Nunu Champion Update Kit Ideas

FlameHalbrdOkido·12/3/2017, 5:35:33 PM·2 votes·891 views

https://vignette.wikia.nocookie.net/leagueoflegends/images/c/c4/Nunu_OriginalSkin.jpg/revision/latest?cb=20170615233426

As it stands right now Nunu, feels a bit clunky and it seems like there is room for improvement for him to do his jobs better. His kit seems kind of linear as in he presses a button and gains effects and it doesn't seem like he has enough agency or options to use to improve his success. This kit update provides a new kit with minimal changes maintaining the image of old Nunu, while adding in some freshness.

#Kit

Passive: Blood Boil - CD: 17 Range:600


Willump gains a stack of Blood Boil every time he takes dmg equal to 10% of his current HP, every time he gains a minion or monster takedown, and 3 stacks when he and Nunu are attacked from behind. At 7 Blood Boil stacks upon attacking or within the next 3 sec the heat of Willump’s and allied units blood rises, giving bonus attack speed and bonus movement speed for 10 seconds. Willump and allied units are granted the buff instantly if a nearby enemy champion or epic monster dies. The CD is reduced by 0.25 sec each time Nunu is attacked from behind. BONUS ATTACK SPEED: 25 / 30 / 35 / 40 / 45 / 50% BONUS MOVEMENT SPEED: 8 / 9 / 10 / 11 / 12 / 13%

Reasons: Nunu is categorized as a Warden, and as such it makes more sense for his passive to be more supportive in nature. This passive will also allow the duo to be more effective in the jungle as they have to tank damage in order to clear. Nunu’s old passive does not give the same lvl of support nature nor does it assist in clearing camps as much so it doesn’t have very much gameplay impact. Thus it is better to move it to an ability passive instead of having take up the main passive slot. The CD and duration have been nerfed in compensation that the passive no longer uses mana. Additionally using neither Visionary nor Blood Boil as an active provided any quality high moments, but Blood Boil’s uses as a passive that requires a set up, will build to to a better high moment. Also Willump protects Nunu, so if attacked from behind where Nunu can be hit its understandable that Willumps gets more upset.

Q - Consume:


Active: Nunu commands Willump Willump to take a bite out of the target enemy minion or monster, dealing true damage after a 0.4 second delay and healing himself. Willump permanently gains 2 bonus health whenever he kills a unit with Consume. While Blood Boil is active Consume can target enemy champions dealing 20% true dmg. Consuming a large or epic monster grants Nunu a stack of Well Fed for a duration, which cannot happen again from the same type of monster for 60 seconds. STACK DURATION: 50 / 55 / 60 / 65 / 70 / 75 WELL FED: Nunu gains 2% maximum health and increased size, as well as 10 bonus movement speed while out-of-combat, stacking up to [5 times].

Reasons: Not being able to use one ability at all in teamfights kinda sucks, but its still a great jungling ability. So when the requirements are met a weaker version can be used against champions. Lore-wise Willump’s mental restricts against attacking people are lifted when he’s angry, and you won’t like him when he’s angry.

NEW W - Snow Yeti Range:700/275/75


Active: Nunu channels over 1.25 sec maintaining MS creating a snow copy of themselves at a target location. The copy is a wall and barrier that intercepts and reduces non-turret enemy projectile damage that passes through it. Nunu can recast within 275 units to have Willump throw the Snow Yeti applying a Slow and dealing AoE dmg in a target area. If self-cast Nunu shields himself for 12% of max HP and gains true Stealth. Moving after self-casting, causes it to shatter applying slow and dealing AoE damage. Enemies can walk through it to shatter it only creating a slow AoE. Duration: 12 sec Damage Reduction 25 / 30 / 35 / 40 / 45% - 50%[Visionary] MAGIC DAMAGE: 60 / 100 / 140 / 180 / 220 - 260[Visonary] (+ 40% AP)

Reasons: Nunu needed a new W ability since Blood Boil was made the main passive. Snow Yeti was created to pair nicely with Nunu’s ultimate as you move into position; as well as show off more of Nunu’s playfulness, Willump’s strength and how they can work together. Additionally this ability can also be used supportively to stop skillshots and save an ally, as well as inhibit enemy movement. This ability opens up new avenues for mind-tricks, outplays and gives Nunu players more agency over exciting options rather than just pressing buttons and gaining effects.

Q - Unchanged


(Moved) Passive - Visionary Nunu's basic attack and Ice Blasts grant 1 stack of Visionary. At 5 Visionary stacks, Nunu's next ability has no mana cost and is improved by 1 rank. Nunu starts the game with 5 Visionary stacks, also granted upon recalling or upon respawning.

R - Unchanged

3 Comments

JarodDempsey1/3/2018, 9:03:17 PM1 votes

I've reworked nunu multiple times myself so i like to provide feedback when i see others do the same since seemingly few people care about him enough to notice that he deserves a rework.

P: there are a lot of potential activation conditions which serve to remedy the inherent unreliability of the stacking system, as a support you need dependability so id recommend simplifying it to if for example he walks within 150 units of an allied champion then they both recieve the buff with an individual champ having a cooldown of like 5 seconds for their potential refresh and no cooldown for nunu.

q: im not a fan of a relatively supportless skill on him in general but i understand that people find it so useful for his jungle ability. I think that this skill would fare better if the 20% on enemy champ would be useful all the time and during bloodboil it would be increased to like 40-60%. Also in his current lore willump doesnt explicitly have any resitriction against hurting people.

w: ok so to be clear, nunu is channeling but can still move (fair since willump is technically the one moving)? From what i read this will basically be a mix of an illaoi clone and braum shield that is your size and transfers 55% of incoming projectile damage to you and blocks the rest. It can also be turned into a low middle aoe damage skill that can apply brittle. On self cast it grants him a weak shield and basically a teemo passive that upon movement does damage and applies brittle.

  1. Firstly, brittle doesnt really fit, it'd be nice to combo with his ult but it'd be simpler just to cause enemies to get brittle applied while in the ult aoe since it's sapping the heat from their bodies anyways.
  2. One thing i dont see is duration unless it only works during that channel period in which case it'd be useless. If the skill lasts until deactivated then i think it would be alright, perhaps for every projectile absorbed it could drain some mana.
  3. Also I dont like the throw since for reasonability it would require being very near to the copy, perhaps a detonate with an increased radius would be better.
  4. Replace brittle with slow and also i think that it would benefit by rooting enemies that try to pass through it.
  5. Destruction upon enemy contact may have to be looked at for preventing opness.
  6. Also if you go the detonation route then an allied cast would combo well with a 0 channel duration which would make it effective as a single target braum shield (assuming it would break after absorbing 1 projectile to prevent opness).
  7. Additionally to preserve it's ability to combo his ult increase the max channel time on self cast to 3 seconds and allow stealth and movement during that period, also allow him to prematurely end the channel and start the skill effect by ulting after channeling for 1 second.

overall this skill would be doing a ton of stuff for nunu on one ability which is somehwta out there but not unheard of, it would definitely make or break his kit but seems like it would be a large improvement.

e: your post says that this is Q, the visionary passive movement is fine here

r: assuming w could augment this appropriately then not changing this works

overall a nice rework, i mainly like the w skill assuming it's tweaked a bit to be more effective in certain areas. If youre bored and feel like taking a look at my most recent rework the link is below https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/UKfv3XjE-nunu-rework-v30 that build omits consume but in the comments i talked about how it could be worked in as a passive since so many people find it important