New Domination Rune Idea

BLIGHTBRINGER··1 votes·3,461 views

https://i.imgur.com/H4OzJev.png

https://i.imgur.com/h8sgjmQ.png

##Warlords Bloodlust

  • Passive: Gain a unique stat, Soulsteal. Gain +10% Soulsteal per every enemy that is killed, +20% Soulsteal if Melee. In addition cannot gain the benefits of Lifesteal, Shielding or any form of Healing besides Health Regeneration.

  • The healing Soulsteal gives is both from abilities and basic attacks, in addition the healing gained from Soulsteal cannot be decreased by debuffs such as Grievous Wounds or be increased by items like Spirit Visage. The maximum amount of Soulsteal is capped at 60% Upon being killed loose -10% Soulsteal,

Healing with Soulsteal:

10% Soulsteal = 7.5% of the damage that you deal to enemies, with Auto Attacks and Abilities.

17 Comments

Itirpon3 votes

This doesn't really fit Domination. Domination is about burst and access, but this is a sustain rune.

Also, now a top laner who gets 3/0 against the newbie on my team can now stomp around with 45% lifesteal? And we need to starve that player for kills and get six kills to work that stat back to 0%? That's pretty brutal.

BLIGHTBRINGER1 votes

I mean Domination runes are suppose to be somewhat brutal this way, Dark Harvest is also really brutal. In addition the reason why I placed in the Domination tree is because there were already sustain runes in the Domination tree, such as: Taste of Blood, Revenous Hunter. I know that this rune would usually go in the Precision tree but it already has Fleet Footwork.

Itirpon2 votes

[{quoted}](name=Darkin Hybrid,realm=EUW,application-id=A8FQeEA8,discussion-id=MHAkUrY1,comment-id=00010000,timestamp=2018-04-22T19:00:23.834+0000)

I mean Domination runes are suppose to be somewhat brutal this way, Dark Harvest is also really brutal. In addition the reason why I placed in the Domination tree is because there were already sustain runes in the Domination tree, such as: Taste of Blood, Revenous Hunter. I know that this rune would usually go in the Precision tree but it already has Fleet Footwork.

Dark Harvest is more of a "become a scaling champ" rune, similar to what Gathering Storm does. And both take quite a while to become effective. Your first time Riven can give the enemy toplaner full stacks and permission to roam in the first five minutes.

Ravenous Hunter stacks on unique kills, so it doesn't become more than half-strength till the player has roamed or at least joined some teamfights; this maxes out as soon as a top or jungle gank makes a two or three mistakes. (I don't remember ever using Taste of Blood, unless maybe I was copying a rune page from a guide in a hurry; so no comment on that.)

I think a better way for it to work and fit the Domination theme would be for it to forbid healing normally, and gain stacks equal to number of attacks made or a figure based on damage dealt with bonus stacks for takedowns. The stacks are consumed over time at some rate to increase the HP recovery rate by a factor related to how much health is missing and champion level. This would let a champ go in hard with Warwick-like recovery if they're brought low during the brawl, but wouldn't be an immediate lifesteal. You'd get sustain while playing a Domination burst strategy and enough recovery for a time afterward that you won't limp away from a near-death experience so low that the minions or an enemy joining late could easily finish you off, and with it also factoring champion level, it could become like a pseudo-Warmogs in late game, ensuring that if you survive a team fight you can recover enough to work on an objective or to hold your ground till your teammates can get organized again.

Rathar Dashing1 votes

I was thinking more along the lines of changing it to be a more powerful, assassin-oriented Triumph. Something like, if you kill a target within 4 seconds, gain 40% damage reduction for 2.5 seconds while you restore 50-200 (+25% AD/20% AP, adaptive) over the duration. Getting another kill within this time refreshes the duration and does not grant any extra healing.

Chembaron Yamada4 votes

That there are sustain runes in Domination actually speaks against this rune being in Domination....

The rune would deactivate these other runes, since you can't get healing from other sources than this rune. It has anti-synergy with other runes of its tree, something that doesn't happen with any other rune in the game.

It would limit the combinations possible with it.

Edit: It's actually hilarious that you put Taste of Blood and Ravenous Hunter in the example picture, since that rune line up wouldn't even work in the game. [sg-miss-fortune]

BLIGHTBRINGER1 votes

What if the healing from the Domination tree could be used? Considering it's not that strong to start with.

Chembaron Yamada2 votes

The design is just problematic with that massive downside. It's not just about the Domination line, there are more runes which would be useless with it. Triumph, Overheal, Legend: Bloodline, Nullifying Orb, Font of Life, Second Wind, Revitalize.... All these wouldn't work with your keystone, making combinations really difficult.

And this doesn't even mention that your rune would negate parts of the champions kit.... I don't think that any rune in the game should ever disable the very own skills of your champion. Sorry, but it just doesn't work for me.

Rathar Dashing1 votes

Don't forget Triumph

Chembaron Yamada1 votes

There are actually alot of other runes that keystone would deactivate. Triumph, Overheal, Legend: Bloodline, Nullifying Orb, Font of Life, Second Wind, Revitalize.... These wouldn't work, too.

Rathar Dashing1 votes

I meant because it was also in the pic shown :P

Chembaron Yamada1 votes

Oooh, right. It's almost like OP did it on purpose. xD

Rathar Dashing1 votes

[sg-ahri-2]

Rathar Dashing2 votes

So let me get this straight: One "enemy" slain and I instantly get 7.5% lifesteal, AND 7.5% spellvamp? Actually, it's better than spellvamp because it's not reduced by AoE effects.

The only catch is that I can't be a jungler because I have no lifesteal and can't be healed by scuttle, or jungle plants, or by anyone I gank until I get a kill.

Or I could just take Ravenous Hunter, which gets me almost as much spellvamp after one takedown. And also heals me even without a takedown. And I can't lose stacks. And I'm not locked out of buying healing items, taking other healing runes, or getting healed by anyone else on my team with a Locket, Redemption, or literally any other healing/shielding spell.

Kelg1 votes

Does that mean morde wouldnt have a passive if he used this?

XOmega WarriorX1 votes

he woud still have his shield and can spend hp by missing spells

Chembaron Yamada1 votes

[...] cannot gain the benefits of Lifesteal, Shielding or any form of Healing [...]

No shields from his passive allowed. He would just be able to spend health by missing.

XOmega WarriorX1 votes

Sry,my bad,didt read it rigth

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