nunu rework
passive: Two for One
While together the summoner may swap between skillsets similar to jayce and nidaly At level 6 nunu can climb down from willump and the two can be played as separate champions. Willump gains all base stats +60/70/80% of bonus stats, 100% of bonus ms, and 0 AP. Nunu gains all base stats +40/50/60% of bonus stats, 100% of bonus ms, and 0% of bonus AD. [EDIT] for perpetuity's sake I forgot to mention that nunu gets 100% of bonus AP and Willump gets 100% of bonus AD. Willump has an attack range of 150, Nunu has an attack range of 450.
Skills are as follows:
Willump: Q: Consume: same as before but now scales with AD instead of AP and does 25% physical damage when used on champions. W: Blood boil: Same as before E: Yeti leap: willump leaps to target location within a range of 550 units reducing the ms of enemies hit by 30/35/40% decaying over 2 seconds and dealing physical damage equal to 60 / 105 / 150 / 195 / 240 (+ 50% AD)
Nunu: Q: frost: root target enemy champion for 1/1.5/2 seconds the root is fragile and can be broken by using a movement ability (dash/blink/jump/tp). If frost is used on a champion effected by a slow, frost's duration is increased by .5 seconds and also applies grounded to the target. W: ice troll: range 550, nunu creates a targetable miniature frost troll out of ice at the target location with 3 hp that can provide vision in the area. Allies that walk over the troll are granted a frost shield that absorbs 80 / 120 / 160 / 200 / 240 (+ 40% AP) damage for 4 seconds. After 1 second, enemies that walk over the troll cause it to explode in a small radius and are slowed by 40% for 2/3/4 seconds. Nunu can have 3 trolls deployed at once but only one may be in brush at a time. e: snowball: same damage as current e but range is now 1050 and it is now a skillshot that passes over minions and has a slightly faster missile speed. Additionally the ball leaves snow in its wake that lasts for 3 seconds and slows enemy movement speed by 20% decaying over 2 seconds
R: Absolute Zero (only usable when Nunu is riding Willump) Willump protects Nunu from cc while Nunu channels a high damage spell (same damage and duration as current R). Range: 575 (unchanged). Enemies within range of the channel will be slowed by 60/70/80% after 1 second while in the area and for two seconds after leaving the area. Enemies that are slowed cannot best Willump's defense and are unable to interrupt the channel except by killing Willump and Nunu.
Some info regarding items: Items and their passives/actives will be available to both nunu and willump but will have shared cooldowns so a summoner cannot use an item twice or have two GA for example.
Regarding death: So far i think that when one dies the other can continue living but they each have a separate death timer. In the case that both die while separated they will spawn independently and the player will need to wait for both to spawn for them to recombine and gain access to the ultimate.
Takeaways:
- Both the jungle and support playstyles are preserved.
- The summoner will have to decide if losing access to the ultimate and being significantly more squishy is worth having access to two champions.
- It adds a new level of depth to nunu. Most abilities have been updated to fit better in the current game (with the exception on Willump's W which im open to suggestions for, I was thinking maybe instead of being able to cast on ally it could cause willumps basic attacks to apply a physical DoT).
- Nunu&Willump now has a mobility skill as well as hard cc (which i believe is not op considering the need to slow before using frost to prevent breaking the root).
- His ult isnt so easy to break but it is also not impossible and will give him the opportunity for it to be more useful than it currently is while still allowing for it to be played against.
Let me know what you guys think. I'd be super excited if riot did this although I do understand that a 2 for 1 mechanic such as this might be difficult to implement, I suppose if they wanted to make him similar to jayce and nidaly and just have swappable skillsets that'd still be good too.