[Champion Concept] Ricochet, the Recoiling Exile

TripNichols·5/14/2015, 9:27:18 AM·1 votes·376 views

Visual: I'm currently working on a sketch. His basic attacks are sharp disks, a little smaller than his hand. In theory, he'd have them up the sides of his arms and legs, thus how he has an infinite number of them. Ha.

Primary Role: Marksman

Passive: Lucky Sevens: Every 7 kills/assists increases critical strike chance by 7%.

**Q. Catch!: **(Skillshot) Throws a sticky disk at an enemy, damaging them for X% max health and marking them for a few seconds. Basic attacking marked enemies double attack speed.

W. Bouncing Disks: Toggle. WHEN TOGGLED ON: X mana drain per second. Basic attacks ricochet off, bouncing to up to 3 enemies, but halves AD on extra hits.

E. Not So Fast: Jumps toward a wall/turret and kicks off toward an enemy, causing damage where he lands. Basic attacks lower this ability’s cooldown by 1 second.

**R. Magnum Skin: **Ricochet’s skin is covered in a reflective, glassy texture. For the next X seconds, all projectiles are sent back to caster, including tower hits and lasers.

I'm actually really excited about this champ idea. What do you think?

1 Comments

just a memory5/14/2015, 10:03:29 PM1 votes

Hello Sivir, is that you?