Teemo's mini REWORK - Let me know what you think about it

XIII Vanitas·8/4/2016, 3:40:50 AM·3 votes·720 views

This is just a small idea that came to my mind. My goal is to make Teemo's kit more interactive, adding some utility to his Q and increasing the danger caused by his ambushes. I would gladly receive your feedback! Teemo

P - Camouflage Unchanged

Q - Blinding Dart Range: 580 550 Cost: 70/75/80/85/90 mana Cooldown: 8 10 seconds

Active: Teemo shoots a dart at the target enemy, dealing them 80/125/170/215/260 80/110/140/170/200 (+80% AP) magic damage and BLINDING them for 1.5/1.75/2/2.25/2.5 seconds. If the enemy target is marked with "BIOWARFARE", they are also affected by NEARSIGHT for 1.5 seconds.

W - Move Quick Cost: 40 50 mana Cooldown: 17 seconds

Passive: Teemo gains 10/14/18/22/26% 10/13/16/19/22% bonus movement speed if he hasn't taken damage from enemy champions, turrets or epic monsters for 5 seconds. If an enemy champion marked with "BIOWARFARE" enters within 1500 range around Teemo, Teemo gets double the amount of bonus movement speed for 2 seconds when moving towards them. Active: Teemo doubles his bonus movement speed for 3 2 seconds and prevents it from being disabled by damage.

E - Toxic shot Unchanged

R - Noxious Trap Unchanged, except for the fact that enemy champions damaged by Noxious Trap are marked with "BIOWARFARE".


Edit1: nerfed Q mana cost (back to live values); increased mana cost and cd on his W (back to live values); lowered W passive and active duration.

8 Comments

Aatrox Mid 1v58/4/2016, 4:09:10 AM2 votes

Teemos ult has never really been the main focus of his kit, its more of just an added bonus. He doesnt need it but its still nice to have. Like Khazix's ult (the active part) The extra movespeed on his w isnt needed because his ult already applies a slow. Also you didnt say how the nearsight proc works so Im assuming its going to work like a Quinn Or graves blind. it will help with assasinating targets that spam abilities like Syndra I suppose. Overall this change will encourage people to hide in the river until someone steps on their shroom and kill them, which was already being done anyway.

LostFr0st8/4/2016, 3:47:53 AM1 votes

-30 range on Q is not enough of a power trim for the above straight buffs across the boards.

Babs24248/4/2016, 4:51:56 AM1 votes

This is just a massive buff across the board, yea you lowered his Q's damage a bit and increased the CD, but the Q isnt doing the damage. You Max E first on teemo. You job is to winlane, not win the game. Teemo getting a near site alright that's ok, but giving him move speed when moving towards the target and near site lasting for 2.5 Seconds. That would make him pick or ban, like imagine how much auto harass you could get off just by getting that movespeed. Top lane would become, Who can survive or kill teemo. I mean, right now Teemo isnt in the best spot, but you can't really change his kit that much because of how recoginsable he is in the community. These changes....they are just to many buffs. You would have to lower his base AD, and his E damage to compensate for the massive power that Biowarfare passive would give him.

0Silverfang8/30/2016, 3:32:12 PM1 votes

Actually this feels like a massive nerf. Only his Q was improved with the near sight but it's still nerfed in damage and he'll be so close to them when he casts it that near sight is pointless. In fact you really nerfed his W by ultimately lowering the entire speed boost both active and passive but raising the cost.