[Champion Concept] Yama, The Patchwork Monster

Fertsa·11/26/2017, 10:39:45 AM·1 votes·325 views

Passive: Left in Stitches Yama starts the game with 2 “Patches”. Yama gains 0/1/1/2/2/3/3/4/4/etc. Armor for each patch he has. After losing 10% of his max health within 3 seconds, he drops a patch in a nearby location. When Yama kills an epic monster or takes part in the kill of a champion, they drop a patch at the location that they died. Champions that have 3 or more kills since their last death will drop an additional patch. (Patches stay on the ground for 4 seconds) Yama can walk over a patch on the ground to pick it up, and will stitch any patches he’s carrying to himself once he returns to base.

Q: Nightmare Scream Cost: No Cost CD: 30 seconds Yama inhales deeply for 1.5 seconds before letting out a gut-wrenching screech that reaches the ears of everyone on the rift, slowing the movement and attack speed of enemies within 1600 units by 30/40/50/60/70% for 1.5 seconds. (channel can be interrupted, can move while channeling) After letting out this screech, Yama gains 100/200/300/400/500% movement speed decaying over 1.5 seconds.

W: Maul Cost: No Cost CD: 8/7/6/5/4 seconds Passive: After casting a spell, Yama’s next basic attack deals 20/60/100/140/180(+60% AD) bonus physical damage in a 200 unit long semicircle in front of him. Active: Yama’s next basic attack has an empowered version of Maul’s passive that deals 20/30/40/50/60(+20% AD) bonus physical damage as a bleed over 2 seconds, reducing the armor of enemies hit by 5/10/15/20/25(+40% Bonus AD) while the bleed lasts. Casting Maul resets Yama’s attack timer.

E: Puppeteer’s Strings Cost: 12/10/8/6/4% Current HP CD: 16 seconds Passive: Yama attaches strings to his basic attack target for 4 seconds on-hit, revealing them, stacking up to 10 times. Puppeteer’s strings will be broken if the target moves more than 800 units away. Kills and assists reset the cooldown of Puppeteer’s Strings. Active: Yama pulls back all his strings, pulling enemies 80 units towards him for each string on them, causing them to land 50 units in front of him if they would be pulled to his location. Enemies pulled by Puppeteer’s Strings take 30(+5/8/11/14/17% Bonus AD) physical damage for each string in them, and are slowed by 7% for each string they had in them for 3 seconds after they are pulled.

R: Marionette Cost: 20% Current HP CD: 140/100/60 seconds Passive: Maul’s passive applies 1/2/3 stacks of Puppeteer’s Strings to enemies hit. Active: Yama launches 5/6/7 needles tied to strings over 2 seconds at a target enemy champion within 800 units. These needles deal 10/20/30(+10% AD) physical damage to the first champion they hit, and apply 1/1/2 stacks of Puppeteer’s Strings to the enemy hit. Strings placed by Marionette have a breaking range of 1000/1200/1400 units and a pull range of 100/120/140 units.

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