[Game Mode Concept] Simulation Rift

Freewalker·10/9/2018, 9:15:52 PM·1 votes·797 views

Step 1: Choose your faceless champion: Humanoid, Humanoid Child, Yordle, Big Beast (tank build), Sentry (Xerath)

Step 2: Choose your primary and optional secondary classes. Your choice makes your faceless champion glow a certain color. E.g. blue for support, yellow for adc, yellow-green for adc/sup, blue-green for sup/adc.

Step 3: Choose your abilities and passive, mix and matching from any of the champion kits from your classes. Some abilities are useless without the existing of another (such as Karma's ult needed at least one other of her active abilities to be useful). If the animation of a particular ability uses a certain weapon, a digital version would appear briefly for your faceless champion.

Step 4: Use sliders for your base stats, based on your class choices.

Head into game! :)

3 Comments

Elite4Runner10/9/2018, 9:31:19 PM1 votes

Oh boy, here we go again. This idea comes up every few months, .. and that is just the ones that I see personally.

There are many champions that have abilities that simply don't function without the existence of their other abilities.

For example, .. Azir.

Q allows you to preposition your soldiers. E allows you to dash toward your soldiers.

.. How are you going to use either of these abilities without W, which summons soldiers.

Too obvious? Okay

What about mixing champions with melee and ranged weapon abilities. You have Varus's Q, so you get a bow and arrow, .. but you also have Tryndamere's E, .. so now what, do you get a sword too?

This might be a comical idea, .. but it would just be chaos for the sake of chaos.

And if Riot really wanted to do something like this, they probably would have done it already.