REGEN: 4.8 – 15.9 ARMOR: 20.1 – 65.2 MAGIC RESIST: 39.9 – 87.7 MOVEMENT SPEED: 315
#2.2. KIT
Passive Nightmare Flowers Every 3rd ability you use will also spawn a Nightmare Flower nearby you. Reduce your passive mana and health regeneration 35% per flower present (max 100% reduction). These flowers will be friendly towards enemy team and hostile towards your team. After 6 sec flower(s) will bloom attacking you (and only you) if you are within their attacking range. Killing Nightmare Flower will heal you for 3/4/5% of your max health over 8 sec (reduced by 50% if other friendly champion kills it). Range: 300
Nightmare Flower's Stats: Max number of flowers on the map: 6/7/8 Health: 200/250/300/350/400/450 Attack damage: 30/35/40/45/50/55 (+2/3/4/5/6/7 per sec after blooming up to max 100 bonus attack damage) Attack speed: 0.589 Attack range: 400 (+5 per sec after blooming up to max 200 bonus range)
Q Grab and Devour Launch your vines into targeted direction. Pull first enemy hit to yourself.
If you pull a minion or a neutral jungle monster: deal 300/400/500/600/700 (+150% of AP) true damage to it and heal yourself for 30/50/70/90/110 (+25% of AP) health. Healing is increased by 100% if this ability kills it. In addition, stun yourself for 1 sec. If you pull an enemy champion: deal 80/130/180/230/280 (+80% of AP) magic damage to him/her and suppress pulled enemy for 1 sec. You can't perform any other actions while enemy is suppressed.
Cooldown: 18 sec Mana cost: 110 Range: 880
W Vine Whip Swing your vines in a cone dealing 60/90/120/150/180 (+50 of AP) magic damage. Perform 2 swings over 1.5 sec. While swinging you can move, but can't perform any other actions. Also, hit enemies get their movement speed reduced by 35% for 1 sec. In addition, if this ability kills any Nightmare Flower, then get your movement speed increased by 30% for 2 sec. Cooldown: 12/11/10/9/8 sec Mana cost: 60 Range: 400 Width: 300
E Berserking Flower Passive: your basic attacks increase your movement and attack speed by 3/ 3.5/ 4/ 4.5/ 5% and deal 10/12/14/16/18 (+5% of AP) bonus magic damage. Lasts for 4 sec and stacks up to 6 times. Killing an enemy unit will instantly grant 3 stacks.
Active: berserk for 4 sec. While under effect of berserk your movement speed will be increased by 10/12/14/16/18%, attack speed will be increased by 10/15/20/25/30% and spell vamp will be increased by 10/11/12/13/14%. In addition, this ability will affect all nearby friendly Nightmare Flowers. Cooldown: 18/17/16/15/14 sec Mana cost: 45
R Photo-Spores Deal 100/150/200 (+30% of AP) magic damage to nearby enemies instantly and 100/200/300 (+50% of AP) magic damage over 10 sec. Also, blind all hit enemies for 1 sec. In addition, all hit Nightmare Flowers becomes friendly and start to attack nearby enemies. Nightmares Flowers take no damage from this ability. Converted flowers gains 10/15/20 (+5% of AP) bonus attack damage and 400/550/700 bonus health. Cooldown: 60/45/30 sec Mana cost: 100 Range: 400
#3. MATH FOR ABILITIES
Build:
Masteries: link
Runes: link
Health: 3171 Attack damage: 235 -- 259 Ability power: 385 -- 418 Attack speed: 1.125 -- 1.971 Magic penetration: 46.23
max damage: 70.7
max damage: 260
max damage: 317
Thunderlord's Decree max damage: 273.6
Max healing to you from passive: 158.6 over 8 sec Q max damage to a champion: 614.4 magic damage Q max healing: 429 health W max damage per hit: 389 magic damage W max damage: 778 magic damage E max damage: 233.4 magic damage R max damage: 325.4 instant magic damage + 509 magic damage over 10 sec
Max damage on melee hit: 1096.7 mixed damage (mostly magic) Max damage per ability combo: 2500.4 magic damage
**Fight potential is between
and
**
#4. LORE
Dream being Once upon the time there lived a little tree. Not any kind of tree, but moving, walking, talking tree. Forest creatures named him Mo. He was a happy, easy going tree who had no care in the world. Mo spent time with forest creatures, bathe in sunshine and rain. Mo lived in the Dream Realm, not in any place there, but in the plane of kings. His home was a peaceful place away from wars and dangers. Calm place it was and may still is, but Mo accidentally wandered into a dimensional rift between the Dream Realm and Runeterra. He ended up in Valoran nearby plague jungle. It was still pretty calm place, but not without dangers.
Evil nature spirit Old and very angry. When it was alive it protected ancient forest and killed any who wandered in. It was strong and bit. Nearly as big as a town. But, during Rune War it was killed together with that forest. Rage boiling more and more, evil thoughts taking over and soul twisting in hatred. That happened to this nature spirit. Impulse to protect was changed into impulse to destroy. Over and over again this spirit returned into the world of the living killing people, destroying towns and creating havoc. Over and and over it was sent into underworld. However, everything changed when it was locked inside of the Tartown. Eternal prison and eternal torture become the life of this nature spirit. Thousand time it suffered old memories of ancient forest burning away. Tortured by a demon this nature spirit boiled with wrath. It got a chance to escape when Tartown was summoned into Valoran and it took it. During escape it ate up demon tormentor and absorbed him into itself. After escape it wandered around until it met something which looked like a treant. it tried to posses him and to continue its old ways, but something different happened.
New being Dream beings are actually without souls. Their entire existence are their body and mind. Because of that, when evil spirit entered dream being it hot infused into it transforming into entirely new being. Body of a dream being and a demon hybrid, soul of evil nature spirit. It become something between those two -- evil tree monsters, but not entirely so. After being born it was without any real memories, he started to roam the lands to forge new memories. Attacking villagers, scaring away animals, doing other naughty things. He isn't pure evil, but he still acts morally bad. Also, once every few days he spawns a seedling. These seedling grows fast, are pure evil and try to kill him. Nasty little children want their parent to die. What else to do if not to kill his kids.
#5. Quotes
Upon selection -- Don't make me... angry.
Attacking -- (screeching noises) -- Hit big. -- Angry. -- Move away. -- Fall down.
Movement -- I walk. -- One two. -- (screeching noises)
Joke -- I am not very talkative person. I am not joking here. -- Joke? Like i know any.
Taunt -- Come, fight, run and be afraid. -- Try to stop me if you can, but you can't.
Hitting enemy champion with Q -- Come closer. -- Got you. -- Give me your face.
Using W -- (screeching noises)
Using E -- (roar)
Using R -- Plants follow me.
**Taunting
**
-- Surrender calmly. I will return you to the nature.
**Joking around
**
-- You are a ravishing creature. Mind if i ravish you?
#6. OTHER
Playstyle
Is a bit similar to Blitz, but a bit different. This champion is very dependent on basic attacks to stack all passive stacking effects. It is attack speed + AP hybrid. He depends heavily on whether you can pull an enemy champion or you accidentally hit a minion. If enemies are far away you can pull a minion to heal yourself or you can keep it until you need it.
W offers good a bit delayed damage. Two strikes deal high damage and slow hit enemies for a duration. It also increase your movement speed if you kill one of hostile nightmare flower.
E is passive is bruiser ability and helps to stick to enemy after pulling him/her to yourself. Building support should also build
,
or
for constant slows.
Q is his only long range ability, other abilities have pretty low range, so if you can't grab ranged enemies, then you will have hard time playing against them.
Try to stack E to max and always keep maximum stack on in case fight breaks on.
Other than that, he is pretty simple and straight forward champion, if you don't count nightmare flowers. If used right, i can change his whole gameplay 180 degrees. Usual use would be kill it after it spawns to get a little bit healing. However, if you spawn them in current position, then you convert several of these into friendly ones with your R and have several friendly turrets at your disposal. While supporting these flowers can be killed by ADC to gain a little bit healing. You could either kill these flowers, get a little bit healing and don't think too much or keep them and use them strategically. Your choice. So, he can be viewed as simple or as mechanically difficult champion. Simple to use, but extremely difficult to master.
+50h on his creation allowed me to design champion who is as complex as his user want it to be. Did i make a good job?