Kassadin Rework Concept

SpringBossLP·9/14/2019, 9:59:01 AM·1 votes·844 views

Kassadin Kassadin the Void Walker Role: Assassin Position(s): Mid

Pros: High Burst, Insane Mobility, Anti-Mage Cons: Squishy, gets Punished by CC, Weak against AD

Passive: Void Stone By using an ability, Kassadin gains 4-40% (+x% per level²)(+1% per 40 MR) magic damage reduction for 5 seconds. After the duration it goes on a 8 seconds cooldown (cannot be reduced by CDR).

Q: Null Sphere Active: Kassadin fires an orb of void energy at the target direction, dealing magic damage and interrupting channeled abilities to the first enemy champion hit. This ability passes through enemy minions, dealing 15% magic damage.

The excess energy forms around Kassadin, granting him a shield that exclusively absorbs magic damage for 1.5 seconds.

  • Magic Damage: 65/95/125/155/185 (+50% AP)(+25% MR)
  • Magic Shield: 30/35/40/45/50% max. MR (+40% AP)
  • Target Range: 800
  • Cooldown: 9 seconds
  • Cost: 70/75/80/85/90 Mana

W: Nether Blade Passive: Kassadin's AA deal bonus magic damage.

Active: Kassadin's next AA gains 50 bonus range, deals increased magic damage and restores mana, quintupled against champions.

Nether Blade resets Kassadin's AA timer.

  • Passive Magic Damage: 5/10/15/20/25 (+20% max. Mana)
  • Active Magic Damage: 10/20/30/40/50 (+1.5-16.5% (+3% on the levels 3, 6, 9, 12 and 15) of the enemy's max. AP)(+40% max. Mana)
  • Mana Restored: 4/5/6/7/8% of missing Mana
  • Cooldown: 7 seconds
  • Cost: 1 Mana

E: Force Pulse Passive: Kassadin gains a Void Energy stack each time a nearby champion, including himself, uses an ability, up to 6. At 6 stacks, Kassadin gains the ability to cast Force Pulse.

Active: Kassadin emits a pulse of void energy, dealing magic damage to all enemies in a cone in the target direction and slowing them for 1 second.

  • Magic Damage: 80/105/130/155/180 (+80% AP)
  • Slow: 50/60/70/80/90%
  • Effect Radius: 600
  • Angle: 80°
  • Cooldown: 5 seconds
  • Cost: 60/65/70/75/80 Mana + 6 Charges

R: Riftwalk Active: After a small delay, Kassadin blinks to the target location, dealing magic damage to all nearby enemies on arrival.

Each subsequent Riftwalk within 15 seconds doubles its mana cost and increases its damage, stacking up to 4 times.

  • Magic Damage: 80/100/120 (+30% AP)(+2% max. Mana)(+15% MR)
  • Bonus Damage per Stack: 40/50/60 (+10% AP)(+1% max. Mana)(+2.5% MR)
  • Target Range: 500
  • Effect Radius: 150
  • Cooldown: 5/3.5/2 seconds
  • Cost: 50 (*2 per stack) Mana

² I couldn't figure out how much it increases per level (I'm not the best in math).

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