[CCOS SUBMISSION] Champion Concept: Serinus, the Sandstorm's Wrath

Statikin·3/12/2015, 10:24:35 AM·3 votes·1,035 views

For this competition: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/GK0OgHTd-ccos-march-entries-being-taken-now

• Serinus, the Sandstorm’s Wrath

PRIMARY: Mage/Secondary: Tank

APPEARANCE: Still trapped in a sarcophagus of which he was entombed- (see E skill for reference of his look), has 4 "eyeholes" and has a few bandages hanging off or around him, but in a somewhat kingly manner. Has no 'visible' legs, legs are replaced by like a sandy tornado, has sand for arms :).

STATISTICS: HEALTH: 546 (+84) ATTACK DAMAGE: 53 (+2.5) HEALTH REGEN: 6.9 (+0.55) ATTACK SPEED: 0.625 (+1.35%) SAND: 300 (+45) ARMOR: 22 (+3.5) SAND REGEN: 5 MAGIC RESIST: 31 (+0) RANGED: 550 MOV. SPEED: 325

ABILITIES:

http://wow.zamimg.com/images/wow/icons/large/spell_sandstorm.jpg Passive: Master of the Sands- SAND MASTER: Instead of using mana, Serinus uses Sand. Serinus starts with 300 base sand, which increases by 45 every level. Serinus regenerates sand at 5 per second and can gain additional sand based on 30% of his current ability power. DESERT-BORN: Serinus gains additional armour and magic resist from 2% of his maximum sand. Some of Serinus’ abilities apply sanded to some areas for 9 seconds. Walking over sanded areas gives Serinus 6 increased health and sand regeneration for 3 seconds from the moment he walks over them. The effect does not stack AND cannot be reapplied if he keeps standing on the area or walks over one he has already gone over.

NOTES: Wanted another resource for him to use.

http://i.imgur.com/SeGPVw7.jpg Q: Blasting Sands- PASSIVE: Casting this ability directly on terrain costs no sand, restores 5% of Serinus’ maximum sand and creates a pathway through the terrain that can be passed through by any unit. That area becomes passable for 30 seconds until the terrain forms again, slowing enemies that walk over it by 10% and makes the next Blasting Sands that Serinus casts deal 10/15/20/25/30 additional true damage over 2 seconds. This passive has a 20 second cooldown, but for itself only and not the active ability, that can benefit from cooldown reduction. ACTIVE: Serinus blasts sand in a linear line that passes through up to 4 enemies dealing 60/100/140/180/220 (+55% AP), slowing the first enemy struck by 20% for 1.5 seconds and creating a sanded area at the end of its path. If Serinus kills a unit with this ability, it gains additional 200 maximum range and can hit unlimited enemies for the remainder of its range. (20/30/40/50/60 Sand) (8/7.5/7/7.5/6 Cooldown) (800-1000 Range)(90 Missile Width)

NOTES: For his Q, I wanted it to be his only real poke ability, but still somewhat short-ranged that rewarded you, if timed correctly. His passive is there to give him a bit of sustain in lane. It is also built as an escape ability, as he has none. Also, using the passive of his Q, doesn't put the actual active skill on cooldown, just the passive, so you cant cast it on terrain again for 20 seconds.

http://i.imgur.com/DKepKIj.png?1 W: Quicksand- Lays down a small area of quicksand that deals 40/70/100/130/160 (+40% AP) on initial cast. Enemies that walk over it are slowed by 30-60% that builds up over 2.5 seconds for as long as they remain on the area. If they remain on the area for more than 2.5 seconds, they are stunned for 1 seconds and dealt additional 40/60/80/100/120 (+30% AP). Applies a sanded area after the ability ends. (50/55/60/65/70 Sand) (16/15/14/13/12 Cooldown) (700 Range) (190 Radius, 380 Diameter)

NOTES: In his W, during the 2.5 seconds in which enemies are slowed, you actually see their in-game model sink slightly into the pit. Just a little thing I wanted to point out.

http://i.imgur.com/dIEBLww.png?1 **E: Frenzying Sandstorm- ** FIRST CAST: Serinus surrounds himself in a blustering sandstorm for 3.5 seconds that gives him 10/15/20/25/30 bonus armour and magic resist, while dealing 15/20/25/30/35 (+10% AP) to enemies around him. SECOND CAST: Reactivating the ability during this time will cause the sands to burst out dealing 35/65/95/125/155 (+40% AP) magic damage. If Serinus stands on a sanded area while reactivating the ability, it deals bonus damage based on 3% of the enemies’ maximum health. (40/45/50/55/60 Sand) (12/11/10/9/8 Cooldown) (300-500 Range)

NOTES: Wanted to incorporate a little of his passive here, to encourage a more strategic game-play.

http://i.imgur.com/PETD63C.png?1 R: Desert Fury- Serinus channels and immobilizes himself for up to 4 seconds while suppressing and pulling in all nearby enemies for 1 second, dealing 150/200/250 (+30% AP) magic damage. Reactivating the ability within those 4 seconds pushes out all enemies still within range of him, dealing the same amount of damage again. If cast on a sanded area, he gains 10 armour and magic resist, while this skill does 50 additional magic damage upon the second activation of it. (50/75/100 Sand) (120/110/100 Cooldown) (650 Range) (325 Radius)

NOTES: Serves as a tool in his burst combo, while incorporating his passive for a melded feel. This channel is different as during those 4 seconds, he can actually cast his other abilities.

LORE: A breath... warmth could be felt through the darkness... Then light shone through cracks in the darkness... His eyes cringed under the light that reflected from the sun disk that rotated slowly. It had been centuries since he had seen this light. The light then bounced off a small object before a huge explosion took place before him... Serinus couldn’t move. He was trapped in his sarcophagus. He was enraged. How could his people have done this? How could they have betrayed him? He felt rage build inside him. The sandy tomb that imprisoned him shook violently, before the sands of the desert over his head burst out and dissipated. He glared out in astonishment. How had he manipulated the sand? His legs were long gone. Taken by raiders who thought they could sell them for fortunes decades ago. Stupid fools... Serinus could finally peek out from the giant sand dune that covered him. Before him, massive structures and the disk he had just seen were crumbled, on the ground. People were screaming in agony. Shurima... What had happened to the once beautiful place? His arms broke from his sarcophagus. Suddenly sand shifted beneath his feet and let out a shockwave around him. How? Why? He could control sand... Making the sand carry him across the desert, as for his lack of feet, he rushed to the site of the explosion. Trying to help the people, all he heard was- Its Serinus, run! His own kind, why were they scared? He was only trying to help. He cried for them to wait, they never turned back and just ran. His sarcophagus tolled on his back, he pushed himself up with the sand around him. His people ran from him. Why? For what reasons? Then he remembered... Azir. His memories came back like a flashlight. He yelled in anger. Azir turned his very own people against Serinus; he had turned them to worship... himself and himself only. Serinus knew, he was Shurima’s rightful leader, he was strict but reasonable. Azir had always been a little against Serinus’ ways, but while Serinus knew Azir had good intentions, his anger engulfed this feeling of forgiveness. No more... He saw Azir obliterated in the blast, if he couldn’t get to Azir, he would just take back his people by proving his worth. Where else to do this, than the League of Legends?

FRIENDS: Amumu ENEMIES: Azir Nasus

I wanted him to be bad in a sense, but also only wanting to restore himself to glory. Azir wants to restore his PEOPLE and EMPIRE to glory, but Serinus wants only for HIMSELF to be restored to glory towards his people. Note: He is NOT an ascended being.

SKINS: -Bladeking Serinus -Jade Sands Serinus

QUOTES: Upon Selection: -My sands shall restore me to my people!

Upon Starting A Game: -I have been reborn! -Shurima will respect me once again!

Movement: -I have returned! -Bow to me! -In haste. -To my people... -It has been too long. -The people who had me buried shall pay. -To the epicenter. -The sands answer to me. -This path takes me towards my restoration. -What a bright world. -Make your choices wisely summoner... -Like the sands. -Hmm... -In due timing. -I am your ruler! -To glory!

Attacking: -Nyagh! -Hrmph! -Sands can be painful! -Do not stop me. -Puny opposition. -Die! -Re-think what Shurima was. -I will crush you with the sands. -Kill me? -My destiny awaits, unlike yours. -The sands shall consume you. -My sand will take your life.

Casting 'Blasting Sands': -Obliterate! -No mercy... -Strike them with force.

Casting 'Blasting Sands' on terrain: -Cast a path! -Away! -Crumble! -The path to my people.

Casting 'Quicksand': -Engulf them! -Take your last breath...

  • (upon failing stunning an enemy) You have escaped for now.

Casting 'Sandstorm': -Blind them! -Hagh!

  • (upon reactivation) The sands burst away!

Casting 'Desert Fury': -TO ME! -The sand takes its prisoners!

Taunts: -Piece by piece, I will restore my former glory. -You cannot defy me! -My sand shall make away with you.

Joke: (Serinus makes a sandcastle of Shuima, then dissipates it) -(crunches) Yuck! Is that sand in my mouth? -My work is complete! (upon it dissipating) No!

Taunting Azir: -Azir? How? -I saw you obliterated! -Azir? I will finish you once and for all! -Give me back my people!

Taunting Amumu: -I can end those tears fellow mummy. -Your cries have been heard, I will end your misery.

Taunting Xerath: -You wish to end Azir too? -Let us work together!

Killing an enemy Azir: -I will rule again! -No-one can defy me! -The bird is dead.

Killing or Assisting on Dragon/Baron: -This beast shall serve me well. -They shall not stand in my way.

Buying item 3069: -What a Shuriman item... -This item shall be respected.

Buying item 3285: -Faster, and more powerful... -Serve my sand well.

Buying item 3001: -Empower me and reduce them. -Ah, yes...

Dance: (Serinus shifts from side to side and spins around. Etc)

COMBO: Serinus has a burst/damage combo that is fairly straightforward- use your W to get a sanded area and hopefully stun some enemies, while quickly walking to that area then activating your ultimate. Immediately after that activate your E, and for maximum damage output, try to wait until the 4 seconds is over to reactivate the skill if not too many enemies are getting away.

GAMEPLAY STYLE:

EDIT HISTORY: -March 14, added lore and quotes. -March 15, nerfed movement speed and the damage on Q and W. ( I mean, c'mon, he used to be a mage/tank who had high damage and survivability and a decent move speed) NERF NEEDED. -March 15, added skins.

(All images used, except first one, belong to their original owners of which i do not know :P)

Please give some constructive critisism. Suggestions are welcomed :)

2 Comments

TheTyeGuy3/16/2015, 11:37:28 PM2 votes

Silly OP. Amumu doesn't have friends.

Statikin3/13/2015, 4:52:26 AM1 votes

bump?